Refunded very disappointed Genesis fan

Wow just wow, words can describe my disappointment.

I was hoping for a game that added to the gem op genesis with new skins and game engine.

What we got was a hollow rushed mess that failed to add simple features like an island builder and the tools to create a Jurrasic world theme park.

-No day/night cycle.
-Lack of room on the pre rendered islands to build on.
-Dull Dino ai.
-Complete lack of depth and prevents creative play.
-Attendees at your park lack any character remember the people walking around the park in -Genesis. They had personalities!
-Slow research and fossil/DNA system. Felt like a free to play game with wait times. I at times looked for the speed up button thinking no one would force you to wait around like this.
-Dull voice acting it’s as if they played the game.
-Slow research tree that prevents you from constructing the fences you want or buildings.

I understand people that defend this game for we all waited aloooooong time for this but...... It is not the game we asked for just a rushed cash grab.[down]

All the best guys.
 
Sorry to hear.

I'd personally would have waited.. They just released a day ago. Because of my long history with Frontier games, and because the fact there is a feedback forum, i have no doubt that they will support, add, remove, buff, nerf, add content over time.

Some patience is required though.

For me personally, this game doesn't feel like a cash grab at all.. other big AAA developers got that one covered.
 
Having played JPOG, I'd say this is similar but better in many ways. JPOG didn't really allow for much - short of creating Dinosaurs and releasing them. The singular element of JPOG that we did have that JWE doesn't is the create an island feature, but that's something Frontier could add in at a later date.
 
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Don't agree with the OP entirely; some things do stand out but they aren't deal-breakers for me.
Sorry to hear you're leaving OP, maybe check back in a year and see what has changed? Perhaps it'll be more to your liking then.

o/
 
I understand your situation and the only thing I should say is purchase the game again when Frontier has updated and
fix some/most of the known issues of the game.
 
-No day/night cycle.
Hardly game-breaking, is it?
-Lack of room on the pre rendered islands to build on.
...so basically, you've only played the first and maybe second island and it isn't enough for you?
-Dull Dino ai.
It's better than JPOG.
-Complete lack of depth and prevents creative play.
How did JPOG better JWE in this department?
-Attendees at your park lack any character remember the people walking around the park in -Genesis. They had personalities!
I don't remember, it's been some time, but please, enlighten/remind us how the guests of JPOG had personalities...?
-Slow research and fossil/DNA system. Felt like a free to play game with wait times. I at times looked for the speed up button thinking no one would force you to wait around like this.
Where's the fun in rushing through everything? Why are people so impatient?
-Dull voice acting it’s as if they played the game.
Disagree.
-Slow research tree that prevents you from constructing the fences you want or buildings.
Same as your above point regarding research and fossils/DNA.
 
How does anyone even know they will go ahead and fix the issues ? I’m sorry but no one wants too wait another year before the game is fully finished the way it wasintended too. I’m loving it just now but I can see me getting tired of the same issues as above very easily down the line
They need too start making a plan as too what they will fix and add soon
 
I think we'll have a few of these threads - a lot of the threads before release were along the lines of "if they don't have X from JPOG them I'm out" and this is not intended to be a reskinned JPOG so it is going to be initially jarring as it is similar but different.

Shame you are off OP, I initially thought the game was going to be shallow and short lived, but now I've had a few hours on Tacano / Muerte I'm more impressed and think there is replay value there.
 
people really do hold JPOG up on such a pedestal don't they. It really wasn't as great as so many people are trying to make out

from what I've seen so far, this game wouldn't need to many tweaks to make certain things appear as they did in JPOG. Like for instance guest names, thoughts and feelings. Guests in JPOG had all of these, except none of them impacted the gameplay - negative guest thoughts didn't prevent new guests from arriving or impact your star rating at all. Not to mention you had what, 200 guests in your park normally?

