Ships Regarding Power Plant Explosion

Greetings!

When Power Plant module reaches 0% integrity it has a chance of going critical and exploding, provided there is another breach. I'd like to know the exact percentage of it going critical after being breached again. Is it the breach chance of the weapon in question? Does this chance scale with the breach damage of the weapon in question? Does it scale with the enemy ship model? Can you provide complete percentages if there is a table or multiplier(factor/constant) for each ship? Is it a factor of the breach damage in relation to the ship model?

Anedoctally, I find cannons and plasma accelerators to be really effective at that, specially against certain ships from a 90º shot aspect: Anaconda, Imperial Cutter and Clipper, Asp Scout and Explorer. Maybe it has to do with flat hull model geometry over the power plant? Maybe it is a number tied to the ship? I opened a ticket to Frontier but had the reply had no answers.

Inputs appreciated! o7
 
Breach chance is a hardpoint stat that is modified by hull integrity of the target ship. Then there is breach depth, which I don't understand well enough to explain past different weapons penetrate to different depths, and each ship has some distance of max depth it can be breached. So far as what it takes to make a PP go from 0 to boom, I don't know other than obviously hitting the module, probably more to it than that though. Yes, if you are targeting a ship in a manner that minimizes the depth a breech shot will have to travel to hit the PP, as well as preventing the likely hood of hitting another module before it, that is advantageous for you. Canopies are apparently their own special thing too from what I've read here over time, but I have no understanding of that.
Here is a recent thread over a broader conversation with a link to an old thread that has a dev explanation (probably not entirely accurate now, it sounds like).
IIRC, I saw an old dev post that indicated different weapons had a different inherent penetration depth. Rails had the max depth possible, while other types had different penetration depths based on the weapon type. As far as I know, that value doesn't change based on engineering.

 
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