Ok, we have the process now of killing an opponent, be it another player or computer opponent. But if we use our skills and risk a little to knock out say...you opponents engins...or a combination of FSD and weapons... why not allow them to yield and pay a ransom that is greater than their bounty and doing so gives you more reputation? It rewards more skillful and risky combat and better work with subsystem targeting. It would also mimc real life and render the game a little less neanderthal.
Also, as others have said .... please give us ability to create specific subsystem target keys.
Also, as others have said .... please give us ability to create specific subsystem target keys.