Abandoned [RELEASE] Trade Computer Extension

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TCE not detecting VerboseLogging entry

Another small, non consequential bug.

Because I've had problems before, after the ED 1.2 Updtate,
I made sure that the VerboseLogging="1" entry was in the AppConfig.xml
I updated EliteOcr and verified that it could read my location before I ran TCE.

At that point my AppConfig.xml looked like this :

AppConfig Before.jpg


Then I started TCE, Got the error 91 as stated in my previous post.
Started TCE again and it told me that my AppConfig.xml had be modified and asked me to please restart ED.
But even without restarting ED everything was working fine and TCE was already detecting my position.

Out of curiosity I went back to see my AppConfig.xml it now looks like this :

AppConfig After.jpg



Basically TCE does not detect the VerboseLoggin entry if there are any tabs or space in front of it.
And then proceeds in adding another Verbose entry and deleting all the tabs from the file.

As I said, there are no real consequence to this,
but it might be worth cleaning up,
when you get bored because there is nothing else left to fix ;)
 
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I should not need that as I already have the full version of Access 2010 (as part of Office 2010 Professional). I also have not been getting Error 1004 at the start.

I downloaded and installed TCE just before 1.37b3 was released, and b2 ran fine. When I upgraded to b3, I noted a duplicate copy of Platinum in my DB, so went in with Access to remove it...and somehow managed to screw up the DB...

I then completely removed TCE, reinstalled it (1.36 installer) and replaced the 1.36 xlsm with the b4 one (as b4 had hit while I was in process). Been getting the Error 9's with b4 and b3 since. 1.37b2 seems to work fine though.


here is a link that explains the difference between Access and Access Runtime.

http://accesshosting.com/difference-access-microsoft-access-runtime

I know it seem to say that a full Access is better then the Runtime only,
but I also have a full version of Access and I was still getting some errors before I installed Runtime !

It might not solve your problem but it can't hurt to try (I think/hope lol)
 
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Another small, non consequential bug.

Because I've had problems before, after the ED 1.2 Updtate,
I made sure that the VerboseLogging="1" entry was in the AppConfig.xml
I updated EliteOcr and verified that it could read my location before I ran TCE.

At that point my AppConfig.xml looked like this :

View attachment 20390


Then I started TCE, Got the error 91 as stated in my previous post.
Started TCE again and it told me that my AppConfig.xml had be modified and asked me to please restart ED.
But even without restarting ED everything was working fine and TCE was already detecting my position.

Out of curiosity I went back to see my AppConfig.xml it now looks like this :

View attachment 20389

Basically TCE does not detect the VerboseLoggin entry if there are any tabs or space in front of it.
And then proceeds in adding another Verbose entry and deleting all the tabs from the file.

As I said, there are no real consequence to this,
but it might be worth cleaning up,
when you get bored because there is nothing else left to fix ;)

Let TCE do the work for you.

FAQ:
Question: What i have to do, when a new update of Elite Dangerous is released?
Answer: Let the launcher update ED. When finished, close the launcher. Start TCE and wait, till its ready. Thereafter start ED as usual.

I've been wanting to report this for a while but I've never paid close enough attention to the process before.

After every TCE upgrade, on first start after replacing TCE.xml

Excel starts but I get a yellow bar at the top and I have to click on Enable Editing to continue.

Is your UAC active? If so, please deactivate it.

Here is the link:
https://forums.frontier.co.uk/showthread.php?t=68771&p=1912970&viewfull=1#post1912970

Basically you add Painite via the commodity editor in EliteOCR

Menu at the top left - Settings
Commodity Editor
- Bottom left - Add Commodity

PAINITE is the same in English and french and is PAINIT in German (Deutsch)



If you want PAINITE to be in the minerals category and not listed as an unknown commodity type
you have to add it into EliteOCR\bin\plugins\TD_Export\TD_Export.py as a mineral.

- Make a backup copy of TD_Export.py

- Open TD_Export.py with notepad

- add this line in alphabetical order (between NON-LETHAL WEAPONS and PALLADIUM) :

self.mapOCR2TD["PAINITE"] = [ "Painite", "Minerals" ]



- Save, done
smile.png

Thanks for posting. As i see, there is no need to change the TD_Export.py for TCE, because the TCE database points to the correct category for Painte. Only important, when using EliteOCR standalone. Will add it to the Language.mdb file, to enable OCR language selection.
 
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I should not need that as I already have the full version of Access 2010 (as part of Office 2010 Professional). I also have not been getting Error 1004 at the start.

