Rebalancing Python?

So Python is my favourite ship, mostly because of how it looks. I've been told it's been overnerfed awhile ago and still hasn't been tweaked ever since. And from what I've read, people are wanting it to be buffed a little. Here is a simple conclusion of what people want from what I've read "it really needs other then a few tweaks here and there, is a look at its pitch rate, return it to pre nerf state, maybe give shield a tiny boost." Is it possible to have FDev to revisit Python's nerf?
Another thing is, it would be great if the Python can fit a fighter, I'd be very happy even FDev decides not to buff Python. Either way I'd be happy. Thanks
 
So Python is my favourite ship, mostly because of how it looks. I've been told it's been overnerfed awhile ago and still hasn't been tweaked ever since. And from what I've read, people are wanting it to be buffed a little. Here is a simple conclusion of what people want from what I've read "it really needs other then a few tweaks here and there, is a look at its pitch rate, return it to pre nerf state, maybe give shield a tiny boost." Is it possible to have FDev to revisit Python's nerf?
Another thing is, it would be great if the Python can fit a fighter, I'd be very happy even FDev decides not to buff Python. Either way I'd be happy. Thanks

To be honest I can't recall ever seeing anyone ask for a python buff, except for the fighter bit that is.

I have a Python, several in fact, they are the perfect all-rounder but they aren't really great at anything except being the largest ship that can land on a medium pad.

My Python is mainly a data and cargo mission runner, wouldn't use anything else for those sorts of missions really. Minor buffs, turn rate, shields and stuff like that isn't really going to affect it's purpose, but as you say I would still be happy if they kept it exactly as it is.
 
To be honest I can't recall ever seeing anyone ask for a python buff, except for the fighter bit that is.

I have a Python, several in fact, they are the perfect all-rounder but they aren't really great at anything except being the largest ship that can land on a medium pad.

My Python is mainly a data and cargo mission runner, wouldn't use anything else for those sorts of missions really. Minor buffs, turn rate, shields and stuff like that isn't really going to affect it's purpose, but as you say I would still be happy if they kept it exactly as it is.

Hmmm I've been seeing them on Reddits and what not, probably because I was specifically searching for comments on Python? Either way, I've come across quite a lot of people saying the Python is overnerfed. Tbh I've never experienced the time when it was OP so I wouldn't know how it felt like back then
 
Hmmm I've been seeing them on Reddits and what not, probably because I was specifically searching for comments on Python? Either way, I've come across quite a lot of people saying the Python is overnerfed. Tbh I've never experienced the time when it was OP so I wouldn't know how it felt like back then

The only thing I'd consider a bit overnerfed is the pitch rate, which is really terrible outside of the blue zone. Apart from that the Python leaves little to be desired...

- It has reasonably strong shields
- Lots of internals for a medium ship, making it the best medium trader and gives room for SCBs and/or HRPs
- C7 PP
- C7 PD
- Good hardpoints with good convergence
- OK jumprange
- Large fuel tank
- High mass lock factor of 17, making it able to low wake from anything it can't outrun

I'm loving the Python myself and of course wouldn't be opposed to a few buffs to one of my favorite ships, but don't think it would be reasonable.
 
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