I appreciate the argument is that JPOG was 2003 and this is 2018. But that's irrelevant next to the fact that so many people are screaming that this game is worse than JPOG without actually realising that JPOG wasn't as expansive and all encompassing as they thought anyway

At least this game can (and will) be improved and expanded on in the coming months/years
 
Hardly game-breaking, is it?
...so basically, you've only played the first and maybe second island and it isn't enough for you?
It's better than JPOG.
How did JPOG better JWE in this department?
I don't remember, it's been some time, but please, enlighten/remind us how the guests of JPOG had personalities...?
Where's the fun in rushing through everything? Why are people so impatient?
Disagree.
Same as your above point regarding research and fossils/DNA.
I agree with him, this game is a 2018 game and we expected this game to be significantly better than JPOG.
The lack of day/night cycle helps to ruins immersion in a dinosaur theme park management game. Even though
there might be improvement in somethings, it's not enough. JWE for people is suppose to be a fully updated and sequel
to JPOG which meant it was suppose to be really better then it's predecessor. For me, this game is currently a improved
2018 version of JPOG that needs some free updates to make the game fun.
 
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Wow just wow, words can describe my disappointment.
Yes, indeed they can - lol :)

-Attendees at your park lack any character remember the people walking around the park in -Genesis. They had personalities!

I think he's talking about the reports you got from visitors:I want to eat / I want to drink etc. This info is available via the business reports, but the JPOG ones were more 'human', so I think something like that would be nice.

-Slow research and fossil/DNA system. Felt like a free to play game with wait times. I at times looked for the speed up button thinking no one would force you to wait around like this.
This reminds me of the IGN review, and there have indeed been a couple of times near the start of island building and after bad dino attacks when I felt like I was waiting for the $$$ to go up. In both those cases I realised it was because I had played badly, so I tried again and got better. If there was a 'fast forward' button it would reduce the peril from messing up, as you could just get a $1 profit and fast forward (well, assuming all your dinos didn't then die :) ). If you're waiting on research / fossils then I humbly suggest you were playing the starter island, and that you should have been managing the park while those were happening - multi-tasking is key to this game.
 
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I agree with him, this game is a 2018 game and we expected this game to be significantly better than JPOG.

well this is why you have a problem then isn't it. Number one, you expected. By 2018 gamers should know to never expect anything (even though a substantial number of people expect everything, and they expect it all yesterday)

Number 2, why better than JPOG? Is this JPOG 2? no. If it were you'd have a case here, but regardless of whether gamers see this as a JPOG successor, and regardless of the fact that the devs say they drew inspiration from it, the fact remains this isn't a sequel to JPOG. It's its own game, with its own flow and own direction

If people are so desperate for this game to a fully updated sequel to JPOG then I feel there's going to be a lot more disappointment to come. And who knows, maybe in 6 months or a year we'll all be back here saying "JPOG? pffft" or maybe we'll still be screaming at the devs to fix the fact that carnivores eat everything in sight regardless of their hunger. My only hope at the moment is that people stop seeing JPOG as this monolith beacon of hope that JWE for some reason must live up to and surpass
 
Hardly game-breaking, is it?
...so basically, you've only played the first and maybe second island and it isn't enough for you?
It's better than JPOG.
How did JPOG better JWE in this department?
I don't remember, it's been some time, but please, enlighten/remind us how the guests of JPOG had personalities...?
Where's the fun in rushing through everything? Why are people so impatient?
Disagree.
Same as your above point regarding research and fossils/DNA.

Flash come on your defence off this game is unwarranted. You are happy with a game where they give you five small pre rendered islands. Compared to Genesis where you had the opportunity to design your own island.

You forgot about the visitor personalities which you had to structure your park around to keep visitor recommendation up. You had thrill seekers, Dino nerds etc.

You call me impatient for not having to sit and wait minutes for a bar to slowly complete? Why is a fast forward feature demanding??

You like the nature of the Dino ai?

I don’t want to rush but at least let me build things like stronger fences on the get go rather then wait for research to slowly complete.

As some of you guys said maybe the game can be fixed and developed so it has a more in-depth experience.

