"Dull voice acting"
As opposed to the stellar, first rate voice acting in JPOG?
/s
As opposed to the stellar, first rate voice acting in JPOG?
/s
It's called immersion, realism and etc.I really don't get why some people are obsessed with the day/night cycle...The dino's don't sleep or rest, so just be seeing them walking around in slightly darker light.......
Flash come on your defence off this game is unwarranted. You are happy with a game where they give you five small pre rendered islands. Compared to Genesis where you had the opportunity to design your own island.
You forgot about the visitor personalities which you had to structure your park around to keep visitor recommendation up. You had thrill seekers, Dino nerds etc.
its called satisfaction. if you cant be patient, move on to another game. granted pretty much everyone wants a fast forward but why would it take you a few seconds to complete anything? its immersion breaking.You call me impatient for not having to sit and wait minutes for a bar to slowly complete? Why is a fast forward feature demanding??
Yes, the Dino AI could be much better, but its much better then most AI i have seen in many simulator tycoon style games (Cities Skylines for example)You like the nature of the Dino ai?
have you ever thought that its probably to make place for additional future features? Frontier tends to do that. but that is a maybe so we will see (will most likely happen)I don’t want to rush but at least let me build things like stronger fences on the get go rather then wait for research to slowly complete.
not maybe, they will develop it further. its frontier for heavens sake, they support their games pretty well after development.As some of you guys said maybe the game can be fixed and developed so it has a more in-depth experience.
fair enough. goodbye.I’ll wait till then and hopefully I’ll be rewarded in the later future.
I just think it's funny that some of the very same people who defend JPOG hate JWE. JPOG had no depth at all. Extremely small variety of buildings; very few missions; extremely low difficulty level. Don't get me wrong, I love JPOG, but the game has no challenge at all. You can easily build a five star park in a few hours, tops.
Well, JPOG was a game made in the early 2000's. That's honestly my only defense for the game and I don't believe the game receive any updates
due to the game being released in the early 2000's as I have already said. I didn't play JPOG but base on the videos and it's release date, that is the
only thing I can say.
It's called immersion, realism and etc.
I am not a JPOG fanboy since I never played the game in the first place....
No, it isn't. JWE was never stated to be the new and improved JPOG; that's just something that's been established by fans of the genre and by extension, their desires.I agree with him, this game is a 2018 game and we expected this game to be significantly better than JPOG.
The lack of day/night cycle helps to ruins immersion in a dinosaur theme park management game. Even though
there might be improvement in somethings, it's not enough. JWE for people is suppose to be a fully updated and sequel
to JPOG which meant it was suppose to be really better then it's predecessor. For me, this game is currently a improved
2018 version of JPOG that needs some free updates to make the game fun.
JPOG was good - back in it's day. Whilst it would have been nice for Frontier to give us the ability to create our own Sandbox Island (in the same manner as JPOG) I am more than happy with the pre-rendered islands and the purpose behind them; this is an in-depth park management game, much more than JPOG ever was.Flash come on your defence off this game is unwarranted. You are happy with a game where they give you five small pre rendered islands. Compared to Genesis where you had the opportunity to design your own island. You forgot about the visitor personalities which you had to structure your park around to keep visitor recommendation up. You had thrill seekers, Dino nerds etc.
...if you have your fast-forward feature, you'll rush all your research, dig teams and Dino releases, you'll get to the last island, build your dream park, and then you'll be bored. I've found that, generally, if things are rushed through, they're not enjoyed - this applies to many aspects of life, from games, to eating, to writing (etc)You call me impatient for not having to sit and wait minutes for a bar to slowly complete? Why is a fast forward feature demanding??
You shouldn't need stronger fences early-on. The Dinosaurs you get in the first park are generally content with their enclosures. The stronger fences are unlocked later for more tedious Dinosaurs. It makes perfect sense.I don’t want to rush but at least let me build things like stronger fences on the get go rather then wait for research to slowly complete.
