Refugee Convoys - what are these for ?

I just ran across this huge convoy in an outbreak system.

I was carrying food / medicines to sell at the station and was going to look for those in-space trader ships that sometimes buy that stuff.

Instead I found these guys.

What are they for ? Is there any way to interact with them?

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It's a way to prevent the diseased from reaching other star systems and thus trigger a mass epidemic. You're doing the right thing, believe me.
Oh, and they won't have use for their scrap metals and chemical manipulators anyway, right?
 
I've stopped by a few of these. I think they make the galaxy feel more alive and am glad such things have been put into the game.
 
So in more plain terms they are another completely useless super-cruise location which only exists to support the grind design of the game.

Thanks.

I've stopped by a few of these. I think they make the galaxy feel more alive and am glad such things have been put into the game.

They existed before engineering and factions wanting to kick the faction whilst they were down would offer wetwork missions to kill "refugees" found there and in Super Cruise with the comms chat of fleeing looking for a new home
 
Ignoring, same with other convoys, wedding barges, funeral barges, and pretty much any signal source that isn’t combat aftermath, high grade or encoded.
 
Frontier needs ways to make players care for the systems, events and people in them. This is partly because there's so many systems, and we can't see or care about any of the effects of those 'disease ridden refugees' should they escape to another system. It's difficult without seeing people in the game, but at the moment it's just shooting fish in a barrel for credits. Pretty dehumanising! Yes players can role play and I've done this myself a few times, but I think more could be done in future.

One random thought... Perhaps invoke some decisions by emotion and have the audio team create lots of different audio messages from the pilots pleaing for help. Throw in some muffled cries from the men, women and children and at least try to emotionally involve people with their decisions instead of seeing them as a credit or material machine (or not as the case may be).
 
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It would be more meaningful if you could actually watch these people board the T9 mothers and children and such. I might not have such an easy time vaporizing them but the way it is now it's just a spaceship game and you're a pilot of a spaceship Nothing Else Matters just play the game or don't.

Oh yeah I forgot in the most ignorant voice you could possibly ever hear can I haz your stuff.
 
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What are they for ? Is there any way to interact with them?

They are for producing a steady supply of mats that can't readily be obtained from other sources, such as Chemical Manipulators and other mats which only really drop from T9s in any significant quantities.

You can interact with them in Anarchy systems by blowing them into tiny pieces and salvaging all the goodies. They are basically large pinatas that drop mats for you.
 
Frontier needs ways to make players care for the systems, events and people in them. This is partly because there's so many systems, and we can't see or care about any of the effects of those 'disease ridden refugees' should they escape to another system. It's difficult without seeing people in the game, but at the moment it's just shooting fish in a barrel for credits. Pretty dehumanising! Yes players can role play and I've done this myself a few times, but I think more could be done in future.

One random thought... Perhaps invoke some decisions by emotion and have the audio team create lots of different audio messages from the pilots pleaing for help. Throw in some muffled cries from the men, women and children and at least try to emotionally involve people with their decisions instead of seeing them as a credit or material machine (or not as the case may be).

I agree with this.

I don't care one bit about these refugees knowing this whole convoy has zero purpose, impact, use or story behind it.

I was hoping I could sell the cargo of basic medicines and food cartridges I was carrying to this convoy, or to get some interaction like them wanting to transfer over passengers to go to another system or something to that effect. But nothing.. they are just floating props.

And don't even tell me these are supposed to be part of the depth to the game people have been asking for, because if a signal source full of props is their definition of adding depth then we're in more trouble than we think as far as creating a meaningful galaxy goes.

Why can't these types things be mini-community goals with reciprocal missions? Save at least X refugees and you get a reward, and when you deliver the refugees why can't we get a related mission where we drop them off to then carry back medicines, clothes and food? This way the refugee convoy would be an actual thing in space that's different from just taking missions off the mission board in a system. Suddenly you are helping them out of a system suffering from a massive outbreak, and also helping them by bringing supplies on your return trip.

Also, why aren't these things remembered in the game? If you saved 1000 refugees and brought 20 million worth of supplies to aid them, why does the game not recognize this in some form? Wouldn't the station where you delivered them remember? Shouldn't you get some form of recognition for what you did besides just +influence and +credits? Instead we getting but dead stares and preformatted responses. Why not free fuel for a week, or reduced cost on ammunition for awhile, or better prices in the commodity market. Something more than nothing.

I dunno guys... things are just too dead, robotic and clinical (or clean coded maybe).

Instead of "add depth" people should say "make it meaningful".

That refugee convoy? Totally meaningless. Sure, I could have blown it up and so what. National crisis that someone killed thousands of refugees? No, just more dead stares, preformatted text and some disgruntled security ships showing up.

Who cares?
 
I just ran across this huge convoy in an outbreak system.

Nice. Hope you aren't contagious now. Are you feeling well?

What are they for?

Immersion.

Is there any way to interact with them?

Yes; overwhelming force.

Instead of "add depth" people should say "make it meaningful".

They have been since day one (people have been). Unfortunately more people care about how other people are offending them, rather than actually care about meaningful engagement.
 
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Frontier needs ways to make players care for the systems, events and people in them.

You can; deliver the high demand medicines and so forth. It could be a more meaningful set of mechanics? But Frontier would need more people asking for that, versus just fighting fires due to people being offended.

One random thought... Perhaps invoke some decisions by emotion and have the audio team create lots of different audio messages from the pilots pleaing for help. Throw in some muffled cries from the men, women and children and at least try to emotionally involve people with their decisions instead of seeing them as a credit or material machine (or not as the case may be).

I have seen more emotional lines from a wedding barge. The game would certainly be a bit more consistent if the general comms chatter reflected the state better. Thargoids looting and pillaging in a system? Not a single reference. Nothing.
 
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