I’ll wait till then and hopefully I’ll be rewarded in the later future.

:eek:
 
It's 2018 and games have improved since the early 2000s. This game is basically a spiritually successor to JPOG and the
devs did take inspiration from JPOG if I remember correctly. We expected this game to be better and we didn't know
about it's flaws until the game released.
 
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Having played JPOG, I'd say this is similar but better in many ways. JPOG didn't really allow for much - short of creating Dinosaurs and releasing them. The singular element of JPOG that we did have that JWE doesn't is the create an island feature, but that's something Frontier could add in at a later date.

Completely agree. JPOG is one of my top five games of all time, and I feel JWE is better in every way. Most of the complaints are misjudgments or nitpicks blown out of proportion. When you really sit back and watch your park just exist, which is the end goal of all park-builders, JWE blows JPOG out of the water.

Day/night cycle is far from a dealbreaker. It'd be nice to watch the turning of the hours cast varying shadows on our dinosaurs, but it's not as though the feature was ever make-or-break.

The "lack of room" everyone is complaining about is kind of ridiculous, considering each island more or less gives us about the amount of building space JPOG did. It's just stretched and shaped differently, which poses creative challenges that I find make the game more interesting to actually play.

The dull dinosaur AI is absurd. I've seen a trike roar and grunt as it runs up to a feeder surrounded by feeding struthiomimus, causing the struthis to scatter so she can have a meal. I've seen my ceratosaurus, on several occasions, walk right up to the fence and sniff in the direction of my guests before roaring, giving them something to cheer. I've seen a velociraptor with 100% comfort stand by the fence and call out across the enclosure, then after her packmate arrives, deal the finishing blow to a section of fence I'd failed to notice was ailing, springing them both to split off in different directions and cause all kinds of chaos. The dinosaur AI is lacking a couple things that many people just kind of assumed would be there for some reason... but it's anything but dull. The dinosaurs in JWE are more intelligent than the JPOG dinos ever were, PARTICULARLY the raptors. JPOG's raptor AI was one of my biggest disappointments back in the day.

Lack of depth and preventing creative play. These are complaints I hear often, but I never see any hard descriptions as to what this means. I spent the first 20 hours of gameplay on the first two islands, tweaking and refining my ideas, making them work with the space I had, and it's been a blast.

"Attendees at your park lack any character remember the people walking around the park in -Genesis. They had personalities!" They had archetypes. You had about six "types" of guest who were essentially faces and clothing styles, along with a word onscreen to inform you as to what kind of person they were. They didn't actually do anything that showed personality. Taken from a Reddit post I made, this is a list of the things I've observed my guests doing in this game that I'd never have witnessed in JPOG:

  • Wearing Jurassic World t-shirts after I started selling Dino Shirts.
  • Holding hands with one another, but not constantly; they release hands to point at things and such, and will resume holding hands afterwards.
  • Walk hunched over in the rain.
  • Occasionally feel the rain and look to the sky in annoyance during a rain.
  • Jog.
  • Walk in persistent pairs or groups.
  • Physically turn to face dinosaurs with high ratings in the viewing gallery, and watch them.
  • Big groups will stop, face the fence, then take photos, point, nudge eachother, and generally ooh and ahh when my ceratosaurus stops by the fence that one of my paths runs near and gives a roar. They even make literal "Ooh!" "Ahh!" "Oh-hoho!" and similar sounds when they do this.
  • This happens inside the viewing gallery as well.
  • Scientists will take out notepads and jot down notes while looking at dinosaurs, particularly when they're exhibiting noteworthy behaviors like eating, drinking or roaring.
  • Stop and point at/take pictures of my jeep as I'm driving by.
  • Lean forward, arm raised in front of their face, as they slowly trudge through a driving storm, but only when facing the oncoming wind.

