As for shield boosters I was thinking 8 SBs with 50% resistance augmented and 50% Heavy duty....bad idea?
On my Vette I have 2 Huge Efficient Beams with Thermal Vent, 1 Large MC with Corrosive shells and 2 Medium and 2 small MCs with Autoloader.
7A prismatics not a very good roll and 8 SBs Heavy duty.
I do not need to run I do not need to chase
As for shield boosters I was thinking 8 SBs with 50% resistance augmented and 50% Heavy duty....bad idea?
Yes that's a bad idea, need heatsinks for SCBsAs for shield boosters I was thinking 8 SBs with 50% resistance augmented and 50% Heavy duty....bad idea?
The diminishing returns thing only matters when calculating the final resistance. Resistances cap at 75 because of diminishing returns; every percent over 50 matters as much as percentages below 50.As i recall correctly there is hard cap at 75% and everything above 50% is not so effective . 5 Res augmented SB looks like overkill and waste of slots
For anyone considering Thargoid hunting, the Corvette seems to fit in nicely.
Two Corvettes can easily take a level 5. We are working towards a level 6 but they are quite good.
Be sure to get your hull and shield integrity up as high as you can (my hull is high as 6.6k+ and shields 5.k+, numbers can be less if you fit a fighter bay and a xeno scanner).
They are a good challenge and fun with a wing.
Finished my Big 3 collection with the Corvega (another Fallout reference) Since I only PvE I mostly followed Wrmillers build. Except I used Bi-weaves instead of 7As. And used all beams with 2 multis. I've not taken it out for target practice yet so it remains to be seen how well this build works. Seems pretty ok to me on paper but I've not had a lot of experience with Big 3 combat. Also I'm glad I grabbed the Black Friday paint.
https://coriolis.edcd.io/outfit/federal_corvette?code=A0putpFklndzsuf57o7o0o0t0t0q0q0303040404040404B0-----f52d2d03-2f.Iw18ZlA%3D.Aw18ZlA%3D.H4sIAAAAAAAAA22Tz0sbQRTHXzTZJlmTdcaNTtpoMFl7EBELIlYi9tCmN%2FFgUaGHnAqCBPEkpT0IRXooIrR%2FRg4WRDx6DB489%2BBBRERERIr0B43z%2Bn0tG0Iwh8d39vt535nZtyH7gIjuYijufCdRatIQqZkOomAUhSN2JvTjW5pI70J5Z9fMve%2B64Xf4z%2B%2BYMzdJItOI40GnfRg2eGO%2FmHUtReQHPfBXsBXH7NPQT1T%2FMCe3XaJBUYWjBNGQqMfXXSAdW2kmjVwgae6U2Zw0mEdrt8wct4uhH53%2FyRzLKSLnB3bqm4igP9Hu7%2BPAziqOo9cQYhxkcNIuhFAjjzIcke2mcHU9hThTwDpbLiLO%2FU9GQyhmUPVrxJl1tGdnHxEVN78js6udvER1DvF2vVvpqXroqUvPVT%2BCU%2B34DYpzIuQb9Jg5IctZkOk20tuJymVwLbMr0BHiijnMg5V90Rzrv4mVINUTKP2pCnwco8rXS5iyPGPdgpcEqr8HVME88oVp%2BD0t%2Flfxj5fhv5WQb8%2Fg%2B%2FZl0%2F%2BIM3kyRSVKYzcyH%2FCWAllypoX8jOrt%2FQYpykzgHoEo7m2BsgKVJU6UHsG9zaaQsuQ%2BO9skldzT4GtSryyzL5PLnMvuZZRg3Qc%2BYIdDPH2Ar9mt4UxKis7hkwtEcT4t%2FwF3CTq1AVKJ0l8QH4hipnt%2FfwH6XlY9SgMAAA%3D%3D.EweloBhBmSQUwIYHMA28QgIwV0A%3D&bn=Corvega
https://i.imgur.com/tkQVmVZ.png
All my armed ships are usually a mix of MC and beams. Or all of one type. Always OC multis and efficient beams. Although for fun I loaded my FAS with all G3 doubleshot Frags. That was a good time until I killed the ammo.![]()
Only thing I'm concerned about is my heat production. Only had G5 PP materials and while I got 42% output bump I also got a 47% heat hit. I don't have it marked on the build page but I'm sure my DDs gave me heat too.
Efficient beams are quite cool , and with thermal vent they beat rapid fire pulse laser (only usable PL mod imo ) in terms of heat efficiency
OC will suit you far better than Double Shot and Rapid Fire for long-term damage output; while both have larger DPS, they come rely on burning ammo faster in order to attain that boost. OC will let you retain the same ammo levels as stock, with only 10(?)% lower DPS.All my armed ships are usually a mix of MC and beams. Or all of one type. Always OC multis and efficient beams. Although for fun I loaded my FAS with all G3 doubleshot Frags. That was a good time until I killed the ammo.![]()
Only thing I'm concerned about is my heat production. Only had G5 PP materials and while I got 42% output bump I also got a 47% heat hit. I don't have it marked on the build page but I'm sure my DDs gave me heat too.
OC will suit you far better than Double Shot and Rapid Fire for long-term damage output; while both have larger DPS, they come rely on burning ammo faster in order to attain that boost. OC will let you retain the same ammo levels as stock, with only 10(?)% lower DPS.
And only OC your power plant to just barely exceed what you need. This will prevent overheating and lower the chance of losing the plant - or worse, taking a crit to it.
I'd have to look into it more, but I'm pretty sure high ToT weapons like MCs will do more long-term damage than burst damage weapons (cannons, frags, PAs)Yea, I've learned to ignore the 'DPS' column in Coriolis as it is representative of only one state (all weps firing, four pips to weps) and not indicative at all of real game play. Double-shot frags don't appear to do near as much damage as G5 overcharged MCs for any given timeframe. Takes too much time for them (frags) to reload. My MCs are more of a 'hose 'em down' style of wep. More fun too.![]()
I'd have to look into it more, but I'm pretty sure high ToT weapons like MCs will do more long-term damage than burst damage weapons (cannons, frags, PAs)