I downloaded and installed TCE just before 1.37b3 was released, and b2 ran fine. When I upgraded to b3, I noted a duplicate copy of Platinum in my DB, so went in with Access to remove it...and somehow managed to screw up the DB...

I then completely removed TCE, reinstalled it (1.36 installer) and replaced the 1.36 xlsm with the b4 one (as b4 had hit while I was in process). Been getting the Error 9's with b4 and b3 since. 1.37b2 seems to work fine though.

I've had similar problems, although not consistently, so even though I wasn't getting Error 1004 I still installed the update and I haven't had as many problems since, it won't do any harm to install the update anyway. NOTE, when you do update then make sure you run Windows Update afterwards as there are a few patches for that update. It's worth a try and if you're still having problems then at least that issue can be ruled out.
 
Let TCE do the work for you.

FAQ:
Question: What i have to do, when a new update of Elite Dangerous is released?
Answer: Let the launcher update ED. When finished, close the launcher. Start TCE and wait, till its ready. Thereafter start ED as usual.

Yeah but AppConfig looks so much neater with the tabs lol :)


Is your UAC active? If so, please deactivate it.

You're right of course. I was so sure I had deactivated it. But then I formatted and I forgot to do it again, Thanks.


Thanks for posting. As i see, there is no need to change the TD_Export.py for TCE, because the TCE database points to the correct category for Painte. Only important, when using EliteOCR standalone. Will add it to the Language.mdb file, to enable OCR language selection.

Cool, makes sense and much easier ! :)
 
Here is the link:
https://forums.frontier.co.uk/showthread.php?t=68771&p=1912970&viewfull=1#post1912970

Basically you add Painite via the commodity editor in EliteOCR

Menu at the top left - Settings
Commodity Editor
- Bottom left - Add Commodity

PAINITE is the same in English and french and is PAINIT in German (Deutsch)



If you want PAINITE to be in the minerals category and not listed as an unknown commodity type
you have to add it into EliteOCR\bin\plugins\TD_Export\TD_Export.py as a mineral.

- Make a backup copy of TD_Export.py

- Open TD_Export.py with notepad

- add this line in alphabetical order (between NON-LETHAL WEAPONS and PALLADIUM) :

self.mapOCR2TD["PAINITE"] = [ "Painite", "Minerals" ]



- Save, done :)

Works a treat thanks
 
- New delete button at the Station Database panel. When selecting an unregistered station to add, a button with a red cross appears next to the name of the station. Click it to delete an unregistered station, in case of wrong/false names or doubles.

That worked perfectly, five stations removed from 62 Ursae Majoris. Many Thanks!

I tried the "Search Route to" panel last night . I compared it's results to ED's navigation route . ED gave me 4 hops (including start and end) for my trade route. the "Search Route to" panel gave me 6 hops. I had my "Set Jump Limit" set to 17 Lightyears. My ship has a fully Laden jump range of 17.2 Lightyears.

I'm thinking that is not working the way it's intended? Did I use it incorrectly?

Best Regards
 
That worked perfectly, five stations removed from 62 Ursae Majoris. Many Thanks!

I tried the "Search Route to" panel last night . I compared it's results to ED's navigation route . ED gave me 4 hops (including start and end) for my trade route. the "Search Route to" panel gave me 6 hops. I had my "Set Jump Limit" set to 17 Lightyears. My ship has a fully Laden jump range of 17.2 Lightyears.

I'm thinking that is not working the way it's intended? Did I use it incorrectly?

Best Regards

I think the TCE route planning has room for improvements of accuracy and time needed to find a route. I programmed the routine six months ago, so at this time, we didnt had so much systems and my skills in programming are not as far as they are today.
It is a mathematical problem like the "Salesman Problem" to find the fastest route in a 3D space. Here are my approach to the route planning. If you all want to discuss this or give suggestions, feel free. I am not a math genius.

1. I reduce the eligible star systems, to reduce calculation time. Two spheres (one at the start (A) and one at the destination (B) location) with the radius of the distance between A and B. The intersection of the spheres are the systems for the pool of jumppoints.
2. I send distance checks to all systems in range of the FTL drive from A. The results are sorted and the system (C), with the greatest reduction of the total distance between A and B is choosen and check from there again.
3. If B is in range of the FTL drive from system C, calcualtion is finished. If not, C is the new A, so goto 2.

Any thinking of another approach of this procedure?

Back to your post:
In your case i hope all systems in your surrounding are currently known to TCE. If not, close the gap for better results.

Is there any way I can set up the program to run for an 1680-1050 resolution? I can't see all the buttons.

