Release 2.1, "The Engineers", is shaping up to be a great update!

Going by the latest newsletter and even more so by the latest three dev updates, release 2.1 of Elite Dangerous, titled "The Engineers", is going to one of the best updates for Elite Dangerous so far. And that's not even because of its main feature, the new looting & crafting system (about which I personally don't really care a lot), but rather because it will also introduce an expanded missions system (yay!) and the first steps of two of my personal most-wanted features for ED:
  • NPCs with faces
  • persistent NPCs
NPCs with faces is something I have been hoping for since the game was first released (see my petition for "NPC with faces"). The first images we got from the character creator last year got my hopes back up that this cool tool would be applied to NPCs, too:

elite_dangerous_horizons.jpg


I am a little surprised that NPC faces won't be animated at first, but I don't complain, because having static faces at first is so much better than no faces at all. I guess FD is having bigger plans for the animations than just turning the head a little bit, so they need more time for that part. Totally fine with me!

The second feature - persistent NPCs - is something I personally didn't date to hope we'd still see, going by a statement from David Braben during the Horizons launch stream, so I was even more happy when I read Michaels description about how mission givers and engineers will be persistent! And I think he even said this is only the beginning, that other NPCs would get a similar treatment (faces and persistency) in the future, too!

IMHO, these two new features will change the way we play the game so much more than Powerplay or the Looting & Crafting update, because they influence the day to day gameplay! Every time we accept a mission we will see who we deal with, we will see the same faces again, get familiar with them, associate them with minor factions and see how their factions are doing by interacting with them. I firmly believe this is going to be the biggest game changer - apart from planetary landings - for the game so far! It might very well be that thanks to this update the often criticized lifelessness of EDs galaxy might be cured to some extend!

Now, I know some people are a bit wary because they expected a lot from some season 1 updates like "Powerplay" and felt burned by FD when the update didn't live up to their expectations. The difference with NPCs with faces and persistent missions giver NPCs though is that this time we are talking about a much more specific feature - Michael Brookes already went into great detail in his dev updates to explain various facets of how they will work. When Powerplay hit, people had just vague ideas of how they'd interact with this new feature, because the information given in advance was more on a high abstraction level. I still believe that Powerplay is a great concept and it will just need some more work to reach its potential.

In addition to the advent of NPCs with faces and the first persistent NPCs (missions givers and engineers), Newsletter #110 also mentioned passengers finally being release with update 2.2, "Guardians". With passengers being the third of my three most wanted features for ED, I am now more than ever looking forward to what 2016 will bring for ED (I just hope they carefully read my thread "Please take your time with passenger missions and do them right!", otherwise they will end up being just a newly labelled commodity :p)! With faces and persistency in place, I really hope these features will be applied to passengers, too!

TL;DR: this season may very well be the time that proves FD is indeed listening to the player base and many of the features we have been asking for will be introduced!

Exciting times! :)
 
I am afraid of one thing. They are giving us means to tweak our ships in ways they can't predict. And I hope they won't succumb to inevitable whiners and overballance things, afterwards so the result will be zero.

I would really love to "Millennium Falcon" the crap out of my ship. If I sacrifice functionality and be patient enough with the engineers and create the fastest ship in the galaxy, please let me have it. :D
 
NPCs with faces is something I hoped we would never get.
Even if I liked them in principle, which I don't, they will have to create hundreds of faces to stay credible. A couple of dozen wouldn't suffice.
This is design time that FD should use where it really counts and where they are really good at: Shaping out the universe.
 
NPCs with procedurally generated faces was something i expected to to be released in ED 1.0 but the way FD are going to implement it into the game now really was the waiting/hoping worth.
I am really looking forward to it !
 
2.1 is more important upgrade to game than Horizons. I know people dont like to hear it, ED is great looking game but is still terrible at giving you freedom to go and do what you wont in giant sandbox when most of your interaction is by blowing up stuff. Other part moving stuff around. Taking in game screenshoots and solo role playing with imagination in what is AAA+ dont count for god sake. Regardless, ED is almost there to be one of those game you play for next 5+ years if 2.1 is integrated well, I know I will play this game.
 
Release 2.1, "The Engineers", is shaping up to be a great update!

Yes it is. On virtual paper at least and hopefully in its released state as well!


It will take the game a long time to reach even half of its potential, but persistent NPCs and a revamp of the mission system are two tremendous steps to get there. Hopefully no more donation mission grind!

But I'm still doubtful where the actual missions are concerned. At the moment, missions are more or less of a "kill X" or "haul this" variety. The game is instanced anyway, so I would really love to see some more authored missions AND wings integration for missions. There ought to be missions which scale according to wing sizes and wings should be able to accept missions as entities.

