Allow ships to surrender and pay a ransom.

Ok, we have the process now of killing an opponent, be it another player or computer opponent. But if we use our skills and risk a little to knock out say...you opponents engins...or a combination of FSD and weapons... why not allow them to yield and pay a ransom that is greater than their bounty and doing so gives you more reputation? It rewards more skillful and risky combat and better work with subsystem targeting. It would also mimc real life and render the game a little less neanderthal.

Also, as others have said .... please give us ability to create specific subsystem target keys.
 
It could offer a new possible scenario. For example: Player A is working on building their reputation, and gets interdicted by Player B. Their cargo is worth 3 million, but they have over 10 billion in personal credits.

Player B renders their ship helpless in one of the ways mentioned by shawnlemond, and demands a ransom or be destroyed. Player A plays 5 million, boosting Player B's reputation, and still completes his own mission.
 

Lestat

Banned
It could offer a new possible scenario. For example: Player A is working on building their reputation, and gets interdicted by Player B. Their cargo is worth 3 million, but they have over 10 billion in personal credits.

Player B renders their ship helpless in one of the ways mentioned by shawnlemond, and demands a ransom or be destroyed. Player A plays 5 million, boosting Player B's reputation, and still completes his own mission.
I could see the same scenario being used by Gold sellers to exchange credits for players willing to PAY TO PLAY.
 
I'm a BIG fan of Age-Of-Sail games and was a dev on the Build Mod of Sea Dogs 2: PoTC.
My current AoS game is Naval Action, that just got released a couple of months ago. I enjoy it greatly, though since it's basically an incessant grind (FDevs!!!) I put it off for a while to play ED again.
A BIG difference between the earlier game and the modern one was that in the story-driven PoTC, enemy ships could surrender when outmatched. In the battle-focused NA you have to sink or escape EVERY single booger with a hostile flag, regardless of size, skill or position.

Both styles have their annoyances. In the earlier stages of PoTC, it's a great satisfaction when an enemy ship surrenders. In later stages they surrender the moment you appear. The fun boarding and looting lost for easy victory over a ship they by that point you couldn't care less about. In NA it's frustrating being attacked by a freakin' Privateer (8 guns - basically an armed canoe) while sailing the 74-gun Bellona (the RN's best line-of-battle ship during the Napoleonic War) and having to blast at a tiny little target for twenty minutes and hope a ball hits its hull.
So yeah - applying this to ED, I could certainly appreciate ships surrendering. But if it is ever implemented, it needs to be done right.
Will they surrender when facing a Master? Will they give quicker if the player's Elite? Will it be player-only or NPC as well? (I'm having images of dozens of ships at a CNB floating and waving white flags.)
Will surrender be considered when the NPC drops to a particular armour level? I can almost SEE the EDShipyard builds for "20% Takeout Build for Krait II" and other such nonsense.

I get the idea and I like it, but based on past experience hmm....not sure. I already have freaked-out attackers dropping cargo and trying to FSD when their target is turning them into Swiss cheese; ones that just say 'uncle'? Yeaaaaaahhhhh....it'd either have to be done EXACTLY right or it'll be awful. Probably better to leave it as it is.
 
player to player intraction of this nature could illicit gold sellers
but i would like to see this function implimented more when encountering security forces to pay off your bounty. (Assuming notoriety is 0) ofcourse
 
I'm a BIG fan of Age-Of-Sail games and was a dev on the Build Mod of Sea Dogs 2: PoTC.
My current AoS game is Naval Action, that just got released a couple of months ago. I enjoy it greatly, though since it's basically an incessant grind (FDevs!!!) I put it off for a while to play ED again.
A BIG difference between the earlier game and the modern one was that in the story-driven PoTC, enemy ships could surrender when outmatched. In the battle-focused NA you have to sink or escape EVERY single booger with a hostile flag, regardless of size, skill or position.

