Refinery output question

Let’s suppose I had one planet (A) that has three slots that are all taken up by a refinery hub and and orbis in orbit, and another (B) that had four slots, 3 used for refinery hubs (like before), one slot for a surface port, and and orbis in orbit. Will the available materials in the orbis stations be the same? Or will B be less because there there is a planetary port in the surface?
 
Previous to the "planetary influence" accidental deployment and its not entirely successful rollback, the answer to this would have been that both the orbis and the surface port would have got copies of the influence from all three hubs, so the two Orbis should have had (approximately) the same outputs.

Nowadays it depends entirely on luck as to how many of those hubs work at all, so anything could happen.
 
And the scary thing is, this "beta testing" title is just window's dressing... this is the finished thing, they will move on and leave us with these insanely irritating bugs and nonsenses.
 
I needed to resurface this question, but restate it in a different way in light of Trailblazers 3.0 changes to how economies work. Let's say I have a planet with 5 surface slots. 4 slots are filled with refinery hubs, and the 5th is a surface port. The 4 hubs create strong links to the surface port, creating refinery commodities at the port, including surface only ones like ceramic composite and CMM Composites. All good so far. Now, let's suppose I now build a T2/T3 star port in orbit. A strong link gets created from the surface port to the star port. BUT, what happens to all the commodities? Do both the port and station have them? Or do they now only exist on the star port? And if so, what about the surface only materials? Also, what is the output difference between a surface outpost and a surface port? Is it like a Coriolis compared to a T3 port (something like 1/6 i believe?)?
 
Last edited:
I needed to resurface this question, but restate it in a different way in light of Trailblazers 3.0 changes to how economies work. Let's say I have a planet with 5 surface slots. 4 slots are filled with refinery hubs, and the 5th is a surface port. The 4 hubs create strong links to the surface port, creating refinery commodities at the port, including surface only ones like ceramic composite and CMM Composites. All good so far. Now, let's suppose I now build a T2/T3 star port in orbit. A strong link gets created from the surface port to the star port. BUT, what happens to all the commodities? Do both the port and station have them? Or do they now only exist on the star port? And if so, what about the surface only materials? Also, what is the output difference between a surface outpost and a surface port? Is it like a Coriolis compared to a T3 port (something like 1/6 i believe?)?
I’m no expert on this but I believe the commodities in the T2/3 orbital should be heavily influenced by the planetary port and hubs. I will be testing this shortly.
 
I needed to resurface this question, but restate it in a different way in light of Trailblazers 3.0 changes to how economies work. Let's say I have a planet with 5 surface slots. 4 slots are filled with refinery hubs, and the 5th is a surface port. The 4 hubs create strong links to the surface port, creating refinery commodities at the port, including surface only ones like ceramic composite and CMM Composites. All good so far. Now, let's suppose I now build a T2/T3 star port in orbit. A strong link gets created from the surface port to the star port. BUT, what happens to all the commodities? Do both the port and station have them? Or do they now only exist on the star port? And if so, what about the surface only materials? Also, what is the output difference between a surface outpost and a surface port? Is it like a Coriolis compared to a T3 port (something like 1/6 i believe?)?
I can only answer this using one of my neighbouring systems that a commander is building out.
This is the system in question: Col 285 Sector SJ-Q d5-106
On the 5th body is a Planetary Port that sells CMMs and Ceramics in large quantities: Jakuul Legacy
Orbiting that 5th body is a T3 Port which does NOT sell CMMs or Ceramics: Lungma Jun
The body itself has two refineries and a military settlement in addition to the planetary port.

Whether this is intentional by FDev or otherwise, this is how it's currently working.

o7
 
Orbiting that 5th body is a T3 Port which does NOT sell CMMs or Ceramics
The fact that the orbital is not selling ceramics and CMMs (but the other refinery products) looks about right to me. They are explicitly said to be surface refinery commodities and I don’t believe there to be any cases where (if we ignore the different behaviors between NPC and player stations) a surface port selling CMMs would have/does have a space refinery, in orbit above the same planet, also offering them.
 
I have a similar setup here, 4 refineries on a planet, along with a T1 civilian surface port and a Coriolis in orbit. Due to me being a little careless earlier, I have 0.15 weak High Tech influence in the system plus 0.05 weak Military influence, which eats the Insulating Membranes.

I am considering making a T3 ground port on the same planet later (when Panther Clipper is in-game) which will take over the strong influences from the T1 port and boost the production due to higher population numbers. Will this improve Insulating Membrane production enough that it reappars in the Coriolis' market? I'll probably find this out later in the year, for T3 building solo does take time.
 
the orbital should have insulated membranes while the surface doesn't.

the surface station should have CMMs and Ceramics the orbital doesn't.

just because those are exclusive to the places where they're found
 
I have a similar setup here, 4 refineries on a planet, along with a T1 civilian surface port and a Coriolis in orbit. Due to me being a little careless earlier, I have 0.15 weak High Tech influence in the system plus 0.05 weak Military influence, which eats the Insulating Membranes.

I am considering making a T3 ground port on the same planet later (when Panther Clipper is in-game) which will take over the strong influences from the T1 port and boost the production due to higher population numbers. Will this improve Insulating Membrane production enough that it reappars in the Coriolis' market? I'll probably find this out later in the year, for T3 building solo does take time.
With 0.2 in consuming economies, you'd probably need to get the Refinery level on the orbital up to 4.0 or higher.

Alternatively, if the planet is rocky and there's a spare orbital slot, putting a Commercial/Civilian outpost in that slot might be a quick way to do it: it picks up the planetary refinery economy, but the Coriolis should - according to the diagrams - shield it from the weak links.
 
With 0.2 in consuming economies, you'd probably need to get the Refinery level on the orbital up to 4.0 or higher.

Alternatively, if the planet is rocky and there's a spare orbital slot, putting a Commercial/Civilian outpost in that slot might be a quick way to do it: it picks up the planetary refinery economy, but the Coriolis should - according to the diagrams - shield it from the weak links.
I have 3.6 Refinery now, the planet being a HMC world. Though with one free building slot on the planet, I can build the T3 surface port (Coriolis takes up the only orbital slot) and make additional refineries elsewhere in the system, with 15+ surface slots free that could get the combined refinery economic influence to 4.0 or more.
 
Last edited:
I have 3.6 Refinery now, the planet being a HMC world. Though with one free building slot on the planet, I can build the T3 surface port (Coriolis takes up the only surface slot) and make additional refineries elsewhere in the system, with 15+ surface slots free that could get the combined refinery economic influence to 4.0 or more.
"Making additional refineries" means Refinery Hubs, right?
 
Back
Top Bottom