Recent discussions of CG, Combat logging, "Griefers", etc, PLEASE explain...

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I have a more or less academic interest in this topic [snip]

What a long-winded way to ask a simple question.
Of course griefers follow the rules - it's precisely what they do, being as annoying to others as the rules allow them to be; this is called "legalistic argument" and doesn't excuse anti-social behavior.

I openly support combat-log against the rules with griefers and practice it myself, because their behavior is unacceptable regardless of the fact that the rules allow it.

There is also the aspect of how it doesn't make sense from a settings standpoint that known criminals are allowed to mingle with the society, but the ethical one is the most important, I think.
 
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What a long-winded way to ask a simple question.
Of course griefers follow the rules - it's precisely what they do, being as annoying to others as the rules allow them to be; this is called "legalistic argument" and doesn't excuse anti-social behavior.

I openly support combat-log against the rules with griefers and practice it myself, because their behavior is unacceptable regardless of the fact that the rules allow it.

There is also the aspect of how it doesn't make sense from a settings standpoint that known criminals are allowed to mingle with the society, but the ethical one is the most important, I think.

Depends on what you define as griefing... and two wrong definitely does not make a right.
 
Well... to me PVP is a controlled situation where two groups face of each other and start a fight. in the situation i just experienced, some peacefully individually explorers with no cargo at all, investigating the alien wreckage, get sneaked up from behind and attacked by "pirate"-players in wings. So you cant tell me there is any other reason to this, then just the fun of killing other players the easy way. - why dont those people just play CQC instead? because CQC would be fair. and those griefers dont want to play fair, they want and advantage, and up other peoples game ... PLEASE - DEAR "PVP"ers - PLAY CQC!

FD gave us fight worthy npcs but they where taken away. We had our fun removed so its only fair we share our grief with the community, by passing that grief over to you.
 
Agreed.
I would argue however that piracy may well result in the victim's death. I'm not saying pirates shouldn't kill their victims if the payout is too meager or they refuse to drop cargo.

There should however be some mechanism in place to stop someone who gets into a truck and drives through a mass of unsuspecting pedestrians.

Sure, I mean, people don't complain that NPCs try to pirate them (well, ok, they do if it's every 30 seconds, but I think you know what I mean). Players you can actually reason in to letting you go. The important part is that once the trap is sprung, the player falling in to it has a chance to make a decision. If they choose to fight it, then that's their choice and if they get destroyed because they are fighting back, that's on them. Not that the pirate shouldn't still get an in-game bounty for it, but it isn't bad player behavior by any means at that point. I think the big distinction is if the "victim" gets to decide if they surrender (and live with a loss) or fight (and maybe die, maybe be disabled and lose all their cargo, and maybe get away scott free or even get a bounty to collect). It isn't like players are the only source of situations where you are highly likely to take a loss in this game, and they are honestly one of the more interesting ones when there's actually an interaction.
 
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I'll just leave this here. Sandro mentions it being an undesirable exploit, which means combat logging through closing the client without the timer is against the EULA, which will lead to limitations to your account if you do it repeatedly.

Haven't read through the thread, so forgive me if it's been said before.
 
Maybe we should just talk about Elite Dangerous instead of other games because everybody seems to be missing the point. Most traders and explorers will combat log when they are attacked by another player in a combat ship. Why do they combat log? That is the question and the point of the thread. The answers seems to differ from person to person but the main reason seems to be that it's a defense against griefers.

Traders log because of greed. They dont want to drop cargo.
I just interdicted an aspe and took his hp to 8%. I let him go. He wouldnt drop anything even though I made it clear I wanted the gold. I didnt want it but I didnt want him having either, sue me. At least he didnt log.
Maybe I'm being unfair. I'll need to see if traders log under limpet hacking to determine if it is greed.
 
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Traders log because of greed. They dont want to drop cargo.
I just interdicted an aspe and took his hp to 8%. I let him go. He wouldnt drop anything even though I made it clear I wanted the gold. I didnt want it but I didnt want him having either, sue me. At least he didnt log.
Maybe I'm being unfair. I'll need to see if traders log under limpet hacking to determine if it is greed.

You may find it's easier to get people to drop cargo if you don't ask for more than you have racks for. In a ship with combat modules and limpet controllers, chances are you have less cargo space than they do. Don't be the Eagle demanding a Type-9 empty his hold.

