Remembering trading prices

As someone else asked, do you know at least what price you paid for what you have on board? Surely it would be nice to know how much values is tied up in those canisters, and secondly when you come to sell it, get an idea of how much profit you've made?

When you buy you can see how much you've paid on the buy/sell screen.

Currently in Alpha the there are no tools to remember this data in game or total up current cargo load cost.
 
When you buy you can see how much you've paid on the buy/sell screen.

Currently in Alpha the there are no tools to remember this data in game or total up current cargo load cost.

Understood, but it would be nice if that sum/cost was retained, so when you came to sell it you can get an idea of how much profit you've made, without have to resort to paper/pen on every purchase.
 
I realise this is way into the future. But an analogy can be made with current lorries/trucks, even cars.

When I go shopping, and I load my car up with the goods I have bought - there is no magical display on my (rather fancy) dashboard that knows how much my shopping costs.

Even cargo containers won't be loaded up with this information. Piloting a vessel is distinct form knowing the values of goods on board.

I feel it should be up to the pilots to keep this record (or the logistics managers).

Perhaps have a cargo manifest, but having the ship calculate my profits etc will take much away I feel, like others in here - I will be happy calculating gains myself. Notepad and pencil - even in the future, I am sure they will exist in one form or the other.

Leaving the shop you as a consumer will have a paper till receipt. If you were to shop online you'll have it electronically.

Businesses today keep stock records that will cost as well as quantity - why wouldn't a business (e.g. a trader) keep these records in the future? Be assured that your supermarket of choice is well aware of the cost of your tin of baked beans.
 
Good ***,

2014 and people are advocating using a pencil and paper to do something that is a basic requirement of a play style.

What next - get rid of weapons. PVP to consist of ships flying rapidly at one another like a massive game of galactic dodgems.

I know the galactic map makes determining a route too easy, issue everyone a star catalogue and slide rule.

As a minimum historic info should be automatically logged by the game and available to the player.

As a minimum this information should be tradable as it has value.

Agreed, to think that your computer wouldnt record the price you paid is simply laughable. Or do I have to get my 'ledgers' out of the filing cabinet, dammit wheres that secretary gone!
 
With an approximate difference of 20% between the purchase price and the resale / offer price for the item.....I'll be curious to see if there isn't some type of reputation modifier than can be earned by players to see more favourable buying and selling prices with various power blocs.
 
IRS (Intergalactic Revenue Service) may have something to say about this.

§69.1 Subsection 9A of the Intergalactic Tax Statue states that all trade transactions should be recorded electronically for tax purposes. Failure to comply may result in fines and extra tax levies based on assessed income. If the tax and fine can't be cleared immediately it may result in impounded accounts and properties until the debt is cleared.

So no, good old and paper isn't good enough.

:D

Oh god youve just reminded me ! Shouldnt be playing on elite dangerous got a tax return to fill in and not this years !
 
I'd be happier if trading wasn't made *too* easy.
If they make it too easy for you, then there is little point even playing the game.
I have yet to see any trading game or business simulation (yes, I am fan of the game Capitalism, look it up) that tells you things like how much you bought a product for.

I don't classify tedious, mundane chores like taking notes as "challenging". A challenge should be a test of skills and/or decision making, not a test of one's ability to withstand mind numbing, boring clerical work reminiscent of 1980s. I know many of us are older but let's not get carried away with our nostalgia. :)
 
still imagine it woudnt hurt to capture screenies.

what would be really nice is some in game trade info thingy (there is a mock up of a cooler looking trade window in one of the newletters) that allows you to keep track of known prices. maybe a ship upgrade or something would be cool considering the insane amount of systems and planets and stations it would be nice to have some way in game of keeping track of it. oh well. if not as you say screenies for now would be good :p. but some way of logging known trade info would be helpful maybe some of the bigger ships could have that built in or something.
 
Not to weigh into this too late, but it seems that people are looking at trading as if it is a quick easy way to make credits to buy whatever prize ship you want.

That isn't the point of trading. It is supposed to be as viable a game play choice, both in regards to enjoyment and money gain, as any of the other primary game play options (pirating, bounty hunting, exploration).

If they added a galactic ebay where you could just scroll down and find the best deal, then you completely remove the game play aspect of trading, and it becomes nothing more than a mundane milk run to farm credits.

There has to be an element of risk, and an even bigger element of unknown. Without that, the risk vs reward will never match up to the other game play choices.

If you want to make money trading, then you have to learn the game just as you would if you intended on becoming a bounty hunter, or a pirate, or anything else.

The galactic map gives you hints to look for, such as if the system is industrial, miners, agricultural, etc etc. That's all you need to go on.

In regards to recording what you've purchased/spent, that sounds like another thing I might have to add to my elite cockpit build - a cargo data logger! :)
 
What I seem to have seen on a number of YouTube clips is commanders starting from a previous position - which is why I was asking regarding 'save' positions.

I take it what was happening was that they were starting the game afresh / from scratch then?

I agree with you though, that commanders shouldn't be able to restart from a 'save' position.

Thanks

Hopefully with SP offline you will be able to save and load at whim (whilst docked) as it affects no one. Sure you're locked into SP offline but some people want exactly that.
 
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