REALLY? the cap ships can't be killed?!

I agree with you entirely, but that's not a great way to explain it; especially since the original complaint was why give it health if it can't be destroyed. While in and of itself a rather poor argument for anything, especially considering damage taken is a good way for the ship to know when it needs to retreat (Cheapest computationally(barring 'simplestate').

Im not entirely sure the OP isn't just simply upset that he wasted 90 minutes of his life for 50,000 credits and no big KABOOOM!! Explosions make players happy, thats just the way it is. lol

If the ship did not display health at all I would be angry myself, especially considering I would find that to be rather poor functionality.
 
Really?
Did anyone here really think for a moment that we, the players, could totally destroy unique trillion credit vessels in a universe that has a grand total of less then 40 of said vessels scattered over several thousand systems, and that's high balling the estimate.

Why have bosses that run away to be fought again later on in the story.

The ships being indestructible does not prevent the player from attempting to disable said ship.

Christ its like pulling teeth. Whats next, are we going to get upset that the game has to be played to progress?

The entire THEME of the game is that you influence the universe. You don't. You're nothing. You can "kill" this ship, but nothing happens. Because the game is not dynamic, it's static. You should be able to kill these ships with enough time and effort, and it should be goddamned hard, and it should make headlines in-game and out of game. But no... They cheap out. They cheese it, and all the magic of it being a living universe instantly vanishes, the thin veneer is gone and you see that it's all a sad joke of a universe.

Your arguments lack logic, and your indignant response is amusing because it shows how bad you want us to believe the nonsense you're spewing. "What about a villain that runs away?!" What about it? Am I to believe this "living universe" goes by an unalterable script? That FD lacks the flexibility to take something like the destruction of a capital ship into account and let us change the world? I imagine EVE comparisons are pretty common around here, and I don't like that game very much because playing it isn't very fun, but damn, you can change EVERYTHING there. No one makes excuses, that's why the happenings of that game make headlines, because it's truly something to behold. That game has been around since 2003, and yet Elite Dangerous, the newest title in a series that most likely inspired nearly everything about EVE, is so far behind.

I hope for the sake of the future of this game that FD can catch up. Because a game with the implications of EVE but with quality combat and flight models (Which ED already has, luckily!) would be a game changer. As it stands, we have to be happy with people grasping at straws to explain trash design like this, which frankly is an embarrassment to the genre.
 
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Its not really trash design, its just design. Not a particularly bad one either, merely stating a better design is easy but without being developer side you can't know the limitations that they are dealing with. I've been working in the Game industry myself for quite some time and have worked with various studios from Crytek to Lukewarm, its never as simple as saying okay this sounds awesome lets do it. There is a lot of other things to consider.

Personally, Im having a blast with the game so far despite some design problems, but complaining in a non constructive fashion never helps anyone. Be part of the people giving constructive crits in the suggestions section. Its always more effective than complaining in here. Theoretically of course, it seems like FD is really good with taking user data and making it work for them.
 
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If we are not supposed to kill capitol ships and only make them jump, at least make them stay away for a loooong time to repair. That way you did make a change, although not a permanent one.

Back in the Premium Beta there were burning wrecks of capitol ships in conflict zones. This is what I had anticipated when fighting such large vessels. At least add a damage state, make them burn and smolder, chunks flying off until they jump away and only come back after days of repairs.

Everything else is a cheap route and ruins the whole "blaze your own trail" theme of Elite. If a group of players fights off an capitol ship that is not dumbed down for Premiere reasons, they have to take credit for it. Massive credit. If an Anaconda with bounty can bring over 100k, the capitol ships should give 500k minimum.

But since you only get 3k for any ship regardless of size, you concentrate on the smallest combat ship and ignore the Anacondas. It does not make a change at all.
 
Capitol Ships are not meant to be destroyed only driven off, we are in for the most part in single seated fighters and light space ships. Do you really think with the payloads we have at our disposal we can actually kill a capitol ship?

They are also heavy story related and so essential to the game universe and lore, and with FD keeping their numbers at a restricted minimum it keeps them rare and a shock, unlike the Eve Online titans that are now every where in the game and not a marvel to see anymore as you jump to another system and there is another Titan shooting rats in a belt. Mostly botted as well through the use of macros as they farm isk.

It is my hope I will never see player owned capitol ships in Elite as they would spoil what Elite is all about.
 
It should not be possible for a single fighter to take out a capital ship. So FD need to make the AI better. launch more fighters, fire more missiles etc. However if someone manage to bring the health down to 0% I would like to see the cap ships in a severe damage conditions, maybe some explosions from it.

Normally Capital ship are protected by smaller ships just like in the real world, they don't move around alone.
 
Just spent AN HOUR AN A HALF witling down an imperial capital ship only to find that when it gets to zero percent...nothing?? When I take out it's heat sinks it jumps away and I get 50K credits, but when I actually KILL it nothing? It just stayed at zero percent..

This game is released now, missing content is really starting to bug me.

Let me guess you did sit in one of its "docking bays" and shoot it to zero without having to fear being blown up by the ship/fighters around it. I dont think you would stand and hour and a half in intense combat trying to shoot down the capital ship.

Thats the reason i dont mind it otherwise it would reward exploiting. In the end you got your money doing it the normal way, and much more easier forcing the ship away.
 
Is it possible that the 0% is due to rounding up decimal points? Maybe hull is like 0.1% left?
BTW, wow, you took out an capital ship :eek:
Any tactics you can share so that I can learn from you? :D
 
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