Rebuy: cannot use Carrier funds?

Hey all,

I was wondering if I could "bank" the majority of my funds into the Fleet Carrier's account, yet still maintain the ability to afford a rebuy. I.e. I have say 1 billion in the Carrier' account, to cover charges for years, and a float of say 500k in my personal account. Say then I was flying a ship that incurred a larger rebuy than anticipated, I've got the money easily, but I don't think the rebuy screen would allow this.

Did some digging, and it seems that the rebuy screen will indeed NOT allow you to draw on the Carrier's funds. Does this seem right? Oversight? By design? What do you think?

Note: I do have the bulk of my credits in the Carrier's account, but have like several hundred times the rebuy of my most expensive ship in the regular account. I was thinking of doing a "Put everything bar 100 credits into the Carrier's account and jump in a basic E-Spec Sidewinder and see how I get on" type thing. However, I know I'd do this, want to do something in another ship for some reason, and forget to transfer the funds needed.
 
The bottom line is that you need to keep an adequate current account balance to make sure that you have the rebuy costs. There is no need to have all your credits in the carrier bank, as you earn no interest.

Steve

Yeah, it was more for the role play of just having 100cr and a basic E-Rated Sidewinder again...then me being forgetful later.
 
Never tested it, I don't see any harm in adding the ability to draw from carrier funds on the rebuy screen but you can take out a loan to get your ship back (again never used that feature) & presumably transfer some money out of your carrier fund after going through the rebuy process.

New players had 1000Cr when I started, they have 10,000Cr now I think. I keep 1BCr in my pocket (enough to buy & fit out any ship on a whim) & keep the rest in my carrier bank so it will be able to pay for it's weekly upkeep unattended if needed. It's getting a bit silly now, it won't run out of funds for well over decade even if I don't earn another Credit ;)

I like the idea of a soft reset but I have too many ships with sentimental value to ever sell them.
 
Just park all your ships, fly away in a sidey with 1,000 credit. The big advantage you will have is knowledge of how the game works and making credits,

Steve
The advantage you describe is why I've never done it. You can only do something for the first time once. Something I like the idea of though :)
 
Just park all your ships, fly away in a sidey with 1,000 credit. The big advantage you will have is knowledge of how the game works and making credits,

Steve
The advantage you describe is why I've never done it. You can only do something for the first time once. Something I like the idea of though :)

Also, making money is SIGNIFICANTLY easier now than it was when the game launched. I did it when ED launched free on the Epic store, so I started a new commander and had a well-equipped (albeit unengineered) chieftain in a few hours. Compare that to the weeks it took me to get an Asp Explorer back in the day - still love that ship, such a marked improvement over the Viper III I think I was using beforehand.
 
Although I have reset in the past and started a new account June last year, I am going to give it a go. Whether I do missions in engineered stuff or not matters little.

Parked all my ships on the carrier, deleted my suit load outs, donned the old flight suit and have a G1 P-15. Just going to buy a stock sidey and play from there. Spare credit will be transferred to the carrier balance. Not going to do any of the quick money makers, just going to do missions. When I get enough credits I can "buy" my un-engineered stuff by transferring the credits back to the carrier bank. Not sure how long this will last, but it passes the time for now.

And I enjoyed flying the Sidey!

Steve
 
I do love going back to ships I used back in the early days. I still have all my original ships, the Starting Sidewinder, Imperial Eagle and Cobra Mk III. I bought a second Sidewinder to use for my "restart" last year, but then stopped playing for a bit.

As Engineering - well, the material gathering - can be a bit of a drag, I might avoid that aspect of things when I "restart".

Just thinking of the things I used to do back in the day. Rare runs when there was no engineering (very short jump ranges) and no ability to plot a route. I've likely still got spreadsheets and documents I made years ago somewhere lol. I recall regular trading just didn't work, i.e. you could be in a system that reports to produce / sell a given item, has it in high volumes etc. You buy a load, and take it to a system that the game reports they import and...it's cheaper lol. I don't really recall how I reliably made money back in the day, I just remember it was slow. Now, a hour or so in a HighRes and I've made the same as in my first six months back when the game launched lol.
 
