There are so many myths - and also so many truths - around the console vs PC topic.
On the PC players side there is the fear of the game being dumbed down. That is not because most PC players - unless trolling - think all console players are dumb.
It is because the main input - the controller - is much more limited than a keyboard/mouse.
So if we assume that most players on PC use Keyboard/Mouse & most console players are using a controller then at the end of the day the game will be held in check by the limitations of the controller.
I think the market blurs though, atm. Many PC gamers own a controller in addition to keyboard and mouse. This is partly because of badly ported games but also because for some games controller is just more convenient.
I play Elite with a HOTAS joystick with mouse and keyboard as support (galaxy map selections eg.). (And a voice pack... or two...)
I'm also using EDDiscovery. Now, voice packs & third party programs definitely are things we'll not see on console. So for me this would be a showstopper.
Just like I wouldn't play Skyrim on a console. The base game is not what I buy an Elder Scrolls title for. I buy it for the huge number of player made mods that will keep the game alive after the base content is done.
Still, I would never say that console players are dumb and want arcadey games.
I'm pretty sure the same idea of a grand universe with lots of different things to do and experience are what drew the majority of both console and PC players to this game.
I'm personally quite disappointed with recent developments like the insta-telehopping, the cheap hologram explanations,...
I never made a big secret out of that, but I don't blame console players for these immersion breakers. (And, yes, I consider immersion an important factor in a SciFi space sim. It's not Kerbal. It's not trying to simulate reality. It is trying to put you into a SciFi setting with some SciFi lore.)
But these are gameplay decisions the developer made. I didn't hear a loud crowd of console players shout for implementation of multi-crew in what I - my opinion, not the one universal truth - consider a lazy approach. There were many much more elegant solutions available. (Star Citizen: If you want to play yourself, you need to get there. If you want to be on your friend's ship quickly, you play as one of his crewmen. Voila. No breaking the fourth wall. No insta-hopping.)
For those who argue that 'it's just a game'... Yes, and a movie is just a movie, a book just a book. They are still following their inner logic. Even fantasy movies do, even SciFi movies. Ripley couldn't just say: "Damn, lucky it's just a movie..." open the door and stand in her living room. That's why you fevered with her.
When the fourth wall hits you in the face too often, you lose that feeling.
Anyway: I wouldn't blame console players for all this. It was Frontier's decision.
I think multicrew will be something people will try out and it will stick with relatively few people.
Just like CQB wasn't/isn't very popular. They tried to get more PVP players into a game that is so huge that you just don't meet other players that often unless you agree on a meeting point or have to go through a bottleneck (and then catch the 'correct' instance). Or it's a community goal.
So, I still have the option to just ignore multicrew unless they make it so over-powered that I have no choice but to play multicrew.
Now that they have done something for the part of the community that wanted ultra-fast action and dungeon finder-style game elements, I hope they do something for another sub-group of the playerbase.
Piracy, Exploration, Trade, Warfare - they all need a lot of love. There was another thread somewhere where I explained what I'd like to see for those elements of the game.
So, in any case: Fly Safe, Commanders. PC or Console. I don't care!