Refunded very disappointed Genesis fan

I just think it's funny that some of the very same people who defend JPOG hate JWE. JPOG had no depth at all. Extremely small variety of buildings; very few missions; extremely low difficulty level. Don't get me wrong, I love JPOG, but the game has no challenge at all. You can easily build a five star park in a few hours, tops.
 
Well, JPOG was a game made in the early 2000's. That's honestly my only defense for the game and I don't believe the game receive any updates
due to the game being released in the early 2000's as I have already said. I didn't play JPOG but base on the videos and it's release date, that is the
only thing I can say.
 
Flash come on your defence off this game is unwarranted. You are happy with a game where they give you five small pre rendered islands. Compared to Genesis where you had the opportunity to design your own island.

Genesis is a 2003 game. move along from the past this is 2018. the engine if you actually bothered to get some info is highly customizable for devs and will allow in the long run to actually be supported unlike the crappy game known as JPOG. i hated it. and i hated that i wasnt supported for long, with frontier you can be guaranteed to take thoses words back in a year/year and a half. the WORSE of tycoon games back then eclipse that failure of a game.

You forgot about the visitor personalities which you had to structure your park around to keep visitor recommendation up. You had thrill seekers, Dino nerds etc.

yeah, caring about around 200 people or so was so great. again, i can guarantee that frontier will do a much better job the the bland finished product that blue tongue interactive spat out. tycoon games faired much better with personalities. not to mention the current engine has so much more potential.

You call me impatient for not having to sit and wait minutes for a bar to slowly complete? Why is a fast forward feature demanding??
its called satisfaction. if you cant be patient, move on to another game. granted pretty much everyone wants a fast forward but why would it take you a few seconds to complete anything? its immersion breaking.

You like the nature of the Dino ai?
Yes, the Dino AI could be much better, but its much better then most AI i have seen in many simulator tycoon style games (Cities Skylines for example)

I don’t want to rush but at least let me build things like stronger fences on the get go rather then wait for research to slowly complete.
have you ever thought that its probably to make place for additional future features? Frontier tends to do that. but that is a maybe so we will see (will most likely happen)

As some of you guys said maybe the game can be fixed and developed so it has a more in-depth experience.
not maybe, they will develop it further. its frontier for heavens sake, they support their games pretty well after development.

I’ll wait till then and hopefully I’ll be rewarded in the later future.
fair enough. goodbye.
 
I just think it's funny that some of the very same people who defend JPOG hate JWE. JPOG had no depth at all. Extremely small variety of buildings; very few missions; extremely low difficulty level. Don't get me wrong, I love JPOG, but the game has no challenge at all. You can easily build a five star park in a few hours, tops.

Exactly. JPOG was severely lacking. It's like all the people need to make the game good is multiple raptors jumping onto the backs of one herbivore. It's ridiculous. JWE is so much better than JPOG. Hopefully they get their refunds and just go away. Cause I am sick of seeing it myself.
 
Well, JPOG was a game made in the early 2000's. That's honestly my only defense for the game and I don't believe the game receive any updates
due to the game being released in the early 2000's as I have already said. I didn't play JPOG but base on the videos and it's release date, that is the
only thing I can say.

Saying that JPOG is better is just silly. People are just blinded by nostalgia.
 
I am not, I defending JPOG base on the fact that people are attacking it and comparing it unfairly to a game released in 2018.
It's not really fair to compare a 2003 game with a 2018 game.....
 
It's called immersion, realism and etc.

funny enough the JPOG fanboys wants to be able to have everything unlocked within minutes, which break immersion even harder for me then no day/night cycles.

maybe if Frontier adds spotlights to be able to SEE anything in the dark, then i wont be agaisnt it.

for now however, the game looks great in the day, i fear that day/night cycles will have you squint your eyes to try and see what your doing during the night, so no thanks (for the moment)
 
Oh, your comment made it seem like you thought I was a JPOG ''fanboy'' that played the game. Sorry for that mistake of mine.
 
