Reality Distortion Field

I was so hoping this would be some new gear we could use to confuse the NPCs and sneak past them, or get them to leave us alone.

0/10 for misleading title. I'm not pleased with the OP's development efforts.
 
Sorry, but no.... For all the faults of the game just now, it is still a huge technical achievement, and once the bugs and performance are addressed, it is a great accomplishment as Odyssey's scope and ambition is far and above the scope of any other games out there.

There is a general perception amongst the community, including myself, that it needed far more time before release. There is no denying that the state of the game at release was a full on dumpster fire, but patches and hot fixes are coming in pretty regularly, and it is improving. I can confirm that yesterdays patch has made a huge improvement to the performance of the game on my hardware, along with some visual acuity gains. Sure, this game should not be needing as much hardware as it currently does, like GTX1080 at 1080p to get 45-65fps on high (not ultra) settings... Given time I expect to see more optimisations found that will bring performance to a level where PS4/XB1 can run it at a playable frame rate, then more modern PC hardware will really make it fly or have more performance head room to be able to increase the prettiness settings.

By years end, this will be a great game, but they royally effed up its launch but pushing it out far too quick with insufficient alpha testing and no beta testing, but a botched launch does not detract from the scope / ambition / accomplishment of the games core, because the bugs will be fixed, and those landmark accomplishments will really shine.
 
Sorry, but no.... For all the faults of the game just now, it is still a huge technical achievement, and once the bugs and performance are addressed, it is a great accomplishment as Odyssey's scope and ambition is far and above the scope of any other games out there.

There is a general perception amongst the community, including myself, that it needed far more time before release. There is no denying that the state of the game at release was a full on dumpster fire, but patches and hot fixes are coming in pretty regularly, and it is improving. I can confirm that yesterdays patch has made a huge improvement to the performance of the game on my hardware, along with some visual acuity gains. Sure, this game should not be needing as much hardware as it currently does, like GTX1080 at 1080p to get 45-65fps on high (not ultra) settings... Given time I expect to see more optimisations found that will bring performance to a level where PS4/XB1 can run it at a playable frame rate, then more modern PC hardware will really make it fly or have more performance head room to be able to increase the prettiness settings.

By years end, this will be a great game, but they royally effed up its launch but pushing it out far too quick with insufficient alpha testing and no beta testing, but a botched launch does not detract from the scope / ambition / accomplishment of the games core, because the bugs will be fixed, and those landmark accomplishments will really shine.
And then, upon the next game/expansion, they will simply do this again because we are very quick to forgive them when they do this to us.
 

Deleted member 148280

D
"I truly believe the team have created a milestone in modern video game history (...) It is a real shame this incredible achievement is somewhat overshadowed by the issues we have been seeing."

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Milestone...
Achievement...

Where is my Inigo Montoya meme when I need it?
 
Apart from a distortion field around its CEO, I think the deeper problem of FDev is it's organisational failure: the chaotic release reflects the current state of the teams and people working on it.

And here, morale seems to be at an all-time low.

Evidence for this are the recent employer reviews for FDev. They always have to be taken with a grain of salt (disgruntled ex-employees etc.), but if even half of it is true, they paint a bleak picture:
Unsurprising, considering how many different product managers we have seen for ED already, at least 3, plus a completely changed CM team. You can feel that ED is just a piece of work for most of them, not something they really care about. Sandro Sammarco did seem to care, even though not all of his ideas were liked by many.
 
I suppose, "I truly believe the team have created a milestone in modern video game history" would be correct... in 2005, but this is 2021 and one of the best space-flight games ever made has just been replaced with a poor early-2000's era shooter. Not a great trade.
 
I suppose, "I truly believe the team have created a milestone in modern video game history" would be correct... in 2005, but this is 2021 and one of the best space-flight games ever made has just been replaced with a poor early-2000's era shooter. Not a great trade.
It's not been replaced. The "best space-flight game" is still there, and now it has more bredth to it, coming from the new first person aspect platform, which I hope to see evolve into a fully fledge RPG. Now we can get out of the pilots seat, we can do more. Currently we have limited accessable areas within stations, but the "legs" addition paves the way for more "maps" - read rooms / areas - to be added to station interiors, planetary settlements.

If you don't think it's likely that Frontier will add to the legs content over time*, look at the evolution of the game... When I joined at horizons beta, the live game was simply spaceships flying between space stations and shooting orcks each other in the void, or scanning things. By the time "Legs" alpha dropped, we could land on surfaces, interact with alien technology (thargoid and guardian structures), there is xeno biology, player owned star ports (carriers), loot and craft system (although I hate its implementaiton), ship launched fighters, surface buggies (singular)... I genuinely think they have taken elite about as far as they can from the pilots seat, and to give it "more" it needs legs.

And before you even utter the words Atmospheres or earth like worlds - I don't want to be playing "space steven hawking" I want to be able to experience the worklds first person perspective, and if you think of how much work went into microsoft flight sim, and it's only mapping one planet, with sattelite data, now to do earthlikes et al with flaura and fauna, you'd need to do it a thousand times over, and ultimately you'd still be stuck in the pilots seat. If we're getting flaura and fauna in a later update, I want to be able to scuba dive and spear gun a Lavian Lake Cuda, not shoot it with missiles from my ship/submarine, and I certainly don't want to be limited to areas of cities that are SRV accessible.

So, no, your bestest ever space game has not been replaced, its been augmented, wiht new tech that lays the framework for putting much more content in, which will take the game to beyond the next level.
 
LOL - tacking on a mediocre FPS that looks like it came out in 2009 is "a milestone".

The problem with ED is that it's a neat piece of tech with a good foundation that doesn't have a clear vision of what to do with itself.
The goal is the grinding. Keep people grinding so they stay in game and spend as much on pretty suit skins as possible.
Its not about story or lore or immersion or good gameplay, its about money.
As long as the frontier store is doing well they dont have to produce good software.
 
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