Did some digging, and it seems that the rebuy screen will indeed NOT allow you to draw on the Carrier's funds. Does this seem right? Oversight? By design? What do you think?
That is not true.

In Rebuy screen you will have "financial support" option (If I remember the name correctly). There you have options to sell one of your other ships or some of your stored modules. There's also option to transfer funds from the carrier.
 
I do love going back to ships I used back in the early days. I still have all my original ships, the Starting Sidewinder, Imperial Eagle and Cobra Mk III. I bought a second Sidewinder to use for my "restart" last year, but then stopped playing for a bit.

As Engineering - well, the material gathering - can be a bit of a drag, I might avoid that aspect of things when I "restart".

Just thinking of the things I used to do back in the day. Rare runs when there was no engineering (very short jump ranges) and no ability to plot a route. I've likely still got spreadsheets and documents I made years ago somewhere lol. I recall regular trading just didn't work, i.e. you could be in a system that reports to produce / sell a given item, has it in high volumes etc. You buy a load, and take it to a system that the game reports they import and...it's cheaper lol. I don't really recall how I reliably made money back in the day, I just remember it was slow. Now, a hour or so in a HighRes and I've made the same as in my first six months back when the game launched lol.
Regarding regular trading;
I stuck to the same system as I used in the original Elite and through the X series. Find the commodity furthest below average at a port, buy that noting the economy type that buys it.
Hop onto Galmap and filter for that economy and sell there. Occasionally you find trade loops in a single system (Horizons surface port selling commodities bought buy an orbiting station) This actually became almost normal in Odyssey making the economy map somewhat redundant.
That was how I made most of my billions, no reference to 3rd party sites, no repeated A-B-A loops, virtually every system was a new one.
Once I got up to a T9 population size became a factor, particularly round the fringes of the Bubble. That was mostly for CGs though, except when trading Cryolite or Pytolite which was what really pushed up my bank balance, I prefer the Python because I can dock at every system.
Even in Odyssey I'm only excluded from the tiny settlements which have rather inadequate supply and demand to make trading with them viable.
 
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That is not true.

In Rebuy screen you will have "financial support" option (If I remember the name correctly). There you have options to sell one of your other ships or some of your stored modules. There's also option to transfer funds from the carrier.

Ok, I guess I found some out of date information there, thanks for the information. I've not personally seen a Rebuy screen in ages, none of that stuff existed then. It was a simple "you gonna rebuy or not" no other options. With all those other options in place now, I'd suggest that the inability to draw on Carrier funds is a significant oversight.

Regarding regular trading;
I stuck to the same system as I used in the original Elite and through the X series. Find the commodity furthest below average at a port, buy that noting the economy type that buys it.
Hop onto Galmap and filter for that economy and sell there. Occasionally you find trade loops in a single system (Horizons surface port selling commodities bought buy an orbiting station) This actually became almost normal in Odyssey making the economy map somewhat redundant.
That was how I made most of my billions, no reference to 3rd party sites, no repeated A-B-A loops, virtually every system was a new one.
Once I got up to a T9 population size became a factor, particularly round the fringes of the Bubble. That was mostly for CGs though, except when trading Cryolite or Pytolite which was what really pushed up my bank balance, I prefer the Python because I can dock at every system.
Even in Odyssey I'm only excluded from the tiny settlements which have rather inadequate supply and demand to make trading with them viable.

Oh yeah, back in the day (late 2014 / early 2015) it was back to the old pencil and paper (well, notepad on a second PC lol) approach of noting down values. Just because a system Exported a certain item, had loads of them at below average, and the target system Imported them, didn't necessarily mean you'd get more than you paid for them. It was strange like that. Actually making a note of prices though generally did the job. Sure, a market might run low (too expensive) or become saturated (too cheap for profit) but you'd get a few good runs in.

Getting the Type 7 was the point at which I started to make money quickly. I'd taken a break from the game, came back, found making profits to be easier, and rapidly progressed at that point.
 
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