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I agree with him, this game is a 2018 game and we expected this game to be significantly better than JPOG.
The lack of day/night cycle helps to ruins immersion in a dinosaur theme park management game. Even though
there might be improvement in somethings, it's not enough. JWE for people is suppose to be a fully updated and sequel
to JPOG which meant it was suppose to be really better then it's predecessor.
For me, this game is currently a improved
2018 version of JPOG that needs some free updates to make the game fun.
No, it isn't. JWE was never stated to be the new and improved JPOG; that's just something that's been established by fans of the genre and by extension, their desires.

JWE may be similar to JPOG, but it was never intended (nor officially stated) to be a new and improved version of.
 
Flash come on your defence off this game is unwarranted. You are happy with a game where they give you five small pre rendered islands. Compared to Genesis where you had the opportunity to design your own island. You forgot about the visitor personalities which you had to structure your park around to keep visitor recommendation up. You had thrill seekers, Dino nerds etc.
JPOG was good - back in it's day. Whilst it would have been nice for Frontier to give us the ability to create our own Sandbox Island (in the same manner as JPOG) I am more than happy with the pre-rendered islands and the purpose behind them; this is an in-depth park management game, much more than JPOG ever was.

You call me impatient for not having to sit and wait minutes for a bar to slowly complete? Why is a fast forward feature demanding??
...if you have your fast-forward feature, you'll rush all your research, dig teams and Dino releases, you'll get to the last island, build your dream park, and then you'll be bored. I've found that, generally, if things are rushed through, they're not enjoyed - this applies to many aspects of life, from games, to eating, to writing (etc)

I don’t want to rush but at least let me build things like stronger fences on the get go rather then wait for research to slowly complete.
You shouldn't need stronger fences early-on. The Dinosaurs you get in the first park are generally content with their enclosures. The stronger fences are unlocked later for more tedious Dinosaurs. It makes perfect sense.
 
There were thrill seekers that wanted "bigger, more teeth", others that just wanted to see herbivores, and Dino nerds that wanted to see Era appropriate dinos sharing the same paddock.
There were 4 distinct guest personality types with different expectations and who reacted differently to different player choices in creating attractions. Made JPOG a surprisingly strategic game =
*Thrill-seekers wanted blood-and-guts (love lots of carnivores, love death duels, find herbivores boring),
*Fun-lovers love herbivores playing with each other (dislike carnivores, react very negatively to any dinosaur death),
*Dino-nerds want scientific accuracy = Each enclosure has to feature dinosaurs from the same geographic area and period in Earth's history. They prefer authentic & more expensive Mesozoic vegetation vs modern plants. They dislike artificial structures in their line of sight (dinosaur feeders need to be hidden).
* and then there are "normal" guest who just want to see dinosaurs.
Thanks for the reminder. Such a feature is something that Frontier could add in at a later date - similar to how the RCT series had some guests that enjoyed thrill rides, some that enjoyed tamer rides etc?

Give Frontier time with this. Enough people have spoken up on the lack of Guest Management. I'm sure the Developers are taking note.
 
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Since you guys are going a little hostile at the mention of jpog, are you suggesting that JWE is excellent if you *haven't* played jpog, but starts showing issues if you have?

I think that explains the steam reviews, its only the jpog vets who are feeling short changed.. going in without any expectations makes jwe a neat package because you're not missing out on anything.
 
- the first map is so small that it looks like an industrial zone, never ever was I in a Zoo or adv. Park that had big service buildings at the entrance to reduce my joy (simple: the standard buildings are not immersive placed)
You're joking, right? The first map I more than adequate once you've cleared away all the trees.

- really big lack of enclosure creation (same trees, same bushes, no special needs for dinos [I played a lot of Zoo Tycoon])
Zoo Tycoon catered for all animals; JWE caters to Dinoaurs. There'd be no purpose (here) to have Snow and Ice (for example).

- no water or flying dinos
This'll inevitably be DLC further down the line.

- shops can only sell one product... ?? One Building full of t shirts.. a restaurant with only one meal.. the souvenir shop can only hold also 1 item... imagine if this would be in real life
I'll give you this one. These facilities should be able to sell more than a single product per.

