Yeah but those are way less powerful.
If you're talking theoretical DPS, yes, but for sustained damage, I'd argue not much different. A lot easier to keep pumping that damage into an enemy with lasers than rails.... unless you're a rail using god.
Yeah but those are way less powerful.
I write about it all the time at the first opportunity. And I'll say it again. Mining Lance is simply broken. When they introduced explorer and combat modes, they simply forgot about it, it does not switch to combat mode.It's really high time FD buff the mining lance. Kinda awful to pledge to a Power only to get a special module which is the butt of jokes. No offense to the Torval community![]()
I'm talking about very actual DPS.If you're talking theoretical DPS, yes, but for sustained damage, I'd argue not much different. A lot easier to keep pumping that damage into an enemy with lasers than rails.... unless you're a rail using god.
I thought depth was simply a factor of what modules, if any, are in the way.
AP fails, then hull
AP succeeds, trajectory determines if module is hit, if yes, then module damaged, if no, then hull damage.
Am I wrong?
I'm talking about very actual DPS.
Wings of yeeters have been invincible in tournaments since the PvP League Season 5 finals in 2020.
Mixing has nothing to do with it. Absolute is good because it has no resistance.Rails are moderately done in by their damage mix. 2/3rds thermal and 1/3rd kinetic. So, your damage output is less than it appears to be both against shields and hull thanks to resistances. There isn’t that nice absolute damage portion like there is for PAs.
I often run a DBS and found that small rails are useful. I have G5 lightweight rails and G5 short range blasters, depending on the reason I’m flying. I go with super penetrators.Now that I've riled up the rail gun fans, i'll ask what could i be doing wrong with them?
I've tried to use them before, but never been really impressed, but wanted to give them a fair chance.
So, I've got a keelback and my idea was to use it as a ship where i'll either fly the slf or the ship and wanted to do something different with the weapons. Since max size weapons are 2, i thought, let's slap some rails on it. After all, when NPCs use rails they are pretty effective and I remember how often i saw PvPers use rails. High skill, high damage weapons right? Ermm...
So, i've got 4 rails, 2S + 2M, and super pen on them all, so should be great for trashing internals when shields go down, right? Right?
Now, i've tried this thing at nav beacons and CZs, with a range of ships and ranks, and... well, they totally fail to impress me.
In Nav beacon took ages to take down ships.
Go into CZ for the last test. More hull, but want to practice module sniping.
Viper Mk2... blasting away at it, tricky little thing to hit, all over the place, but when i land a hit... pfff... a bit of damage. Erm... ok. Let my Elite NPC have a fly instead. Hop into the SLF to watch. NPC is hitting away, a lot better than me at being on target as well. After a while, the Viper does go pop.
Ok, try something bigger, easier to hit. Let the NPC do their thing for a while. Chieftain. Shields go down fairly quickly, but NPC is shooting away, on target, but burning through the relatively limited ammo.
Finally i get fed up of waiting, and good news, its now drifting. It finally lost thrusters, hull down to 60%.
In the hot seat, can't miss now, its drifting in a straight line and shields are down. Target the PP. Not much ammo left, but surely now i can finish it.
Shoot... shoot... hull drops by maybe 1 or 2 percent per volley. PP takes almost no damage, despite being targetted, despite being on target, despite the PP on the Chieftain being really exposed. Oh no, 2 of my rail guns have run out of ammo. Now i'm doing less than 1% damage per volley. And now I've run out of all ammo.
Even the basic gimballed beam/MC combo would have destroyed the ship in a tenth of the time.
Is there something to rails that i'm missing, or do they just suck that bad? Limited ammo, super pen is less than super, and against ships with extra hull, like in CZs, they just seem extra useless.
IIRC, I saw an old dev post that indicated different weapons had a different inherent penetration depth. Rails had the max depth possible, while other types had different penetration depths based on the weapon type. As far as I know, that value doesn't change based on engineering.I thought depth was simply a factor of what modules, if any, are in the way.
AP fails, then hull
AP succeeds, trajectory determines if module is hit, if yes, then module damaged, if no, then hull damage.
Am I wrong?
Yeah, though I built it just because I didn't have to worry about ammo, and because I didn't want to worry about chaff either. It works better than any other smaller ship, and it's just ultimately a really good bounty hunter.Thanks for the advice. re the Krait though, seems an awful waste of those large hardpoints.
Interesting, thanks for dredging that up. So if a shot makes the roll (based on weapon chance to do so) to penetrate armor, and if it did not hit an external module they then use shot direction and the depth that weapon can penetrate to plot a line through the target ship, then any module "sphere" that line intersects has a random chance to be the module that takes the damage, with "how dead-on the hit to its sphere was" weighting the decision.IIRC, I saw an old dev post that indicated different weapons had a different inherent penetration depth. Rails had the max depth possible, while other types had different penetration depths based on the weapon type. As far as I know, that value doesn't change based on engineering.
News - Discussion with Mark Allen on damage and defenses
Greetings Commanders, Recently and over time, we've seen a fair amount of discussions regarding game mechanics, such as damage and defenses. Mark Allen joins us today to discuss such! There's been a fair bit of discussion and several questions/issues raised about the damage mechanics in Elite...forums.frontier.co.uk
Same here, sometimes LR and sometimes SRB, nice to have a big enough PP to go low emissions as well to help with heat. For all out efficiency though if I just want to mow through CZs it is a Chieftain with 3 Cytos and the rest SRB MCs.I chose the Phantom because I just like it
PvP builds like 5PA FDLs are perfectly capable of finishing CZs without rearming, the ammo pool is not much of a problem.For PvE, a lot of PvP players might not realize but the main problem with PvE builds is that they aren't designed to kill 1 elite anaconda and then rearm
I think they have a longer range too which can help if you're building a laser mining cutter with some far back hardpoints.This.
As an explorer, it's always handy to have a mining laser on your ship so you go to the effort of unlocking the mining lance so you can have a mining laser on your exploration ship and have some kind of rudimentary defence.
Equally, as a miner, a similar thing applies; you fit mining lances to your ship with the intention that they could, at least, get rid of annoying Adders and Eagles that might pester you when you arrive in a ring.
But, they don't.
They have (IIRC) about the same DPS as an un-engineered pulse laser, but they use twice the power and they can't be modified with engineering.
You might as well me using a water-pistol to defend yourself.
Yeah they are pretty decent at it, but unfortunately it is still more efficient to go with beams/multis which are really boring. It's just hold down the button until they diePvP builds like 5PA FDLs are perfectly capable of finishing CZs without rearming, the ammo pool is not much of a problem.
Yeah they are pretty decent at it, but unfortunately it is still more efficient to go with beams/multis which are really boring. It's just hold down the button until they die
What is the SRB meaning?Even long range rails are pretty strong (considering how easy it is to use them), but SRB rails are disgustingly powerful (luckily they require top tier range control though).
Recently learned you can get a slightly better version by just going to the torval mining company station and buying one for some materials.It's really high time FD buff the mining lance. Kinda awful to pledge to a Power only to get a special module which is the butt of jokes. No offense to the Torval community![]()
Short Range Blaster.What is the SRB meaning?