"Slow research and fossil/DNA system. Felt like a free to play game with wait times. I at times looked for the speed up button thinking no one would force you to wait around like this." I've seen someone else compare this to a mobile game as well, but it's ridiculous. Waiting for research and "away team loot" is something that's existed as early as the original Warcraft days. A "free to play" system among these lines would look like "Your dig team will return in 4 hours. Pay 100 JW Bucks ($0.99) to finish immediately!"

"Dull voice acting it’s as if they played the game." No one, and I mean no one, plays park builders for the voice acting. To be honest, this game has some of the best voice acting I've ever experienced in a game of its type. You can feel personality from the three department heads even though a game like this doesn't need you to in any way whatsoever. Don't tell me you thought JPOG's voice acting was better... Come on, people, this is the definition of nitpicking.

"Slow research tree that prevents you from constructing the fences you want or buildings." I'm getting into the stuff I want just fine. This is part of the management layer. It's deciding to make do with what you have, or hold off until you've got what you want. It's risk/reward; the kind of thing you see in real world business all the time. In the tech industry, it's deciding if you want to sell a video card with a hyper-advanced GPU that puts off excessive heat before you've developed the cooling system to match. In JWE, it's deciding if you want to showcase a t-rex for the big bucks before you've developed electrified concrete fencing.

-----

I just want to make a final note. I understand that you don't like the game, OP, and that's completely within your rights, but your last statement irked me a bit because it's something I've been seeing in a lot of the negative reviews, in some form or another. I address it here because it's topical, not because I have some personal issue with you or your opinion specifically, so please try not to take this as being directed towards you individually.

"I understand people that defend this game for we all waited aloooooong time for this but...... It is not the game we asked for just a rushed cash grab."

We didn't ask for this game. Frontier didn't crowdfund, setting stretch goals to be delivered at certain intervals of funding. Frontier didn't respond to a signed petition of JPOG players looking for a very specific experience. They had a vision for a game that for all intents and purposes would be the spiritual successor (and this is key) to JPOG, and that's exactly what they made. Frontier doesn't owe us this game any more than a restaurant owes us steak that isn't seasoned with pepper, or a pillow manufacturer owes us memory foam over duck feathers. They made a product, with their own resources, of their own design. The fact that it isn't JPOG 2018 with all the hyper-realistic dynamic AI, dinosaurs that remember every single encounter and form bonds with one another, guests who have names and dates of birth and consistently simulated moods and opinions on every single individual dinosaur in the park... None of that makes it a "rushed cash grab".

All that happened here is the same thing that happens with any privately funded game people don't enjoy. Some people wanted X and got Z, and they hate the game. Others didn't want anything in particular, or perhaps wanted Y but were fine with Z, and they enjoy it. I do wish the vocal minority would stop slandering this perfectly talented dev team, who did an objectively amazing job, because they didn't get the game they imagined as their perfect sequel to JPOG.

Hoo. I got long-winded, sorry. Again, I don't mean to make OP feel like I'm having a go at him, this was kind of a general response to all the unfair criticisms (and there are fair criticisms, mind!) I've seen floating around out there. Just happened to kind of come to a head as I was reading this specific post.
 
You are happy with a game where they give you five small pre rendered islands. Compared to Genesis where you had the opportunity to design your own island.:

um, JPOG let you scroll through a variety of pre-rendered island shapes and then let you select the size. Hardly "design your own" you know
 
It's 2018 and games have improved since the early 2000s. This game is basically a spiritually successor to JPOG and the
devs did take inspiration from JPOG if I remember correctly. We expected this game to be better base on the trailers you know?

Trailers are designed to do one thing.. increase hype in order to make sales. If you know this, and remember this, you'll remember to not get caught up in the hype of expectations.
 
Yeah but I expected more from this game, I like it but it needs to have more things. I wasn't
caught up in the hype of it, I was simply caught up in the nostalgia of being a Jurassic Park fan.....
I also didn't like some of their designs and reasons in some of the things they did. For example,
Giganotosaurus, lack of firearms, lack of animations and the fact that every carnivore will try to
fight with every thing that isn't a member of it's own species unless if it is a exception. I could list
others but I don't want to put too much.
 
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