Really?
Did anyone here really think for a moment that we, the players, could totally destroy unique trillion credit vessels in a universe that has a grand total of less then 40 of said vessels scattered over several thousand systems, and that's high balling the estimate.
Why have bosses that run away to be fought again later on in the story.
The ships being indestructible does not prevent the player from attempting to disable said ship.
Christ its like pulling teeth. Whats next, are we going to get upset that the game has to be played to progress?
The entire THEME of the game is that you influence the universe. You don't. You're nothing. You can "kill" this ship, but nothing happens. Because the game is not dynamic, it's static. You should be able to kill these ships with enough time and effort, and it should be goddamned hard, and it should make headlines in-game and out of game. But no... They cheap out. They cheese it, and all the magic of it being a living universe instantly vanishes, the thin veneer is gone and you see that it's all a sad joke of a universe.
Your arguments lack logic, and your indignant response is amusing because it shows how bad you want us to believe the nonsense you're spewing. "What about a villain that runs away?!" What about it? Am I to believe this "living universe" goes by an unalterable script? That FD lacks the flexibility to take something like the destruction of a capital ship into account and let us change the world? I imagine EVE comparisons are pretty common around here, and I don't like that game very much because playing it isn't very fun, but damn, you can change EVERYTHING there. No one makes excuses, that's why the happenings of that game make headlines, because it's truly something to behold. That game has been around since 2003, and yet Elite Dangerous, the newest title in a series that most likely inspired nearly everything about EVE, is so far behind.
I hope for the sake of the future of this game that FD can catch up. Because a game with the implications of EVE but with quality combat and flight models (Which ED already has, luckily!) would be a game changer. As it stands, we have to be happy with people grasping at straws to explain trash design like this, which frankly is an embarrassment to the genre.