Of course, by saying you weren't going to pick up the cargo you basically admitted you were greifing. "I gain nothing except the knowledge that you lost something" is exactly what greifing is. Not surprising considering your forum name basically screams "hey guys I'm a greifer!"
 
Using your dodgeball example....

The problem often isn't that Bob doesn't like to get hit.

The problem often arises when "Alex" shows up for the dodgeball contest wearing armour, carrying a shield and toting around a portable automatic rapid fire dodgeball cannon.

One could argue it would still be within the agreed rules of the games, but it's not going to be any fun for poor Bob.

But this scenario is often an issue for PvP. In some games, its due to bad PvP design. In others, its par for the course.

Piracy is no real excuse...destroying a ship even after it drops its cargo is simply griefing. That isn't piracy...that's destruction for the sake of destruction. Unfortunately - or fortunately - combat IS part of ED. If you don't want pvp, you can always use the Solo mode. Yes, that does cut you off from other players but it exists.
 
Traders log because of greed. They dont want to drop cargo.
I just interdicted an aspe and took his hp to 8%. I let him go. He wouldnt drop anything even though I made it clear I wanted the gold. I didnt want it but I didnt want him having either, sue me. At least he didnt log.
Maybe I'm being unfair. I'll need to see if traders log under limpet hacking to determine if it is greed.

They log because they can and because it's the smartest thing to do. The risk of logging is tiny and the payoff is great. The penalty for NOT logging is massive and the payoff for NOT logging is huge. That's the only reason. There is no morality or justice or ethics involved. Individuals may forgo their option of logging, for any number of reasons, but in aggregate people are always mostly going to log because it's the best choice. The only way to change that is to change the game so that it is not the best choice.
 
You may find it's easier to get people to drop cargo if you don't ask for more than you have racks for. In a ship with combat modules and limpet controllers, chances are you have less cargo space than they do. Don't be the Eagle demanding a Type-9 empty his hold.

Of course, by saying you weren't going to pick up the cargo you basically admitted you were greifing. "I gain nothing except the knowledge that you lost something" is exactly what greifing is. Not surprising considering your forum name basically screams "hey guys I'm a greifer!"

Its a funny word. Just for using it, I will continue to be it.
If I'm not aloud to attack other players in game, why give me the tools to do so. I suppose its your mentality that makes you weak.
Why do I bother. Wolves dont concern themselves with the opinions of sheep.
 
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Its a funny word. Just for using it, I will continue to be it.
If I'm not aloud to attack other players in game, why give me the tools to do so. I suppose its your mentality that makes you weak.
Why do I bother. Wolves dont concern themselves with the opinions of sheep.

Lol a wolf wearing a top of the armor plated tricked out death machine killing new players in sidewiders and cobras. That takes as much skill and effort as picking your nose. Nice try attempting to be an Internet tough guy. Perhaps for an encore why dont go outside and start kicking puppies. It should brighten your day.

Anyways why is this discussion still going? None of this will be resolved until Crime and Punishment gets tuned. Until then PKers have free reign. So may as well close this out. There is no reason to discuss this further.
 
Ok, I DO NOT want this to become a flame or rant thread, "just another griefer post", or the like. I have a more or less academic interest in this topic and am legitimately after some information here. A big thanks upfront to anyone who can help clear things up for me. If you don't have any relevant information to provide, thanks for stopping by but there is no reason to reply or derail the topic.

This post is aimed at anyone and everyone who admittedly engages in (or maybe knows someone who engages in) combat logging, menu logging, complaining about pirating/griefing/terrorism, and the like. Those who are sometimes referred to derogatorily as "care bears" as opposed to the dreaded "PVPers". I realize that many may be reluctant to call attention to themselves in this way, but for any of you bold enough to do so, I am very sincerely interested in how you see/justify/understand/explain your own position with regard to these actions. To be very clear, I'm *not judging* you here, but I (along with many others) also have a hard time understanding where you are coming from. Whether I ultimately agree with your viewpoint or not is irrelevant here, I simply want to understand your position, if you would be so kind as to help.