- no growing or mating!
All the Dinosaurs in JWE are girls. No mating.

- the dinos dont wander around, I created a huge enclosure so that many species could life there like in the movies.. but no they stay most of time near the same areas and if one dino leaves the group to drink f.e. somewhere else he is sad because he is alone and don't walk back to his group ......
Mine do.
 
Since you guys are going a little hostile at the mention of jpog, are you suggesting that JWE is excellent if you *haven't* played jpog, but starts showing issues if you have? I think that explains the steam reviews, its only the jpog vets who are feeling short changed.. going in without any expectations makes jwe a neat package because you're not missing out on anything.
I played JPOG, and I don't think anyone is getting hostile. It just seem as though JPOG fans had different expectations with JWE than they received.

That said, for everything JWE lacks (by comparison to JPOG) I'd ask the question; what has it gained? I'd be confident in saying that whatever JWE lacks by comparison to JPOG, it makes up for two-fold with some other feature.
 
Having played JPOG, I'd say this is similar but better in many ways. JPOG didn't really allow for much - short of creating Dinosaurs and releasing them. The singular element of JPOG that we did have that JWE doesn't is the create an island feature, but that's something Frontier could add in at a later date.

This game is definitely not a fail. And could still be great if I believe the fans of the company and all the feedback and reviews I've read by them. I will say though, in ways JPOG was more advanced. It was mainly the dinosaur behavior though, but some of that was from the modding community. For example, raptors being able to jump on large herbivores 2 and 3 raptors at a time, attacking and hanging on the side of a large herb, or even if they were trying to drive a T Rex away. So maybe some of our memories of JPOG weren't the vanilla game, but something modders added. But after 15 years we have played those mods (and still finding new ones) so it feels like JPOG was a little better than it was on it's initial release. Still just with JPOG having "death duels", and maybe 2 or 3 other attack variances per dinosaur type, it did make it slightly more varied than this current game. I do like the combat system of this new game, the way a Triceratops will square up and get wide, basically not allowing a predator to flank them. That is a definite move in the right direction. Now maybe add in some different attacks, and even some ways for an animal to disengage and run for safety, at times. Just little things can go a long way here. I think this game and the developers are just getting started. I'm counting on other's experience with them and the trust I have seen shown. Right now, without any "new stuff", this game is easily worth playing. We've played non stop, all day.
 
This game is definitely not a fail. And could still be great if I believe the fans of the company and all the feedback and reviews I've read by them. I will say though, in ways JPOG was more advanced. It was mainly the dinosaur behavior though, but some of that was from the modding community. For example, raptors being able to jump on large herbivores 2 and 3 raptors at a time, attacking and hanging on the side of a large herb, or even if they were trying to drive a T Rex away. So maybe some of our memories of JPOG weren't the vanilla game, but something modders added. But after 15 years we have played those mods (and still finding new ones) so it feels like JPOG was a little better than it was on it's initial release. Still just with JPOG having "death duels", and maybe 2 or 3 other attack variances per dinosaur type, it did make it slightly more varied than this current game. I do like the combat system of this new game, the way a Triceratops will square up and get wide, basically not allowing a predator to flank them. That is a definite move in the right direction. Now maybe add in some different attacks, and even some ways for an animal to disengage and run for safety, at times. Just little things can go a long way here. I think this game and the developers are just getting started. I'm counting on other's experience with them and the trust I have seen shown. Right now, without any "new stuff", this game is easily worth playing. We've played non stop, all day.
Paragraphs? [noob]

But yeah, the aspect of several Raptors taking down a larger prey certainly has appeal, but it's not game breaking for me if Frontier can't make it happen; the majority of carnivores in JWE aren't pack hunters. I can't say I ever played a single mod for JPOG though, and if that's remotely where people are coming from, then the notion that JPOG I better is false, because it wasn't, it was the applied mods that made it rather than the default game itself.

At least JPOG doesn't best JWE in graphics. ;)
 
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