Preengineered modules isn't the worst idea in the world. It works very well for suits and personal weapons, and G3 is often more than sufficient in the PvE context, as it is in Odyssey (you can do pretty much everything with store bought G3 gear) Shouldn't be off the shelf in large quantities though, more like the unicorn suits and weapons of Odyssey - buy it and it is gone.
Though on the other hand, the balance is very different for ship and on-foot anyway.
On-foot, unless you're a FPS expert who does HighCZs in their flight suit for a mild challenge, or have already practiced Odyssey stealth extensively, G3 suits and weapons are a massive improvement over G1, and it's tough to take on even a low-end pack of scavengers without them, without resorting to just flattening them with dumbfires from the ship. So that makes it tough (or at least tedious with repeated running back to the ship, taking off, moving around, ambushing another one on their own, repeat) to do even the "easy" reactivate missions and get the initial materials for some G3 upgrades. [1]
The cost of a G3 suit is also about 15% of the cost of a G5 suit (starting from G1) so the G3 pre-bought gives you a pretty significant boost on getting the hardest (as opposed to most tedious) set of manufacturing instructions to collect. And with
every upgrade requiring Manufacturing Instructions, starting from G3 on a set of three suits and some varied weapons is roughly equivalent to an entirely free G5 in terms of collection time saved, which is pretty significant.
In a ship, on the other hand, a G3 module costs just 3% of the price of a G5 module (starting from stock) for usually somewhere around 2/3 of the performance gain. The problem here isn't that the modules aren't available for credit purchase, the problem is that popular perception of engineering grind is so horribly messed up [2].
- you can G3 an entire ship (two, if you don't insist on shielding the fuel scoop) more easily than G5ing a single module, and G3 materials are genuinely the ones which show up if you "just play the game". You don't need an engineered ship to take on a medium RES or do a bit of mining or SRV driving, or scan ships in supercruise on your trade runs.
- yet people will regularly and honestly recommend getting the Tech Broker FSD to "avoid the engineering grind" when it costs twice as many materials - including the tedious DWEs - as a maxed G5 for marginal gains, which is "free Anaconda at Hutton" levels of self-deception. At least it's only available in size 5 so you can't make that mistake on every ship.
Having pre-engineered G3s for purchase on an Odyssey basis would be interesting:
- it'd save next-to-no materials if your goal was "must have G5 everything"
- it'd probably psychologically get a lot of people to be happy
to stick as G3 (as they have been in Odyssey)
so it'd reduce the
perception of grind without changing how hard it was to get anything (it'd almost certainly be
way quicker to find the G3 materials for a Charge Enhanced Distributor than it would be to look through hundreds of outfitters hoping one would show up)
[1] Incredibly difficult early game, trivial late game is normal for Elite and Elite-like games, of course.
[2] Frontier's love of exponential cost increases for linear or sub-linear improvements really doesn't help, of course. But a "how to do basic cost-benefit analysis" would be worth twenty "how to grind out 100 Enhanced Consumer Components in an hour" guides to most beginners.
Yes, but only available on Fleet Carriers and sold by players.
Along with the actual ship engi materials too.
What do you think of U16's announcement of being able to price at 100x average rather than 10x?
For standard commodities, 100x means you can always exceed (maybe Rackham's Wine as an exception) the price on NPC markets, and opens up a new possibility for deep space Tritium for the "I hate mining" explorers since at 5M credits per tonne maximum you could
be the top-earning gold rush if you really wanted some and had CG-levels of budget available to pay for it.
I haven't done enough Odyssey engineering since the materials became carrier-tradable to have a good idea of whether this is enough to set reasonably fair prices for them, or still falls short, though.
(If ship materials were tradeable, and they should be, 100x the mission-equivalent price would be more than enough, certainly)