Sad.
A reminder that toxic waste is still a largely unexplored tool.
Bit of a tangent... but...
Now that these goods are legally able to be sold on the market, and they no longer have a shutdown effect, I really, really hope this is paving the way for us to...
*FINALLY*
...get missions to salvage or transport this sort of cargo on the regular, or toxic waste, or other cargoes which cause internal system damage over time (unless you deck out to the hilt with CRCRs, which is just inefficient)
As someone who's happily hauled over 20 UAs at a time with no CRCR (If you don't realise, 20 Thargoid items is enough to one-shot your canopy and put you on the clock for getting to the destination, notwithstanding other system failures).
A->B cargo hauling bores me to tears, but I get why it's in the game, and I get people enjoy it, and I'm not asking for that to disappear. Pirates interdicting you for cargo is one thing, but if the cargo itself is fighting against you, well, it needs a whole different setup particularly if you're planning to go long range.
So FD... if you want to salvage something from all this... make these sorts of missions happen. Or even better, general missions to get Thargoid Hearts or Tissue Samples, but that's a whole other bag of stuff that could spice up mission types.
(And no, that weird Palin mission when you rock up at Maia doesn't count. Lets see these crop up on the boards in, say, any High Tech economy)