Let me begin by briefly outlining one reason why I and others have a hard time understanding. Suppose we have the option of playing a game of dodgeball together. Suppose further that the rules for said game are very clear to both of us (when you are counted as "out", what kinds of throws, catches, movements are legal, team sizes and alternates, etc). By engaging in said game of dodgeball, all participants are implicitly agreeing to said rules, and penalties are applied appropriately by designated referees for any breach in those rules for either side. All very straightforward and happens in the world of sport all the time. Now suppose a particular player, Bob, does not like getting hit by the ball. He enjoys all the other aspects of the game, still chooses to play, but really finds getting hit to be painful and not fun. It would be absurd in the context of this game for Bob to enter the competition expecting never to get hit, or after having been hit out, complaining to the referee that getting hit by dodgeballs in a game of dodgeball should not be allowed. It would similarly be highly inappropriate if Bob ran onto the opposing team's court and attempted to disrupt all their throws, or otherwise circumvent the rules, in order to save his fellows from being hit as well. The point of the analogy is that in a game (physical or digital) where there are a set of clear rules for allowable interactions defined at the outset, which all players seemingly (albeit implicitly) consent to by participating in the game in the first place, there seems to be little ground to stand on to defend a position like Bob's. The question then is, where do you see your own justifications for rejecting or circumventing some of these rules in Elite? What is different in the case of Elite vs the dodgeball analogy? Why is it acceptable (or maybe preferable) to combat or menu log, or to complain about other players ruining the game for you?

Now I have a few possible explanations of my own, but you'll have to let me know how off-base I am here:
1) Is it that you don't consider yourself to have agreed to any such set of rules by playing the game? Therefore, another player's action against you is in equal violation of your understanding of whatever the rules are as your logging off would be? And calling attention to the illegitimate actions of other player killers is just as warranted as reporting cheaters, because according to your stance on the rules, they are cheating just as much as someone running an aimbot?
2) Is it that you aim to change or better the set of rules currently in place by engaging in some form of "civil disobedience" as it were, or by vocally criticizing certain aspects of the rules? To refer to the analogy again, you aim to someday change the game of dodgeball to no longer allow being hit by dodgeballs? If this is the case, does this vision for the future arise from personal desire, an original understanding of what the game was supposed to be, or something else?
3) Is it that you consider the actions in question to be unsportsman-like or exploitative in some way, although admittedly within the bounds of the rules and the scope of what the game is intended to be? For instance, is it like throwing the dodgeball unnecessarily hard, just to cause extra pain, even though such a thing is technically allowed? Therefore, you are reasonably allowed to criticize said actions, or engage in some similar kind of action to even things out?

Again your honesty and any elucidation provided here is greatly appreciated. I unfortunately can't compensate your time with anything other than my gratitude, but I think clearing up this matter a bit (without name calling and just talking past each other) could be quite beneficial to both sides of the argument. It is certainly of interest to myself and others in an academic sense at the very least, and I'd love to see a civil discussion arise.


tl;dr: In your *sincere* opinion, why is combat or menu logging, and/or complaining about griefing or PvP legitimate or justified for a game like Elite? No insults, flaming, or trolling please.


There's a simple difference between dodgeball and ED which may go over your Schadenfreude-seeking head. I can't blame you, I don't judge you, because obviously you're a victim of EvE Online's Stockholm Syndrome which leads you to believe that an online multiplayer game must have unwarranted, unilateral, unasked for PvP. It's perfectly acceptable in a MMO to go about one's business without being pestered by griefers just looking for a cheap kick, because nothing forces you to attack other players, so common sense and decency would hint that PvP has to either be consensual or at least make sense in context (and lolrandumness such as "asteroid libretion force XD XD XD" does not). In dodgeball, trying to hit people with a ball for them to dodge it, is what the whole game is about.
Also, ED is a play pretend game: Internet Spaceships, immersion, that kind of thing. Where's the play pretend, immersion in dodgeball? [???]

And do you know why it's perfectly acceptable to go about one's business without being pestered by griefers in a MMO, and why it's nowadays common practice to make servers PvE by default?

Because your kind forced UO devs to trammelize Ultima Online :^)

Meta-gaming, glitch-abusing, emotionally manipulating griefers just like the kind you find in EvE-O are only after "tears", making random people miserable and breaking their immersion in a video game. They're not playing the game, they're playing the people playing the game.


Thanks FD for Private Groups and Open Play, I wouldn't play any other way since I'm well-acquainted with the community that tries to pass itself as PvPers when they're merely online sociopaths.
Combat logging is a tried and true tactic against Schadenfreude-harvesters


Hey gankers, you dug your own grave, now sleep in it.

Don't call it a wasteland, this is the future you chose!
 
