General Gameplay Recovery Challenges

Your Feature Request / Idea
With the various missions where dinosaurs are delivered and some where they're healed, it could make for an interesting variant gameplay mode somewhat similar to challenge mode.

Basically, you would start out similar to challenge mode with how research works, you have no dig teams or DNA (at least in the start). There is also no creation lab until 5 stars.

Missions operate differently, you get missions that are to place and maintain specific dinosaurs for periods of time, you can choose not to take a mission, but it cycles the timer and gives a penalty to the division that offered it. Some of them may involve dinosaurs with diseases that also need to be cured or even situations where dinosaurs may be constantly trying to break out and forcing you to keep on your toes with them.

You would need to maintain the park cash flow to keep reworking exhibits as you go because you'll need space as they keep coming and would need to sell some off when their mission is over and weight that against more of that species coming as well (If you have a relatively calm raptor pack of the minimum number, you could sell them off, or keep them just in case you would get more raptors for missions and not have enough to keep them calm).

You might only also have a star rating situation where you get a bonus to how hard it is depending on missions completed on top of everything else (The more missions, the easier it gets to get there).
 
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