There were thrill seekers that wanted "bigger, more teeth", others that just wanted to see herbivores, and Dino nerds that wanted to see Era appropriate dinos sharing the same paddock.
Thanks for the reminder. Such a feature is something that Frontier could add in at a later date - similar to how the RCT series had some guests that enjoyed thrill rides, some that enjoyed tamer rides etc?There were 4 distinct guest personality types with different expectations and who reacted differently to different player choices in creating attractions. Made JPOG a surprisingly strategic game =
*Thrill-seekers wanted blood-and-guts (love lots of carnivores, love death duels, find herbivores boring),
*Fun-lovers love herbivores playing with each other (dislike carnivores, react very negatively to any dinosaur death),
*Dino-nerds want scientific accuracy = Each enclosure has to feature dinosaurs from the same geographic area and period in Earth's history. They prefer authentic & more expensive Mesozoic vegetation vs modern plants. They dislike artificial structures in their line of sight (dinosaur feeders need to be hidden).
* and then there are "normal" guest who just want to see dinosaurs.
You're joking, right? The first map I more than adequate once you've cleared away all the trees.- the first map is so small that it looks like an industrial zone, never ever was I in a Zoo or adv. Park that had big service buildings at the entrance to reduce my joy (simple: the standard buildings are not immersive placed)
Zoo Tycoon catered for all animals; JWE caters to Dinoaurs. There'd be no purpose (here) to have Snow and Ice (for example).- really big lack of enclosure creation (same trees, same bushes, no special needs for dinos [I played a lot of Zoo Tycoon])
This'll inevitably be DLC further down the line.- no water or flying dinos
I'll give you this one. These facilities should be able to sell more than a single product per.- shops can only sell one product... ?? One Building full of t shirts.. a restaurant with only one meal.. the souvenir shop can only hold also 1 item... imagine if this would be in real life
All the Dinosaurs in JWE are girls. No mating.- no growing or mating!
Mine do.- the dinos dont wander around, I created a huge enclosure so that many species could life there like in the movies.. but no they stay most of time near the same areas and if one dino leaves the group to drink f.e. somewhere else he is sad because he is alone and don't walk back to his group ......
I played JPOG, and I don't think anyone is getting hostile. It just seem as though JPOG fans had different expectations with JWE than they received.Since you guys are going a little hostile at the mention of jpog, are you suggesting that JWE is excellent if you *haven't* played jpog, but starts showing issues if you have? I think that explains the steam reviews, its only the jpog vets who are feeling short changed.. going in without any expectations makes jwe a neat package because you're not missing out on anything.
Having played JPOG, I'd say this is similar but better in many ways. JPOG didn't really allow for much - short of creating Dinosaurs and releasing them. The singular element of JPOG that we did have that JWE doesn't is the create an island feature, but that's something Frontier could add in at a later date.
Paragraphs? [noob]This game is definitely not a fail. And could still be great if I believe the fans of the company and all the feedback and reviews I've read by them. I will say though, in ways JPOG was more advanced. It was mainly the dinosaur behavior though, but some of that was from the modding community. For example, raptors being able to jump on large herbivores 2 and 3 raptors at a time, attacking and hanging on the side of a large herb, or even if they were trying to drive a T Rex away. So maybe some of our memories of JPOG weren't the vanilla game, but something modders added. But after 15 years we have played those mods (and still finding new ones) so it feels like JPOG was a little better than it was on it's initial release. Still just with JPOG having "death duels", and maybe 2 or 3 other attack variances per dinosaur type, it did make it slightly more varied than this current game. I do like the combat system of this new game, the way a Triceratops will square up and get wide, basically not allowing a predator to flank them. That is a definite move in the right direction. Now maybe add in some different attacks, and even some ways for an animal to disengage and run for safety, at times. Just little things can go a long way here. I think this game and the developers are just getting started. I'm counting on other's experience with them and the trust I have seen shown. Right now, without any "new stuff", this game is easily worth playing. We've played non stop, all day.