Release date chaos

There will be all sorts of self proclaimed dramas no doubt but I am guessing in a hundred years nobody will give a fig.
 
When the game is released, I believe that what is going to happen is the cyber equivalent of this:

https://www.youtube.com/watch?v=iwsDZB48LWw :eek::eek::eek:



So, basically, does the elite crew have a contingency plan for it? I mean, its going to get nuts trying to download the game, right? Surely they could put it up on a p2p torrent, right?:eek:

I suspect release is happenign on a Monday for a reason... ie: People more likely to hammer it over a weekend than a weekday. And staff in the office for the rest of the week too.
 
I know. kill 2 birds with 1 stone, release to the alpha/beta testers Monday. That resolves the people gripping about no headstart and stresses the servers for commercial release. Also lets little bugs be squashed before general public sees them. Just a thought
 
I know. kill 2 birds with 1 stone, release to the alpha/beta testers Monday. That resolves the people gripping about no headstart and stresses the servers for commercial release. Also lets little bugs be squashed before general public sees them. Just a thought

Now we're getting somewhere. Keep them coming!
 
Some kind of P2P system would take some load off the servers, release some of the biggest files as torrents. A purchased game key is still needed to activate? If they could start it at the weekend, I'd leave my comp on to seed on Sunday/Monday to let people leech.. no problem - have no holidays left so have to be in work :(, and it's a good connection for the UK (75/15).

Given the age of a lot of the fan base there is probably a lot of bandwidth available in Europe. Hear Ireland has good internet now(?) and the lucky people in Norway/Sweden have had good connections for a decade? (small sample of a few people I played with in WOW years ago, they all had cheap 100mb - I was stuck on 3/1).
 
Error 37? ERROR 37!!!

Yea.. there has not been one game that features an online component (DRM or MMO) that has not experienced server failure on launch day due to not having enough overhead to support the traffic.

You would think that within the first 125 failed launches by various studios that people would get enough server capacity for at last 5x their maximum expected user base (to start with) and then scale down from there. But in the end, it has always failed, and this game will fail as well. Fail as in, the servers will massively crash on launch day and we probably wont be able to play the game for the day or days after.

It is to be expected.

The fact is, game launches are not worth trying to cater for. Imagine trying to build a motorway for general usage and every driver in the country wanting to use it 30 seconds after its opened.

There is no financially sensible model to support all your users on at the same time ... coz normally they just won't be !!

Unless you deploy your servers into something like Amazon's cloud model and foot the bill for day 1 burst...

Chill. If its still wobbly on day 2...get mildy peeved...if its still limping on day 3 become "generally agitated", if after 5 days its still goosed....open a thread and demand public executions, mass lawsuits and the killing of kittens
 
This is a niche game, it will be fine

I find this response interesting.
Elite as a game was the first of it's kind and the core that spawned pretty much every space based game from that point on, how is a game that founded an entire Genre in gaming considered a 'niche' game?

It's almost like saying Star Wars was a niche movie...

You have some REALLY BIG niches
 
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I just can't believe there's will still be launch with server crash. Servers cluster are so easy to build and you can "scale" them up for the launch and then discard them and/or place them elesewhere (or just lease them for 1-2 month). We are in 2014... it's not the first "massive launch" in the history.

You'd be surprised how many companies today still don't believe in VmWare.

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I find this response interesting.
Elite as a game was the first of it's kind and the core that spawned pretty much every space based game from that point on, how is a game that founded an entire Genre in gaming considered a 'niche' game?

It's almost like saying Star Wars was a niche movie...

You have some REALLY BIG niches

Aweful comparison: StarWars is a globally known brand, ED is not. The servers will get pounded I'm sure, but we'll be fine.
 
You'd be surprised how many companies today still don't believe in VmWare.

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Aweful comparison: StarWars is a globally known brand, ED is not. The servers will get pounded I'm sure, but we'll be fine.


Not to mention what you can do with Open Stack...
 
The fact is, game launches are not worth trying to cater for. Imagine trying to build a motorway for general usage and every driver in the country wanting to use it 30 seconds after its opened.

There is no financially sensible model to support all your users on at the same time ... coz normally they just won't be !!

Unless you deploy your servers into something like Amazon's cloud model and foot the bill for day 1 burst...

Chill. If its still wobbly on day 2...get mildy peeved...if its still limping on day 3 become "generally agitated", if after 5 days its still goosed....open a thread and demand public executions, mass lawsuits and the killing of kittens

Got to draw the line somewhere.

Lets just leave the kittens alone.

:D
 
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