Relogging at Irregular Markers

The problem with FDev's approach is they nerf before fixing the problem that caused the nerfed thing to be a thing.

Worse, they tend to do it with no patch notes. That's a habit I'm getting a bit sick of to be blunt.
true.
ninja patches are unprofessional, please note them down to us with a funny joke by sally ;)

and if they nerf/patch, they dont do it reasonable, but from one extreme to the other
like with the Scavs now.. from display dummy straight to berserk ;)
 
It's a real shame that the opportunity for scavenging and resource gathering has been squandered. I've long ago stopped doing the relogging but it's quite right that the only reason this had been happening is that the resource gathering gameplay loops are generally considered to be boring. Since Odyssey I have been sorely tested in my resolve to avoid relogging. FDev, please listen to the community and make the gathering of materials and data for upgrades better integrated into rewarding, enjoyable gameplay. Get this right and see the rewards.
 
There are loads of good ideas for mats/data gathering in this thread alone. I'll add one of my own. Give good mats rewards for the random inbox missions. You could have a choice of a random selection of materials, goods, assets or data but make them high value so it's worth diverting to do the random missions.
 
I feel like settlement defence plans should be found in....

a settlement!

Imagine a base being attacked and the base commander goes "We're under attack. Quick, where's the plan?"
"Err.... in a skimmer next to some shipping containers on the other side of the planet boss"

It's the only thing I've ever relogged for, got most of everything else I need from missions...it's also the most unfun thing I've ever done in the game. Who's bright idea was that?
 
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You people are just spoiled, taking re logging away from you and you turn in to bunch of cry babys. You all are like a little boy who ride his bike with training wheels until he was 18 and now he can't ride a bike with out them. Grow up, play the game like a real man, grow a pair.
Re logging is a exploit so, in some way it was illegal, if you mention that again I will have you arrested and sent to work on Galley.

history-slave-galley_slave-rower-rowing-slave_ships-jsi0028_low.jpg
 
We already have Odyssey Data Traders - we, players, we are traders for anything. I made exchange with other players two times this month, and it was successfull.
Just now I have 5 SDP and 3 Opinion Polls - if somebody needs them - we can meet in Open or PG. I need Ionised Gas to upgrade some laser weapons from G3 to G5.
Maybe this is FDev idea - to allow players to make trades, to cooperate more. And even if it wasn't their idea - we can still do it.
no we cant.
tried half an hour to get into the same instance.

ok, finally we were able to see us lagging around...

great to chat with 12 frames :p
and great to socialize with a jump and a kneefall :p

but finally we were able to trade that stuphz :D

thx for that, CMDR MV Banks
o7
 
no we cant.
tried half an hour to get into the same instance.

ok, finally we were able to see us lagging around...

great to chat with 12 frames :p
and great to socialize with a jump and a kneefall :p

but finally we were able to trade that stuphz :D

thx for that, CMDR MV Banks
o7
Thank you Rudi. It was not easy, we needed couple of relogs to see each other, but at the end it was successfull.
Just when I exit my SRV to meet you, I had black screen (without any error message) and had to relog again. As you said, everything will work after patch 24 :ROFLMAO:
 
I asked one of the community team members at Frontier if this was a bug or feature and was told it was "intentional". I've asked if it's okay if I share that screenshot/private conversation so assuming I get approval I'll share that screenshot here shortly.

I also asked a few questions back that I don't expect I'll get answers on, they are:

  • Okay so Frontier intentionally wants us to exit to desktop to do the same thing we did last week by exiting to main menu? Can you explain the thinking behind this? Is the goal to simply make things take 4 times longer?

  • Another question - how many suits/weapons have you or any other of the community or play testing team grinded from start to finish? 1? 5? All of them? None? And to be clear I mean with a standard account, playing just like players would, buying at even grade 3 and going all the way to G5 with 4 mods.
As I said I don't expect I'll get answers but if I do and I'm told it's okay to share the answers I will. Needless to say I think this is yet another example of the complete tone deafness and lack of understanding of their own game and playerbase. This truly may be it for me as I just can't take this distain for the playerbase any further.

~Exigeous
 
I asked one of the community team members at Frontier if this was a bug or feature and was told it was "intentional". I've asked if it's okay if I share that screenshot/private conversation so assuming I get approval I'll share that screenshot here shortly.

I also asked a few questions back that I don't expect I'll get answers on, they are:

  • Okay so Frontier intentionally wants us to exit to desktop to do the same thing we did last week by exiting to main menu? Can you explain the thinking behind this? Is the goal to simply make things take 4 times longer?

