This is quite true. I mean, somebody here just claims that he's skilled because he has so many things bought and engineered in the game. Which really is not a feat of any skill, but merely a show of how much time he invested into the grind.
I never mentioned being skilled. Not once. Please don't put words in my mouth. Being informed isn't the same as being skilled.
In contrast, chaff can be handled in several ways:
1. Wait till it wears off. It's indeed a bit of patience game, but if you use he time to recharge your capacitor and have weapons equiped to make use of these breaks, it actually includes a tiny bit of skill.
2. Deselect the target. (Best choice: use the "next target in route" button. It reliably deselects the target, without accidentally sometimes selecting another target, like using the "select target ahead" sometimes can do. ) Use your weapons like fixed. Of course, this basically only is the limited "hold crosshair on a certain spot" skill. I was told that it's very easy to do with keyboard and mouse and i personally can confirm that it can also be done with a joystick. (Of course, i am very old-school. When i started out with flight sims, nobody ever had the idea that they could be controlled with anything else than a joystick. )
3. Have a weapon group with fixed weapons. Most of my ships have a pair of railguns,anyway. (Feedback cascade really helps. ) When i feel too lazy to deselect a chaffing target (e.g. because i already have a subtarget selected and don't want to toggle to it again after the chaff wore off), i simply switch to the rail and can continue hitting it.
4. Control your distance and angle on the target. If you stick close enough to it and especially if you manage to stay on the right position to get the maximum profile, all the chaff does nothing for it.
Depending on which ship you fly, the last one is either very simple to do or quite a test of skill. If on the other hand only the first one is what you ever choose to do, it's your very own call that you decide to rather wait than work on it.
Thanks for going through the trouble of explaining all of that but all of these things I am well aware of, thus my comments about time in game. I already stated I can deselect the target and go fixed, or I can used fixed weapons so I know the options. I wouldn't suggest something without knowing the options, hopefully.
What kind of combat do you find interesting? Is your satisfaction derived from taking down targets asap or is it the use of different weaponry or maneuvering?
If I were required to use a large ship and only gimballed weapons in this game for non AXI PvE, I honestly would start playing Star Wars Squadrons or play my millionth Spider Solitaire game.
I find meaningful combat interesting. This would be combat where the outcome matters to both of the combatants, and the desired outcome is to first not die, and 2nd to kill the other. I don't find it interesting to fly around in circles for 30m taking pot shots at each other to see who can hit the passing target with a better engineered volley for the number of times required to either force retreat or destruction. I see the attraction of jousting in PvP, but not in PvE. Some is ok, dragging it out for the sake of dragging it out is tedious, but if that's what FDev wants then they'll not change it.
I am well aware of what chaff does and what's required to fight against it. I said so in the opening post. How many times do I have to keep pointing that out?
What I am saying in this thread:
1. Small NPCs are mostly a time sink if they spam chaff (non-winged ships)
2. It's not fun to engage in time sink activities, countdowns, forced waiting periods... etc. I understand some for gameplay reasons I just think the chaff is overdone by too many NPCs these days.
3. The game seems to push players toward fixed weapons but offers other options.
4. No realistic version of a fighting space ship would rely on ability to point fixed weapons at high speed, approaching targets. Even gunships have turrets and gimballed weapons.
What I am not saying:
1. I don't understand how to play the game
2. I want NPCs to be easier to kill
3. I am having difficulty killing NPCs
4. I need more options.
Thanks for your inputs. I still want the small, ineffective NPCs to be either buffed or their chaff to be removed. Either make them matter or make them quick to dispose of.