Remember that first atfempt

Was just thinking about this, nice thread.

I remember the first time I went "exploring" with just a basic discovery and detailed surface scanner (because advanced was 1 million and that would take forever back then). You jumped into a system and looked for stars that move to find bodies. It was oddly exciting to find these new planets and stars. Of course I didn't know then that you wouldn't find anything interesting but I had that hope I'd find alien life or something.

Now, years later, all planets and systems are more or less the same and I know I'm not gonna find anything interesting out there, only more barren planets with an occasional water or terran world I can't land on and explore (because they'd have the interesting stuff - life). But those first few days were fun.
 
#hamsterlivesmatter
QFT
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Watching an old ED youtube video just now I remembered that incredibly annoying panel that had to lower all the way before you could take off. It was so agonizingly slow and unnecessary even though it only took a moment! One of the greatest QoL improvements they've made is making that faster.

[video=youtube;hIq1wwnVxEY]https://www.youtube.com/watch?v=hIq1wwnVxEY[/video]
 
i remember the first time i played, felt the same as you describe.
i traded my free eagle to buy a viper, first fly with the viper impressed me a lot, i was scared, stressed and my emotion took over.
(took me a month to get the viper back then, no tutorial, no youtube video (or very few))

i had a mission to kill a ship (turn out it was a conda) i escaped with 1%, feeling my heartbeat was going probably over 150 bpm all over my body.

good times, i loved the mysterious atmosphere and the fact that there was no clear goal or objective

Elite is my favorite game since then
 
The main thing I remember from my first day of playing ED was spending half a hour trying to figure out how to access the commodity market. As a veteran of the old Elite/FE2/FFE games (and from reading the game manual from beginning to end before playing), I knew "trading" was a major component of the game so there had to be a commodity market around here someplace. It never occurred to me that FD would make the starter location (Trevethick Dock, LHS 3447) someplace that didn't have a commodity market.
 
The main thing I remember from my first day of playing ED was spending half a hour trying to figure out how to access the commodity market. As a veteran of the old Elite/FE2/FFE games (and from reading the game manual from beginning to end before playing), I knew "trading" was a major component of the game so there had to be a commodity market around here someplace. It never occurred to me that FD would make the starter location (Trevethick Dock, LHS 3447) someplace that didn't have a commodity market.

I want to revive this thread because I think there are some really great anecdotes here and it’s a nice corollary to FDev’s 25th anniversary thread.

My first attempt was, in a word, electric. I was equal parts nervous and excited to finally give elite dangerous a try. I had been reading about it for months and watched a number of videos. I remember watching a tutorial video wherein someone described their viper as “basically a cop car.” I can’t find the video anymore so if anyone knows the one I’m talking about and is able to supply a link, please do!

I ran through all of the tutorials and except the one for advanced combat. I got smoked a few times by the NPC training ships and decided that I would hold off on combat until I was able to afford a more powerful starship. I remember being really impressed by the hologram UI (the ship scanner, throttle and power distributed displays). It seemed really high tech and cool to me. When I finally got behind the controls in my sidewinder I ran through the default pre-flight tests. When I finally launched, I flew a few hundred meters into the system and marveled at the pristine beauty of the slowly rotating station against the backdrop of the nearby planet and star.

I thought, I’ll just be a humble miner. I’ll keep to myself and hopefully nobody will kill me. I didn’t even realize that I had to outfit a mining. Laser and refinery first. This is a good example of the low expectations I had coming into the game. Most other games do a lot of hand holding so it didn’t even occur to me that the mining tools would not be included as stock, default equipment. After some hesitation, I kicked my Sidey into high gear and initiated supercruise. I targeted an in-system asteroid field and started flying out there.

I was quickly overwhelmed by the massive scale of the game. Most of all, I felt really really alone. I was actually scared playing the game. The thin metal of my tiny ship’s hull seemed like negligible protection against the endless vacuum of space. I made it about halfway to the asteroid field before I decided to turn back to the station. I was just too scared to keep going. I wanted to shelter in the safety of the station and figure out my next move. This is when I planned out the trip to Alpha Centauri that I detailednin an earlier post.

After becoming discouraged by the enormous distance between my starting system and Alpha centauri, I actually logged out of the game. It was too much for me! It’s funny to think back on it now. But I think this really illustrates the amazing job FDev have done in creating a gaming experience that lives up to its DANGEROUS name. The galaxy really felt dangerous, too dangerous to fly around in without a decent plan. I closed out of the game and spent a few minutes playing Far Cry: Primal. If you’re not familiar, Primal is a game set in 10,000 BC. Compared to elite, the game is complete trash. But I’m fascinated by early human history as well as futurism, space, sci-fi, etc.

It was pretty profound to switch from a game world set 1300 years in the future, to one set 12,000 years in the past. In the few minutes I spent running around Paleolithic Europe, I was inspired to give Elite another go. I started thinking about the miracle of the human condition. We could have so easily died out in our early days, but, somehow, we persisted. We adapted. We survived. Maybe someone in 3305 would feel the same way about their ancestors who lived in the early 21st century.

