If anyone's interested for mats farming:
HIP 18327, Stevens Orbital (Manufactured mats trader), two HazRES within 10Ls.
HIP 18327, Stevens Orbital (Manufactured mats trader), two HazRES within 10Ls.
Hi guys,
Hey, at least according to Coriolis, the Corvette is not that much more agile than an Anaconda, at least with dirty drag drives. And, actually, it looks like the Anaconda is markedly faster with yaw. Do the ships handle different in-game, or is the claimed agility edge of the Corvette mostly false?
I am working towards getting the Corvette, but that was mostly because I expected it to feel more light-footed. (I still want one, just because it looks better in my opinion.)
Hi guys,
Hey, at least according to Coriolis, the Corvette is not that much more agile than an Anaconda, at least with dirty drag drives. And, actually, it looks like the Anaconda is markedly faster with yaw. Do the ships handle different in-game, or is the claimed agility edge of the Corvette mostly false?
I am working towards getting the Corvette, but that was mostly because I expected it to feel more light-footed. (I still want one, just because it looks better in my opinion.)
I have both with similar builds and on paper the Conda should be a little better in respect of hull and the agility should be similar but the Vette flies like an enormous fighter (probably down to its 24% higher roll rate I believe) also having the class 4 hardpoints on top of the hull makes combat a lot easier (the class 3 and 4 on the Condas underside limit the coverage of these weapons.
They're both great ships but for sheer fun at a HazRES the Corvette would be my choice.
I forgot to mention the cannons use the force shell experimental as it's huge fun, they're capable of throwing ships into asteroids and watching a T10 getting hurled backwards never gets old!
As if I wasn't busy enough, I've got to try that now!
Stuff it, I'll just buy another Vette.
I Love My Vette !!. The view from the cockpit is awesome. It handles well and just feels comfortable. All of the things that I dislike about my Annie are fixed in the Vette. I have it mostly A rated and ENG the FSD up to a horrible 23 LY Jump. My only downside is the jump range, maybe a I should invest the time for a guardian drive for this ship.
Caliber
Hi guys, i'm wondering if anyone has experience with huge cannons on the corvette? Lately multicannons have been getting boring to me, and i'm looking for something new. I've tried PA's but they draw too much power for my liking. Huge fixed cannons with overcharged does over 50 dps on paper with barely any distributor draw. Are they as good as they seem?
I used cannons in the large, medium and small hardpoints in various combinations but came to similar conclusions as above, that they do pack a wallop but hard to keep them consistent. Again after reading posts here I then tried fragment cannons in those spots but the huge DPS boost didn't translate into results for me. I now have the best rigout yet for me anyway. I have fixed Beams in the large and small hardpoints and gimballed multi-cannons in the huge and medium hardpoints. All engineered to G5. The gimballed MC's have enough movement that it is easy to keep them and the fixed beams on target. If I am attacked I put 4 pips to weapons and one each on systems and engines. Unless attacked by more than one ship I rarely lose more than one ring of my shields and found that if I can keep inside 4-500mtrs of an Anaconda it will pop in less than 30 seconds.