The beginner systems are locked out because some sociopaths are intent on making life hell for the rest of us. While I personally think those people are the ones who deserve to rot in solitary confinement for eternity, this game has all makes.
Rather than having to lock out certain areas from psychopaths so that new players have a chance, I propose a solution that actually encourages open play and doesn't drive off potential players.
In order to PVP kill a ship, it should require fulfilling one of these requirements (not an exhaustive list):
In the case that none of these or any other reasonable criteria are met, the attacking ship cannot reduce the power plant, life support, or hull strength below 5%. This would allow for safe PVP piracy on other players as you can disable engines and extract cargo, but a new player need not worry about losing their ship "for the lulz" because some degenerate needs to attack weaker people to show their abilities. This also allows for world PVP in a fashion that does not force those who do not want to be needlessly killed into solo or private servers.
This would also serve as a discouragement from simply trying to anger new players as it takes away the explosion from psychos against players who do not want to participate, again, without forcing them into solo or private instances. If another player accepts the engagement by firing back, then the "game is on".
While I would personally prefer not to include the power play faction in this, I can justify its inclusion because joining a power play faction is not required for progression. This still allows for powerplay to be a dangerous choice to make.
For those who are initially against this, consider this: If this is the expectation there will be fewer players who default to solo/private, allowing for more potential interactions. You will be able to fire on them, but they will be able to choose if they want to retaliate. If they do, you get a full combat interaction with more of a selection of available players who know they made the choice to allow the combat. FDev gets more active players because new players aren't ran off by sociopaths, and Elite has a chance to grow with a happier player base.
Rather than having to lock out certain areas from psychopaths so that new players have a chance, I propose a solution that actually encourages open play and doesn't drive off potential players.
In order to PVP kill a ship, it should require fulfilling one of these requirements (not an exhaustive list):
- Wanted with bounty
- Rival Power Play faction
- Opposing CZ faction
- Has fired upon the attacking vessel
This would also serve as a discouragement from simply trying to anger new players as it takes away the explosion from psychos against players who do not want to participate, again, without forcing them into solo or private instances. If another player accepts the engagement by firing back, then the "game is on".
While I would personally prefer not to include the power play faction in this, I can justify its inclusion because joining a power play faction is not required for progression. This still allows for powerplay to be a dangerous choice to make.
For those who are initially against this, consider this: If this is the expectation there will be fewer players who default to solo/private, allowing for more potential interactions. You will be able to fire on them, but they will be able to choose if they want to retaliate. If they do, you get a full combat interaction with more of a selection of available players who know they made the choice to allow the combat. FDev gets more active players because new players aren't ran off by sociopaths, and Elite has a chance to grow with a happier player base.