Release Feedback.

I decided to replay the tutorial to see how much has changed since the beta.

I'm glad Nancy's dialogue was changed to say "adopt" rather than "buy" so good job on getting the lady in and recording that.

I noticed the interface is still stuck in place and unable to pull windows off and move them about, which means menu's are getting in the way of other menus still.

When Nancy tells you to place a feed station and drinking station, I had no notification telling me to click on the habitat tab at the bottom of the screen, where-as everything else has been notifying me so far.

When placing a keeper hut, I wasn't sure which of the 2 were keeper huts as the objectives window was still in the way, again, it'd be wonderful if we could pull that objectives window over to the right side of the screen.

The grid when placing is still orange, I'd chose something brighter as red/orange usually means that something is in the way.

Nancy said to grab the widget to drag and select all of the barrier which was wonderful, thank you.

Very much the same with the beta, when I'm deleting items that an animal doesn't want in its enclosure, I find myself opening the animal menu over and over because it closes each time I click on an item to delete it, again... and I cannot stress this enough, if we were able to move things around, I could drag that animal window over to the left side of the screen, delete an item, and continue deleting items, also, I'm glad that when you look at the items/flowers they don't want, those are highlighted, still though, super annoying that I have to open the animal window back up.

Lastly, there were a few bugs in which when I opened the tutorial park, the bears were nowhere to be found until I saw a post where someone said they were up in a tree, and there they were haha, and when pressing delete on certain items, it didn't work and I would have to select delete with my mouse instead.
 
Please... If you're going to have us remove plants that animals don't want, can you either not place this many in an exhibit, or at least keep the animal menu open so that I'm not opening the animal menu, clicking on the plants, and then having to select an item, and then open the plant tab OVER AND OVER AND OVER

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Please... If you're going to have us remove plants that animals don't want, can you either not place this many in an exhibit, or at least keep the animal menu open so that I'm not opening the animal menu, clicking on the plants, and then having to select an item, and then open the plant tab OVER AND OVER AND OVER

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I think that this will never be included in the game, but would be awesome! Same as clicking on habitat, selecting animal tab -> click on animal -> show animal details tab (not included) with the habitat tab opened as well (not included too).
 
Please... If you're going to have us remove plants that animals don't want, can you either not place this many in an exhibit, or at least keep the animal menu open so that I'm not opening the animal menu, clicking on the plants, and then having to select an item, and then open the plant tab OVER AND OVER AND OVER

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I'd really like to see this changed, too. I like having to remove all of the plants from the scenario enclosures, but it's frustrating that it keeps closing the animal's menu.
 
Yeah I don't mind removing plants, sort of falls under the idea that Bernie isn't quite 100% on top of his game in terms of animal welfare but you, the expert, can help fix that.

But it does get annoying to constantly be opening and closing windows just to do all that.
 
Please... If you're going to have us remove plants that animals don't want, can you either not place this many in an exhibit, or at least keep the animal menu open so that I'm not opening the animal menu, clicking on the plants, and then having to select an item, and then open the plant tab OVER AND OVER AND OVER

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Please, take you time and submit this to the issue tracker, like I did with the habitat animal tab here. https://issues.frontierstore.net/issue-detail/9037
Thanks!
 
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