Isn't the same for suits? I mean... I didn't grind anything, just paid Mikey Mouse money for G3 stuff and I'm fine with it.Pay to win?
O7
Isn't the same for suits? I mean... I didn't grind anything, just paid Mikey Mouse money for G3 stuff and I'm fine with it.Pay to win?
O7
I think they tried by making loot not spawn if you log in at a settlement, but that actually made the game worse for people trying to play normally due to other bugs/crashes/black screen on exiting the SRV/ship.Sure, but Frontier really should know better than to balance things so that relogging is the expected way to do it by now.
Haha, thanks for your feedback.Yes, but only available on Fleet Carriers and sold by players.
Along with the actual ship engi materials too.
P.S. The thread title is absolute rubbish.
I think this is a perfectly reasonable idea, just like with space suits & ground weapons random pre engineered modules should pitch up. They should be decent, but not top tier parts reflecting their second hand nature.Would you like to see engineered modules available to buy for credits?
I think this is a perfectly reasonable idea, just like with space suits & ground weapons random pre engineered modules should pitch up. They around be decent, but not top tier parts reflecting their second hand nature.
Not really, no. Really all we need are clearer and more abundant ways to find the engineering bits. And maybe missions from the Engineers themselves that reward them.Would you like to see engineered modules available to buy for credits?
That already happens. You blow a ship up, a pile of manufactured engineering materials are released in your target's debris. Mostly common stuff, but I've found up to G5 materials depending on the ship you take down (I've even had Pharmaceutical Isolators drop).add possibility of materials dropping from ships.
No.Would you like to see engineered modules available to buy for credits?
YesWould you like to see engineered modules available to buy for credits?
Even not saying about fact that some activities have skill factor.I do wonder what all these people who hate the 'grind' think when they reach the golden uplands of 'endgame' and realise everything is still based around activities that get you more mats
That's why, in my opinion the best sources are places which have raw data, "how do it", not "how do it in the best way", like...elite wiki, elite manual, handbook, tutorials.Yeah. For new players, it is tough; you either find out on your own the hard way, of you have to choose who to listen to. I know I keep harping on them, but those terrible "best start" "make money fast" "easy rank grind" guides out there are so visible and promoted by "the algorithm", I think they spoil the game for a lot of players when they find out there is no pot of gold at the end of the grind rainbow.
Maybe you suffered.All of us old timers that played the game since launch want newbies to suffer like we did.
Take off the pre-engineered tag since the Odyssey ones don't have that, and that'd be pretty interesting - it might encourage people to experiment with the more unusual blueprints.If the use the same recipe for ship engineering you will have the chance to get Sturdy G3 2F Pulse lasers or 8C G3 Reinforced Drives - with the Pre-Engineered tag (which means you cannot alter the engineering)