Feeling inspired, I loaded elite dangerous back up on my Xbox1. I decided to accept a boom data delivery mission. It seemed relatively straightforward, and would net me 10k credits (egad!). A few of those and I’d be able to zoom around in one of those fancy haulers (lol).

That was about 7 months ago. Since then, I’ve fallen in love with elite and the amazing community of people who play it all over the world. In those seven months, I was floored by the incredibly alien appearance of the thargoid interceptors. I discovered Obsodianant, and Down to Earth Astronomy’s YouTube channels. I started looking forward to my drive home from work, when I would check their channels and listen to their videos playing over my car’s Bluetooth audio system. I learned to love the introductory “hello guys and gals, I’m obsidianant and welcome back to elite dangerous.”

Down to earth astronomy taught me how to make hundreds of millions running passengers between Robigo and Sothis. I had been running transport missions in my dolphin for several weeks, but this new method changed everything. Some time later, I purchased my first python. I had read about how this ship was the best balance between firepower, maneuverability, and protection! I tried to outfit it for combat but I quickly ran out of credits.

Several millions later, I outfitted my first dedicated combat ship, a vulture equipped with a single pulse laser and a single multicannnon. Everything seemed to be coming full circle. I had no idea how much more there was out there to discover.

Later, I outfitted a diamondback explorer, and started to unlock the engineers. I visited a thargoid surface site and was chilled to the bone by the haunting sound design. After many months spent unlocking Palin, I returned to the site with a thargoid sensor and probe secured in my corrosion resistant cargo racks. I got the chills when that mysterious door slid open to reveal a completely alien structure. I zoomed around in 3rd person camera mode when the thargoid device burst to life and projected a star map around the room.

Seven months later, I have hundreds of millions in credits. I have a beautiful cutter, a viscious battle python, a robigo runner (python) and a diamondback explorer that can send me 73 light years away in an instant.

I urge all of you to remember that first attempt (p.s. sorry for my misspelling in the thread title) but also remember the amazing, strange journey that has taken you from that first launch to wherever you are now.

Have fun, appreciate all the amazing things this game has to offer, and most importantly, FLY DANGEROUSLY!

See you out in the black, CMDRs!

o7,
Woland
 
I love these threads.

I first got into Elite in year 3301, after a sudden itch for space simulators took upon me. I first stumbled over SC and I’m ashamed to say I spent good bucks on a ship that I haven’t even flown yet as it wasn’t ready for the longest time, but I remain positive its time will come.

Then I found ED and haven’t looked back. The learning curve was quite intense and I had to get a HOTAS because keyboard didn’t do it for me. Started the game and proceeded to spin erratically! It took me a while to figure out most of the features, but it’s been a very satisfying journey. I play very casually, on & off but I always return to it.

There’s nothing like it. Also, while some find it rightfully annoying, I actually enjoy all the fan made websites and tools such as Inara, EDDB, ED market Connector, etc as again I don’t know many games with such an immense community engagement and it makes Elite ‘merge with my reality’. Oh, I also outfitted my PC to be VR-ready just for Elite; No regrets, very few games top this feeling.

I was on the sideline when the Thargoids discoveries were first being made, but I was lurking, fascinated by how much work CMDRs put into spectrograms and finding locations from stars in the trailers. It was hard to keep up with the thread! I wish we would have such engaging community events again.

I’m a total fan I admit, and while I acknowledge its flaws, I remain grateful for having the game as it is already. I was skeptical with the new Exploration changes, but I gave it time and I love it. I trust we will continue having improvements and I will continue finding my own enjoyments wherever direction the game goes.

Fly safe & happy CMDRs o7
 
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When I first started I was so happy when I first lifting off the pad after spending a month getting the controls right.

You seal clubbed a noob (well done tough guy) and got run out of the CZ by a vulture in your amazing paper cutter. Yes we did have good times :D

Username checks out.
 
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I played the 84 game with a keyboard and now use a laptop to play ED.

It still took me seven, yes 7, Sidewinders, to leave the Starport; for the first time. Just by doing silly things, like deploying weapons; twice.
 
Heh - I played the original Elite, so I never had problems actually lining up and getting INTO a Coriolis station (slot always faces planet, just like OG).

Outposts, on the other hand... figuring out how to get aligned with the landing pad was... challenging... lol. Especially when you didn't know you had left and right thrusters...

And FA Off??? Surely you jest!! I use a keyboard and mouse, and the first time I tried FA Off was a comedy of errors.

Love this game, even with its flaws, and plan to continue playing until they shut the servers down. o7
 
Isn't this being covered in Will's thread at https://forums.frontier.co.uk/showthread.php?t=471033, or is that a duplicate of this one ? :D

I think it’s a little different in that this one is “that first attempt” whereas the other one is uh, I forget now but I did my entry on their Facebook post.

Mine is combat. In the original BBC elite, I was able to destroy incoming ships when they were just pixels on the display as I knew how to quickly line up the sights. I could demolish wings of pirates before I could tell what sort of ships they were in. So I entered into combat in Elite Dangerous for the first time against a Python, a ship that I had destroyed many, many times in the original Elite.

All I can say is that I managed to escape, and that repair bills on sidewinders are cheap.
 
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