Where is my old PDP-8 when I need it?
Surely you can imagine that there are coming features (or improvements to existing features) available to owners of the base game that will increase memory usage.
The Mac version has always been 64 bit so although they're stuck on the 1.x version due to the limited compute shaders support* FDEV don't have to have to code 32 bit workarounds for that build.
* I would hope Frontier find a solution for this some day for the benefit of our Mac brethren.
I think we can honestly say that there will be absolutely zero effect on ZX Spectrum 48k users.
But my Amiga 1200 is 32 bit!
and old FFE ran on stupidly low resources, I'm sure if FDEV put their coding brains on the game could fit in 4Gb of ram it does now.
Yes, it does now. But I certainly hope that wont be the case in the future, I think it's fair to expect that ED should have a bit more complex everything than FFE. FFE and FE2 are exeedingly basic games (and I'm not talking about graphics), I think we can have higher standards.
This is 2017, all gaming computers should have at least 8 gigs of RAM, it would be a shame for the game to not exploit that.
I can't see any big advantage is doing this unless this next version is going to use more than 4Gb. The current minimum spec for ED is RAM 4Gb, so has anyone seen news of the min. RAM being raised too?
Hi Everyone,
As you know we spend a good deal of time planning for the future, and one issue (and opportunity) we are considering is the effect of supporting Win32 and DX10, and the benefits we would get if we were to drop them. As you know, we support leading edge technology like 4K, 8K, VR, and with things like compute shaders in Horizons we really push the boundaries overall, but there are restrictions with Win32 – particularly the amount of memory we can address at one time – and with DX10 in terms of requiring an alternative rendering solution in our code. Dropping these two would help us support high end effects with a better result – to make the game better.
About 0.5% of players that have installed Elite Dangerous have used their game on Win32 at some time. Some of these machines are capable of running Win64 (ie the hardware would support it). With DX10 (fewer than 2% of players) it is more tricky as you may need to upgrade the graphics card on such machines.
We do appreciate that although those are small percentages, that is still a significant number of people affected. We want to give as much notice as we can. It will be at least six months before we would make the change, but we want to know your opinions first, and to give warning that the change will need to come at some point, so please let us know.
Thanks.
David Braben
Impressive! It's always the god damn motherboard that lets you down in the end
PS: what fps were you getting in the end?
People in general do not understand the architectural differences, let alone the software development process. Lately I overheard a teenager raging on why new games don't support Windows XP anymore. I politely explained that the cost of maintenance and making sure it works on that prehistorical machines is simply not justifiable and they nodded understandingly ;-)
The sooner we get rid of old hindrances, the better.
I wrote assembler, in hex, and octal...
That takes me back! Hand compiling machine code onto my Commodore 64, running it, the machine freezing, and then trying to debug where the issue was by going through each hand compiled piece of code... Sheesh!
goes back to far programmed in basic with reams of data statement over the years lol. Assembler for the important bits though