You should open the Control menu, select Panel to edit the X,Y and zoom-level of all panels. For your resolution reducing the zoom-level is required to make the Main panel completely visible to you.
 
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You should open the Control menu, select Panel to edit the X,Y and zoom-level of all panels. For your resolution reducing the zoom-level is required to make the Main panel completely visible to you.
Thank you for the reply! Is reducing the zoom on every panel enough? Or is there something else I should be aware of?
 
Thank you for the reply! Is reducing the zoom on every panel enough? Or is there something else I should be aware of?

You can test all panels at the Panel Control with the Show Button, if they are in a position, you like. But reducing only the zoom-level should be enough at start. You will quickly notice while playing, if a panels position fits your needs or not.
 
Help ! I have messed everything up !
I decided to try the triple monitor setup today but I had a few problems and basically set everything back the way it was - or so I thought.
However, I forgot that I had changed the FOV setting in ED.
EliteOCR now only works on the first scan - all scans afterwards fail. I checked the bmp file that EliteOCR generates and it's just a black picture.
I have tried many FOV settings now, but it just will not work.
How do you reset your FOV to default ?
 
Database / LOCKED

Whenever I click on the DATABASE tab, it says LOCKED.

I am running 1.74beta_4

I have tried it with both a clean database and the database that I have been using for the last few weeks.

I would rather not lose my database, but if deleting and recreating it is what it takes to resolve this, I am all for it.

Please help.

Thanks.
 
In the new beta when I click hide it hides all panels even the control panel. I thought it had crashed until I went and mapped a button to the function. Would be nice to have this back but it's beta so I understand :)

Is there a way to hand edit the data base as when 1.2 first came out I had a few instances of bauxite being scanned as painite.

The current stars in the database all seem to be centered around fed space, are there any deep in imperial space?

I have 150+ stations saved in cmdr's log, is there anyway to import them in to tce without having to rescan them all?
 
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Chrome does that for any file ending in .exe. It's rightly warning you, but you can ignore it if you trust this guy.

I get the same message for my development builds that are self-hosted.
Chrome pops up a warning on every executable now? I bet that's caused some confusion when people are downloading game installers and whatnot!

It remainds me of the time Gmail wouldn't let me download some work files that I emailed to myself, because they contained vba project files ><
 
Whenever I click on the DATABASE tab, it says LOCKED.

I am running 1.74beta_4

I have tried it with both a clean database and the database that I have been using for the last few weeks.

I would rather not lose my database, but if deleting and recreating it is what it takes to resolve this, I am all for it.

Please help.

Thanks.

A "LOCKED" Database tab can have two reasons:
1. TCE cant find the NetLog file of ED (please check your path selection). Please check also the shiplog panel. Perhaps it offers more informations
2. You are viewing a trade route with "PREVIEW TRADE ROUTE" at the Trade Scout panel.

In the new beta when I click hide it hides all panels even the control panel. I thought it had crashed until I went and mapped a button to the function. Would be nice to have this back but it's beta so I understand
smile.png


Is there a way to hand edit the data base as when 1.2 first came out I had a few instances of bauxite being scanned as painite.

The current stars in the database all seem to be centered around fed space, are there any deep in imperial space?

I have 150+ stations saved in cmdr's log, is there anyway to import them in to tce without having to rescan them all?

Thanks for reporting. The HIDE button will be removed in the final V1.37. The new hotkey function replaces the button.

You can edit the database. Look, what is the ID of the good, you want to edit at the "Goods" table, then check the StationPrices table and sort the good column. Scroll down to the Good ID and edit the Sell, Buy and Stock values for the corresponding system ID (= Station ID). You find the Station IDs at the Stations table.

There are more than 22k star systems stored in TCE. If you found some new star systems, add it to your database.

I dont know much about the tool, so i think, its not possible to import, because its misses some data information, that are important for TCE, like the body number and others.
 
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In the new beta when I click hide it hides all panels even the control panel. I thought it had crashed until I went and mapped a button to the function. Would be nice to have this back but it's beta so I understand :)

Is there a way to hand edit the data base as when 1.2 first came out I had a few instances of bauxite being scanned as painite.

The current stars in the database all seem to be centered around fed space, are there any deep in imperial space?

I have 150+ stations saved in cmdr's log, is there anyway to import them in to tce without having to rescan them all?

With regards to CMDR's log data, I've asked that before and unfortunately you can't import that data into TCE.
 
There are some more commodities than just Painite:



Found them in that thread:

Goods from the salvage category are not tradable between stations (you cant buy this wares). Don't know about Hafnium 178, it is rare good?
 
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