E.g. imagine a multi stage search and rescue mission. The first stage is to find a wreckage of a ship that send a distress call. At the wreckage, you (or your wing) finds the black box, indicating the ship was attacked by pirates and the crew's escape capsule abducted - the coordinates of the pirate's base are then indicated by the recordings. Next stage is to find a small pirate base in an asteroid field and get the escape pods. Number and rank of the pirate ships around ought to scale by the wing size that took the missions. Approaches include sneaking in, taking out their radar, "scooping" the escape pods and leaving. Or going in, guns blazing, destroying every ship they have, raiding their base for valuable loot, getting the pods and leaving.


The crafting...

I'm keeping my expectations in check here. Customizability of the ships, if done right, could be terrific. On the other hand, there is also the worst case scenario of this crafting and looting succumbing to a numb grind mechanic to squeeze out the powerful stat buffs and everybody trying to get the same gear. We already know that certain standings with factions as well as ranks may play an important role in how we interact with the engineers. At the very least that may mean people may have to invest serious time to be able to craft certain things - even before obtaining the incredients is considered.
 
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NPC with faces... yeah... nice. Does nothing much however.
Fixed missions - now that's where it's at. Hopefully.
 
NPC with faces... yeah... nice. Does nothing much however.

I disagree completely (although I agree the mission update is very important, too).
It doesn't have to have direct gameplay implications to be a game changer. Games are not only about gameplay, but also about atmosphere, and while ED already boasts a great feeling when flying your ship through space, the total lack of any faces and human element is one of the biggest issues I have with the game.
 
I disagree completely (although I agree the mission update is very important, too).
It doesn't have to have direct gameplay implications to be a game changer. Games are not only about gameplay, but also about atmosphere, and while ED already boasts a great feeling when flying your ship through space, the total lack of any faces and human element is one of the biggest issues I have with the game.

The lack of a human element is an issue. But static, unspeaking, unblinking faces will only further underscore the problem not alleviate it.

The game needs the human element to add character. Smuggling bosses you can anger, who send lackeys to hunt you. Persistent generals and admirals. Roaming, persistent fleets with goals and interactions. Even the ability to make your own friends and arch enemies, and change these things, over time.
 
Lot's of imagination in this thread! Really, it's probably best to hold expectations until some more detail is actually released. Speculation is fun. But let's see how things actually get implemented. The faces could be nothing more that just random faces: non-animated, no voices, just a picture of a face alongside the ASCII mission text description. Oh yea, much better gameplay. :rolleyes:

edit: somewhat ninja'd...
 
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Are the missions only going to be fixed for 2.1? Do those of us without Horizons have to struggle on with the missions as they are?
 
NPCs with faces is something I hoped we would never get.
Even if I liked them in principle, which I don't, they will have to create hundreds of faces to stay credible. A couple of dozen wouldn't suffice.
This is design time that FD should use where it really counts and where they are really good at: Shaping out the universe.

Procedural generation means they will not be designing the faces just the underlying algorithms so that they could generate billions of faces at the press of a button.
 

Jenner

I wish I was English like my hero Tj.
Agree completely. I'm definitely excited for this season and am hoping for the best. :)
 
The lack of a human element is an issue. But static, unspeaking, unblinking faces will only further underscore the problem not alleviate it.

The game needs the human element to add character. Smuggling bosses you can anger, who send lackeys to hunt you. Persistent generals and admirals. Roaming, persistent fleets with goals and interactions. Even the ability to make your own friends and arch enemies, and change these things, over time.

As happy as I am about npcs finally getting faces and becoming persistent, I can only agree with this. It is 2016, not 1996. NPCS with static faces who are neither moving nor speaking - we don't even know whether there will any dialogue-option to interact with them - will do very little to make this game come alive. In 2016, npcs in a game should be fully motion-captured, voiced, have great facial animation and, ideally, even an interesting personality.

It's a start, not much more. Let's hope they expand on that in the future. Animation and voices will have to come at some point during the ten-year-development.

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Are the missions only going to be fixed for 2.1? Do those of us without Horizons have to struggle on with the missions as they are?

Every fix that is not planetside-related should also be incorporated into all existing game versions. FD usually improves all game versions across the board if possible. Engineers will have their headquarters planetside, if I remember correctly, so players without Horizons won't get to interact with them, but they should get the revamped mission system and npc faces.
 
The proposed mission changes look good. Looking forward to them.
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Just need BT to fix my broadband, was down to 1.5mbps and a ping of >250ms last night with several disconnects an hour. Made playing ed near impossible.
 
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