General / Off-Topic Regarding "griefers" emotional reasoning behind attacks

I just have to ask, are we really going to pretend these people are "role playing pirates"?

It's not true in that other game and it's not true or going to be true here.

While I agree with what you've said here, I've also noticed your avatar pic and as you're clearly a disguised lizard, you should not be trusted! But then again... Pretanama, Commander. :)
 
A little bit offtopic, but couldn't laugh knowin context of regular discussions about subject here on forums

https://www.youtube.com/watch?feature=player_detailpage&v=p2GXsJsbnm8#t=46

If more serous I am saddened that people aren't that open to idea of having good, compelling PvE world with PvP elements - from both sides. One side insisting on "I want to see players, want to melt their faces" and another is "that's it I am playing solo".
Thank god, there are more than two sides, and those two sides are a minority.

The majority of players just enjoy games and don't put too many feelings into it. A defeat in a game is just a defeat in a game, it's not an actual death, so there's no reason why a normal person would feel disgusted or pleased to kill someone. And those people get along quite well whether they're doing PvE or PvP.

What surprises me the most is how discussions polarizes people on what is a minor issue most of them don't even have to deal with.
 
Thank god, there are more than two sides, and those two sides are a minority.

The majority of players just enjoy games and don't put too many feelings into it. A defeat in a game is just a defeat in a game, it's not an actual death, so there's no reason why a normal person would feel disgusted or pleased to kill someone. And those people get along quite well whether they're doing PvE or PvP.

What surprises me the most is how discussions polarizes people on what is a minor issue most of them don't even have to deal with.

However, which group is the minority, the "hardcore gamers" or the "casual gamers"?

Only because your earlier intimation (as linked) seemed to be that "hardcore gamers" are the best, most laid-back 'normal' gamers. Just seems a bit of a paradox.

Just wondering...
 
However, which group is the minority, the "hardcore gamers" or the "casual gamers"?

Only because your earlier intimation (as linked) seemed to be that "hardcore gamers" are the best, most laid-back 'normal' gamers. Just seems a bit of a paradox.

Just wondering...

I think he means that both 'sides' are in the minority and that there are more people who are in the middle, people who want PvE and PvP to coexist. Which is a sentiment I would generally agree is a good goal to have.

I just have to ask, are we really going to pretend these people are "role playing pirates"?

It's not true in that other game and it's not true or going to be true here.

I actually saw a thread elsewhere (time constraints prevent me from searching it out to link) where the OP was saying he got PvP pirated in a station and thought it was fantastic, to which the pirate eventually joined the conversation and filled the story in even more. By the sounds of things, he was, indeed, playing a 'pirate,' in that he allowed his prey a peaceful way out and was doing it for the cargo and not for the lulz, and was using Comm as it was meant to be used.
 
People who are killed on the insurance screen should be able to put a bounty on the player/players that killed them. The higher the bounty should make the player more wanted! If someone reaches a high enough bounty a tracking app say at the stations will display their location. This will open up a whole new world of bounty hunting, as well as keep griefers in check. The only way they will eventually be able to play is to pay the persons bounty back or get hunted down by many players.

There will be a balance issue to work out, but this is a way we can self police the pirates. They will only want to attack targets with worthy cargo, and not just KOS any player. There will also be a level of prestige to have a high bounty and survive.
 
While I agree with what you've said here, I've also noticed your avatar pic and as you're clearly a disguised lizard, you should not be trusted! But then again... Pretanama, Commander. :)


Not a lot of people know that symbol.

As for peace...it's not in our destiny.
 
Some people take games too seriously and it ends up with them doing horrible things to other persons. And themselves.

Let this never happen to our community! Let us come here to discuss constructively, in an enlighting fashion! Or something.

Really, no one gains anything from forum brawls. Everyone gains from constructive discussion.
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You honestly think someone could deserve threats against his life and family for something he did in a video game? He's not the one who's toxic man, I can tell you that much.

Well yes I could ,the person who did the same to me .It got very nasty ,lots of threats ect,changed my ip address regularly as mine is normally fixed .Nothing I could do about the personal stuff tho .So that is why I made that question .:)
 
I do wonder if people complaining about being shot at by players ever actually read the game information.. you know this bit:



I'm struggling to see what I and others misunderstood about what the game was about. I certainly didn't get the impression from reading that ED was about warm hugs and kisses interposed with high fives and humming welcome tones from the movie first encounters.:rolleyes: Infact, the ENTIRE rating system from previous games was entirely down to destroying spaceships.

If I bought a copy of My Lil Pony and went out into the forest and started pawning noobs, or slaughtering unicorns, I could understand a negative reaction, but this is Elite Dangerous.. come on, what are people smoking? :p
 
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Robert Maynard

Volunteer Moderator
I'm struggling to see what I and others misunderstood about what the game was about.

It depends on whether the reader *assumed* that all of the activities listed would be carried out against players exclusively or against other ships in the game.

NPCs will vastly outnumber players so, on average, players will encounter significantly more NPCs than PCs.

Players who preferentially target other players will be significantly reducing their number of potential targets.
 
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Robert Maynard

Volunteer Moderator
Indeed.. So why the need for all the drama we've seen the last six months?

That probably results from where new players sit on the "assumed PvP ratio" scale - those at 100%, I would expect are a bit let down; those at 0% similarly so; and everyone else somewhere in between....
 
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