Blackcompany
Banned
The new mining mechanics are pretty great. Minus the tedium of the new DSS, everything about how we mine - the actual playable mechanics - is really great. This is a mechanics win for FDEV.
Unfortunately, it still falls flat. And this is a direct result of a continued over reliance on RNG to inflate game play time.
Taking the time to probe a planet, mark hotspots and then float among the rocks...only to find nothing of value in 2+ hours per attempt...its insulting. It disrespects time and effort. Once we mark hotspots, valuable mining takes should be guaranteed. Instead, its all up to RNG.
Which is why, despite engaging, fun mechanics, I wont bother with mining ever again. It wastes my time and its not rewarding to partake of. Hopefully, FDEV will see the light and remove the RNG. For the sake of fun, here is how I would like to see mining improved now:
DSS: Eliminate the menu based mini game. Let us fire probes direct from the cockpit and let the probes handle mapping. Maybe we dont get the efficiency bonus this way, but its much quicker and less fiddly and does not take us away from flying our ship.
Rock scanning: Let the scanner tell us what is in each rock. Remove prospector limpets entirely. If I can scan the rocks, the prospector is just redundant. Let the scanner show composition of rocks within a certain a distance...say, roughly the range of the prospector limpet.
Hotspots should guarantee valuable takes. Right now, they are meaningless and finding and scanning them down is a waste of time, since they do not guarantee anything of value.
Fractures and blowing up rocks needs to be a LOT more common. In fact, I would say this is just how medium and large rocks should work. Period. Its far more rewarding game play than watching lasers and limpets while sitting idle. This would mean that medium and large rocks, should be more valuable since they would all take more time to break apart and mine.
As of now, mining still relies on RNG. And it wastes far too much time with nothing of value, for players to bother with. Which is a shame, because the new mechanics are a real win and something FDEV should show off as proof that they can still innovate mechanically.
Unfortunately, it still falls flat. And this is a direct result of a continued over reliance on RNG to inflate game play time.
Taking the time to probe a planet, mark hotspots and then float among the rocks...only to find nothing of value in 2+ hours per attempt...its insulting. It disrespects time and effort. Once we mark hotspots, valuable mining takes should be guaranteed. Instead, its all up to RNG.
Which is why, despite engaging, fun mechanics, I wont bother with mining ever again. It wastes my time and its not rewarding to partake of. Hopefully, FDEV will see the light and remove the RNG. For the sake of fun, here is how I would like to see mining improved now:
DSS: Eliminate the menu based mini game. Let us fire probes direct from the cockpit and let the probes handle mapping. Maybe we dont get the efficiency bonus this way, but its much quicker and less fiddly and does not take us away from flying our ship.
Rock scanning: Let the scanner tell us what is in each rock. Remove prospector limpets entirely. If I can scan the rocks, the prospector is just redundant. Let the scanner show composition of rocks within a certain a distance...say, roughly the range of the prospector limpet.
Hotspots should guarantee valuable takes. Right now, they are meaningless and finding and scanning them down is a waste of time, since they do not guarantee anything of value.
Fractures and blowing up rocks needs to be a LOT more common. In fact, I would say this is just how medium and large rocks should work. Period. Its far more rewarding game play than watching lasers and limpets while sitting idle. This would mean that medium and large rocks, should be more valuable since they would all take more time to break apart and mine.
As of now, mining still relies on RNG. And it wastes far too much time with nothing of value, for players to bother with. Which is a shame, because the new mechanics are a real win and something FDEV should show off as proof that they can still innovate mechanically.