  • Another question - how many suits/weapons have you or any other of the community or play testing team grinded from start to finish? 1? 5? All of them? None? And to be clear I mean with a standard account, playing just like players would, buying at even grade 3 and going all the way to G5 with 4 mods.
As I said I don't expect I'll get answers but if I do and I'm told it's okay to share the answers I will. Needless to say I think this is yet another example of the complete tone deafness and lack of understanding of their own game and playerbase. This truly may be it for me as I just can't take this distain for the playerbase any further.

~Exigeous

I can answer those for you. The answers are more than obvious from just perusing the released updates + released update notes, the current state of the game, and the complete silence in addressing the biggest elephant in the ED/EDO room - the ridiculous tedious time-wasting grind that substitutes for fun and interesting gameplay.

Okay so Frontier intentionally wants us to exit to desktop to do the same thing we did last week by exiting to main menu? Can you explain the thinking behind this? Is the goal to simply make things take 4 times longer?

Yes. None. Yes.

Another question - how many suits/weapons have you or any other of the community or play testing team grinded from start to finish? 1? 5? All of them? None? And to be clear I mean with a standard account, playing just like players would, buying at even grade 3 and going all the way to G5 with 4 mods

None. No. No. No. Yes.

Relogging is crap and utterly bad gamedesign full stop.

The only thing worse than re-logging is the "utterly bad game design" which made re-logging the only way to make an "utterly bad game design" remotely playable.
The fact they've removed even that small ointment to relieve the tedious grind at the core of the "utterly bad game design", thereby making the "utterly bad game design" even worse - without even a whisper about addressing the ridiculous tedious grind of the core "utterly bad game design", is not encouraging at all.

"The MIssions" are not a solution to this, as they are just as grindy and repetitive after you've done a couple.
Loosen up the whole random drop system, let people buy what they want or need at whatever ridiculous price you want, but please do something about the ridiculous tedious time-wasting grind that sits at the core of this thing.

FDev needs to step up and start addressing this issue.
 
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Viajero

Volunteer Moderator
After update 6 I tried some Irregular Markers and Impact sites, with threat level 2 - 3, to collect Weapon Schematics and Manufacturing Instructions - and discovered that relogging doesn't work - all the doors are open, containers empty, data ports empty. Tried to jump in supercruise and back, but still nothing. Only quit to desktop worked ok. In fact, it's the same like before update 6, only slower.
I noticed that enemies at POIs are more dangerous than before, especially sharpshooters. They can destroy your SRV if you are not careful, and can shoot from longer distance.
Havent red the whole thread so apologies if already mentioned. Nowadays I seem to be able to find many materials, including manufacturing instructions and weapon schematics, quite fast (and more fun for me at least as I get to use my upgraded gear in the process) through missions though. Not too uncommon to find a mission that gives 4 or 5 in one go. I then also take advantage of the mission location to farm as appropriate to add maybe a few more mats I need etc.

Some data types are not present in missions (at least I have not found any mission for them yet) such as Opinion Polls or Financial Projections but for those in addition to settlement raids we can trade with other commanders.

Fully agree with the suggestions about:
  • Add data trading at bars
  • Ensure mission rewards material types are more tied to missions issued in specific economies.
 
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I haven't done any odyssey engineering in the last 2-3 weeks after I finished what I considered a 'generally' full set of suits and weapons, but holy cow with this change they have really upped the arsinanity (not sure if that's a real word... yet) of the grind.

While on one hand I'm insanely glad I finished my grind before this happened, on the other hand it genuinely pi sses me off that their 'fix' for the relogging at POIs is exactly what they did with HGEs... which was not a fix but an even bigger slap in players faces... a complete and utter disrespect of people's TIME.

If they really wanted to stop it, fdev needs to make it so restarting the game dosent work either... but that would make the current engineering design entirely untenable and would force them to expend brainpower and moving fingers to rebalance the materials gathering grind.

I don't want to slap the ENTIRE dev team, I suspect that each area or functionality of the game is handled by different teams, and we know there are teams that are genuinely doing their best... but holy cow the ppl (especially the managers) on this one should be fired... from the opinion poll to the smear campaign fiasco, it's a gift that keeps on giving
 
Relogging is crap and utterly bad gamedesign full stop.
Agree wholeheartedly but when you need something like 600+ of a material you can only get from a specific data terminal and relogging at it is the only way to do that in under say 100 hours then just removing it without adding something to fix it is FAR WORSE.
I can answer those for you. The answers are more than obvious from just perusing the released updates + released update notes, the current state of the game, and the complete silence in addressing the biggest elephant in the ED/EDO room - the ridiculous tedious time-wasting grind that substitutes for fun and interesting gameplay.



Yes. None. Yes.



None. No. No. No. Yes.