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There's a simple difference between dodgeball and ED which may go over your Schadenfreude-seeking head. I can't blame you, I don't judge you, because obviously you're a victim of EvE Online's Stockholm Syndrome which leads you to believe that an online multiplayer game must have unwarranted, unilateral, unasked for PvP. It's perfectly acceptable in a MMO to go about one's business without being pestered by griefers just looking for a cheap kick, because nothing forces you to attack other players, so common sense and decency would hint that PvP has to either be consensual or at least make sense in context (and lolrandumness such as "asteroid libretion force XD XD XD" does not). In dodgeball, trying to hit people with a ball for them to dodge it, is what the whole game is about.
Also, ED is a play pretend game: Internet Spaceships, immersion, that kind of thing. Where's the play pretend, immersion in dodgeball? [???]

And do you know why it's perfectly acceptable to go about one's business without being pestered by griefers in a MMO, and why it's nowadays common practice to make servers PvE by default?

Because your kind forced UO devs to trammelize Ultima Online :^)

Meta-gaming, glitch-abusing, emotionally manipulating griefers just like the kind you find in EvE-O are only after "tears", making random people miserable and breaking their immersion in a video game. They're not playing the game, they're playing the people playing the game.


Thanks FD for Private Groups and Open Play, I wouldn't play any other way since I'm well-acquainted with the community that tries to pass itself as PvPers when they're merely online sociopaths.
Combat logging is a tried and true tactic against Schadenfreude-harvesters


Hey gankers, you dug your own grave, now sleep in it.

Don't call it a wasteland, this is the future you chose!

Lol, do you feel better now at least?
 
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Most MMO's I have played don't allow uncontrolled PvP in the open world, they either have some sort of arena, a specific territory or maps you need to go to for individual or group PvP or a challenge system where the person being challenged can simply say "no thanks" and walk off. Most MMO's I have played have been around a looong time, I suggest this is because they don't have some sort of broken system where a person brand new to the game can walk into the starter area after sending an hour creating their desired character and get ganked over and over again by a level 100 mage until they quit in disgust.

Just saying...you know.
 
They log because they can and because it's the smartest thing to do. The risk of logging is tiny and the payoff is great. The penalty for NOT logging is massive and the payoff for NOT logging is huge. That's the only reason. There is no morality or justice or ethics involved. Individuals may forgo their option of logging, for any number of reasons, but in aggregate people are always mostly going to log because it's the best choice. The only way to change that is to change the game so that it is not the best choice.
And this is exactly like in any other MP game ... ppl break rules every time when they don't need care about consequences. In moment when they find out that do a log for them HAVE consequences, situation changes quickly. To have this functional, you need to have this as a public knowledge (which is seriously missing on ED), that using a log regularly is severely penalised. After this will not be needed debates like this one, things will be perfectly clear and players will know what to expect.
 
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There's a simple difference between dodgeball and ED

Snip.

Best reply ever.

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Depends on what you define as griefing... and two wrong definitely does not make a right.

Griefing is simply annoying people for the fun of it. It's of course not easy to read a player's intention, but when groups openly message you to "send a review of your kill in their TS channel" and attack people and never NPC regardless of what they are doing, they are griefing 100%. They are not playing the game, they are playing the people playing, and I will combat log 100% with them.

And it does make one right, because they are the one who started.
 
You can have a fancy academic interest in this subject.

But the answer is pretty simple: " Can't stand a loss"

Dignity and sportsmanship are rare these days. You still find it. But it has become even more rare in the last decade.

Agreed
In addition to that... I don't think we can compare this game with a sportsgame, where everybody has got the same chances of winning/surviving. Me in a T-9 getting interdicted by multiple A-graded fully engineered griefer ships.. Where is the fairness in that ? What kind of Sportmanship is this? And how am I suppose to meet ppl when I#m constantly only play solo now. Yes there is Mobious ( Thank god) but even there you are not 100 % safe.. I am a social being and I just like to interact and meet friendly people but I don#t want to figh with them.. What#s wrong with that? Sometimes loosing a ship can set you back days/weeks of hard work. Some of us have families/work/studies to do and can't afford to play this game 10hrs every day. But we love this game unfortunately sp much. If grieving would be punished accordingly by some in-game mechanic thgen I would consider to play in open again without menu logging. It would be nice to have like a hitman/police service .. just like the fuelrats... which you could hire with ingame credits . who would act like griefer hunters of some sort. I don#t mind "legitimate "piracy btw. But there must be a way found to punish griefers somehow I think.
 

Yaffle

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Woah! Necro.

Feel free to hit any of the multitudinous other threads on this. Ideally that are not four months old.
 
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