Regarding Thargoid Attacks

From this thread:
https://forums.frontier.co.uk/showt...-Burning-And?p=7474286&viewfull=1#post7474286

Thought maybe this should be posted here instead:

----------------------------------------------------------------------

It just occurred to me that FD is going about this all wrong. Here's how I would have planned it:


  • Thargoids attack the station. It burns, requires evacuation.
  • While burning, Thargoids must be eliminated from the system. At minimum, a huge percentage.
  • If successfully removed, station re-building should begin. BGS should do the bulk of it but players can help speed up the process.
  • If unsuccessful in removing Thargoids from the system (again, a huge percentage would need to be established) then once the station "dies" the Thargoids begin to build their own station. Any and all benefits of that station will be lost. Going into that system will be a huge hazard (interdiction risk).
  • Once they've established themselves, squadrons of players would be needed to destroy the station and kill off enough Thargoids to reverse the situation.
  • IF (and only IF) you've never shot a Thargoid ever in your playing career, you might (if you're careful) be able to approach the base, dock and trade (no repairs/refuel) with them. Remember, females like to mate the same way as a preying mantis, so remember that if you head down to the lower decks for the "fun" room.


Now would it matter?

----------------------------------------------------------------------
 
I guess after 31 views and zero responses, I guess I can table this idea. Oh well, it was worth a shot. [noob]
 
Back
Top Bottom