Does anyone know the hard numbers of mj regenerated under fire and perhaps the influence pips have on this rate? I'm currently testing different shield layouts on my corvette and I found this old post from 2017. I didn't want to necro the thread, so here is the quote:
That means at some point in a prolonged duel bi-weaves mj might actually surpass a normal shield in effective mj and at a later point even a prismatic shield if it never collapses? Of course this depends on the improvement of the under-fire-regen rate of bi-weaves, at 50% this might be negligible, but if the fast charge experimental is added or the rate is higher, it could be a good reason to use bi-weaves.Since release shield recharge (when shield is up) has been 1 point/sec in all circumstances (50% higher for bi-weaves).
AFAIK some time ago (2.3?) this was changed to: 1 point/sec when under fire for all shield sizes (as always). Then, 5 sec after the last hit, recharge rate increases to 1.3 point/sec for class 6, 1.8 point/sec for class 7 and 2.4 point/sec for class 8 (data from ED Shipyard). In supercruise recharge is even higher (I don't know the exact rates). Bi-weaves follow the same pattern but with higher rates.
--edit: Partially Ninja'd by UnhappyDev. In supercruise recharge is twice normal rate (not under fire).