Both styles have their annoyances. In the earlier stages of PoTC, it's a great satisfaction when an enemy ship surrenders. In later stages they surrender the moment you appear. The fun boarding and looting lost for easy victory over a ship they by that point you couldn't care less about. In NA it's frustrating being attacked by a freakin' Privateer (8 guns - basically an armed canoe) while sailing the 74-gun Bellona (the RN's best line-of-battle ship during the Napoleonic War) and having to blast at a tiny little target for twenty minutes and hope a ball hits its hull.
So yeah - applying this to ED, I could certainly appreciate ships surrendering. But if it is ever implemented, it needs to be done right.
Will they surrender when facing a Master? Will they give quicker if the player's Elite? Will it be player-only or NPC as well? (I'm having images of dozens of ships at a CNB floating and waving white flags.)
Will surrender be considered when the NPC drops to a particular armour level? I can almost SEE the EDShipyard builds for "20% Takeout Build for Krait II" and other such nonsense.

I get the idea and I like it, but based on past experience hmm....not sure. I already have freaked-out attackers dropping cargo and trying to FSD when their target is turning them into Swiss cheese; ones that just say 'uncle'? Yeaaaaaahhhhh....it'd either have to be done EXACTLY right or it'll be awful. Probably better to leave it as it is.

Nothing like a good stern raking of a 3rd or 2nd rate. Yeah there is a bit of grind in Naval Action, althou here a tip to make bank really quickly that only involve one day of buying & moving goods. Basically you wanna run arms & supplies for the Patrol Zones, hull/sail repairs & rum, Avez is generally a good one since it so isolated, you tend to find all sides buy from there before moving into the PZ. I was buying Rum for 8 silver & selling it at PZ for 400 silver a pop, players would buy it too in huge amounts, Hull & Rig repairs sold 650 a unit, profit margin was slighty thinner on those compared to rum, but if you want to out compete the competitors, you need to provide a service in all areas, under cut them slighty if it harder to shift units & keep doing it until they give up. In Nassau was still doing the same there, making a killing, but was also crafting & selling cannonades for huge amounts, 18pndrs went for 1500 silver each. Use to pay clan mates for their raw materials, giving them a good mark up compared to the normal market & would flood the Nassau market with my cannons. money wasn't really a problem for me, use to do all the PZ at the same time to earn the gold ducats which is what i was mostly after. Alot of cash to be made around PZ though.

Is Alucard still terrorizing the seas btw?
 
Is Alucard still terrorizing the seas btw?

He'd disappeared a couple of months before I left the game unfortunately. He and I patrolled the same area; the North Mosquito Coast and often fought - him in his fir/fir Indef, me in my Classic White Bellona. He had the speed, I had the firepower. In other words, he couldn't sink me, I couldn't catch him lol. Our battles generally went 50/50 and were TONS of fun, though after the first couple of encounters he knew better than to attack me alone. Chuckle - I was book farming a 14-ship Frigate fleet and he tried to jump the battle. Times like that you realize just how powerful a fully upgraded Bellona is. ;)

At any rate I was quite unhappy to see him go; he was a lot of fun to go hunting for. :)
 
He'd disappeared a couple of months before I left the game unfortunately. He and I patrolled the same area; the North Mosquito Coast and often fought - him in his fir/fir Indef, me in my Classic White Bellona. He had the speed, I had the firepower. In other words, he couldn't sink me, I couldn't catch him lol. Our battles generally went 50/50 and were TONS of fun, though after the first couple of encounters he knew better than to attack me alone. Chuckle - I was book farming a 14-ship Frigate fleet and he tried to jump the battle. Times like that you realize just how powerful a fully upgraded Bellona is. ;)

At any rate I was quite unhappy to see him go; he was a lot of fun to go hunting for. :)


Ah really, as a pity! good ol alucard, he does like his ships to be fast, he got me a couple times, use to be quite pro active in hunting him too, guy was extremely difficult to catch when we had the odds in our favor. I remember one day him sending me a PM complaining about my Hull/Rig/Rum prices at Player Zones lol. So i decided i'd give him a slight discount, worked out well in the end, he backed off sinking players outside our ports & messing with the BGS in that game. This was all before the wipe mind you, since the wipe can't drum up the will power for it yet. I was in the clan BAIT, use to get on well with some of the HAVOC boys too, keeping their areas supplied with guns & reps. In times of urgent defences of our ports or there i'd offer free reps as an incentive to draw in more ship captains to act as the screening force for port battles. Its a good game overall, the Realm V Realm works quite well in it imo.
 
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