The only thing worse than re-logging is the "utterly bad game design" which made re-logging the only way to make an "utterly bad game design" remotely playable.
The fact they've removed even that small ointment to relieve the tedious grind at the core of the "utterly bad game design", thereby making the "utterly bad game design" even worse - without even a whisper about addressing the ridiculous tedious grind of the core "utterly bad game design", is not encouraging at all.

"The MIssions" are not a solution to this, as they are just as grindy and repetitive after you've done a couple.
Loosen up the whole random drop system, let people buy what they want or need at whatever ridiculous price you want, but please do something about the ridiculous tedious time-wasting grind that sits at the core of this thing.

FDev needs to step up and start addressing this issue.
Your entire reply is 100% spot on and your proposed answers are completely obvious. I just want to see them avoid the question, which they will almost certainly do.

~X
 
Havent red the whole thread so apologies if already mentioned. Nowadays I seem to be able to find many materials, including manufacturing instructions and weapon schematics, quite fast (and more fun for me at least as I get to use my upgraded gear in the process) through missions though.

Yes, you can get many materials via missions - some you basically have to get that way. But things like say Weapon Schematics, where you literally need HUNDREDS can not be gathered this way in any efficient way, THAT is the problem.

And the point of this thread is that once again Frontier makes things FAR WORSE with a HIDDEN change that they themselves don't understand - so this just again perfectly illustrates that they in no way understand their own game, their playerbase or how to create actual gameplay.
 

Viajero

Volunteer Moderator
Yes, you can get many materials via missions - some you basically have to get that way. But things like say Weapon Schematics, where you literally need HUNDREDS can not be gathered this way in any efficient way, THAT is the problem.

And the point of this thread is that once again Frontier makes things FAR WORSE with a HIDDEN change that they themselves don't understand - so this just again perfectly illustrates that they in no way understand their own game, their playerbase or how to create actual gameplay.

I dont think FDEV has ever intended that we get to the end state of engineering modifications overnight. Although I agree there is plenty of room for a better balance. Balancing these things is always going to be an ever green affair I suspect. I actually quite enjoyed your vids measuring credit income rates from a while ago (I think it was you, correct?), hopefully some of that feedback or similar was taken on board in some of the recent profession balance passes, no?
 
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Actually I had a thought, we know that fdev have been, for the longest time, trying to figure out how to Implement credit sinks to address the gazillions of credits floating around the endgame player group with nowhere to go.

The FCs were a pretty good model they (very likely randomly) stumbled upon: completely not essential to play/enjoy the game, but if you had nothing to do with your credits and you wanted some of the fun(sic) & convenient features it affords, it costs a pretty penny, everyone's (relatively) happy.

Then you have the crap models like NPC crew, which not only DOES NOT work as a credit sink cause there are so many ways to game the system and stiff your crew... if they made it fixed cost per week like FCs (but paid at the beginning of the period) it would not only stop the abuse of the system, but remove the rationale behind why players do it as well.

If they made it so you could buy data and mats for very high cred cost (e.g. 2-3M for a suit power regulator or something), you'd have an instant credit sink that would work beautifully. It would completely not fit the overall economic schema of the game of course (since a small spaceship like the sidewinder which has 1-2 power regulators costs less than 50K..) but things are already so jacked up that I think almost everyone would be willing to overlook that. But at least you give players a choice, their time or their credits (which also do take time to amass)
 
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And the point of this thread is that once again Frontier makes things FAR WORSE with a HIDDEN change that they themselves don't understand - so this just again perfectly illustrates that they in no way understand their own game, their playerbase or how to create actual gameplay.
just dont expect this truth as an answer to your questions ;)
 
All materials and data required for updates and engineering should be obtainable thru missions. There are many players out there who wants to play the game as intended, with out need to grind and that's it. Like Viajero said, it it not intended for a player to do it overnight, not even a week. Those players how like to grind to achieve max with every single equipment in the game will be crying for more content soon. Game didn't even got to see consoles yet.
 
To make things worse, not only relogging is removed, but drop rate of Manufacturing Instructions (at Irregular Markers and Impact Sites) is reduced significantly. I'm not sure
but it looks to me it's reduced to 1/3 or 1/4 of previous rate.
Last 2 days I checked it by visiting about 10 IM and IS (always with some threat level) and re-entering the game 5 - 20 times at each POI.
I hope cmdrs who are strictly against relogging will forgive me. There's no other way how to check it.
Relogging is official part of the game - how many times we must relog to receive engineer's invitation, to pay a fine, to meet each other in open?

As usual, Fdev are fast and efficient to nerf something. To make everything slower and more boring, to destroy part of the player's fun.
Why they can't (for example) remove walking thru hangar, calling elevator and all this ? Why not disembark directly to concourse?
Is there, in this galaxy, any commander who like this walking thru hangar?

Main question - why Fdev behave like we (players) are their enemies?
 
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