General Remove the CQC Rank and...

CQC rank is strictly for CQC/Arena. If there was a rank system got Xeno Fighters or killing goids/guardians it be a seperate rank system altogether no??
 

rootsrat

Volunteer Moderator
To make pilots interested in AX
At least AX is a part of game, when CQC is a fifth wheel
But AX combat already counts as combat rank, not to mention it's actually one the fastest ways to increase it.

Going by this logic we should have a separate rank for mining.

I'm not opposed to the idea, but why remove CQC rank, instead of adding the new rank on top of the existing ones? Seems like bit of a daft move tbh. Contrary to what you've said, plenty of people play and enjoy CQC, in my experience.
 
because the only people who play it are private groups?, i see no point to have a cqc match if you can't find anyone to start with.
 

rootsrat

Volunteer Moderator
because the only people who play it are private groups?, i see no point to have a cqc match if you can't find anyone to start with.
What does that have to do with removing the rank?

Don't like it - Don't play it. It's not mandatory.
 
plenty of people play and enjoy CQC
Yeah, good luck to them.
Meanwhile, CQC is not present in Elite space, but subgame from main menu.
And - we have rank for it IN Elite Dangerous space. Silly, imo.

Separating AX from Combat rank will encourage more CMRDs to paticipate more in AX activites, in space, and, I hope, on surface.
Also, AX rank will show CMDR's efforts in defending of humanity.

Right now thargs equated to human pirates and military, when thargs require different and (maybe) professional approach.

PS. Mining is just another way to get the stuff to sell, nothing more.
 

rootsrat

Volunteer Moderator
Yeah, good luck to them.
Meanwhile, CQC is not present in Elite space, but subgame from main menu.
And - we have rank for it IN Elite Dangerous space. Silly, imo.

Separating AX from Combat rank will encourage more CMRDs to paticipate more in AX activites, in space, and, I hope, on surface.
Also, AX rank will show CMDR's efforts in defending of humanity.

Right now thargs equated to human pirates and military, when thargs require different and (maybe) professional approach.

PS. Mining is just another way to get the stuff to sell, nothing more.
Still, why remove the cqc rank rather than simply add a new one for AX?

It seems to me the main driver for this suggestion is the fact that you personally simply don't like or enjoy CQC and just want the rank removed for no other reason, and adding the AX rank is just an excuse.

Sorry, but that's how your lack of reasoning and avoiding the answer to my question comes across.

So I ask again: why not simply add the AX rank on top of the existing ranks and let the cqc one remain as is?

P.S. AX combat is just shooting at targets that happen to be Thargoids.
 
CQC is pretty bust. There are some regular players who are pretty good but, because they have reached level 50 - with all its attendant perks on ship upgrades - very often their only competition is a low level player in the most basic ship. Game over - the dice are too heavily loaded in their favour. To make it more genuinely competitive, there would have to be a significant handicap system in play.
The possibility that you might introduce alternative ship types into the mix (including, for the sake of argument, for example, a Thargoid) - either as an NPC 'distraction' or Player piloted - is intriguing. It opens up the possibility of developing the CQC into an arena where, within reason, different weapons/engineering mixes could be trialed and the experience gained could inform your main game choices. Didn't the old DOS Wing Commander game have a ward-room 'Simulator' where you could practice? Perhaps a revamped/revitalised CQC could provide the same purpose?
 

rootsrat

Volunteer Moderator
CQC is pretty bust. There are some regular players who are pretty good but, because they have reached level 50 - with all its attendant perks on ship upgrades - very often their only competition is a low level player in the most basic ship. Game over - the dice are too heavily loaded in their favour. To make it more genuinely competitive, there would have to be a significant handicap system in play.
The possibility that you might introduce alternative ship types into the mix (including, for the sake of argument, for example, a Thargoid) - either as an NPC 'distraction' or Player piloted - is intriguing. It opens up the possibility of developing the CQC into an arena where, within reason, different weapons/engineering mixes could be trialed and the experience gained could inform your main game choices. Didn't the old DOS Wing Commander game have a ward-room 'Simulator' where you could practice? Perhaps a revamped/revitalised CQC could provide the same purpose?
Yes, there is A LOT of room for improvement in CQC. Undeniably it's extremely barebones and forgotten by FDEV.

But that still isn't any reason for the rank tu be removed, especially that a lot of people worked hard to achieve Elite in it.
 
I don't like the idea.
CQC is a different game mode, since it's separate from the rest of the game. So you have ranks for it.
AX combat is part of ship combat, so you use ship combat ranks. And if they had ground thargoid, I expect we'll use the mercenary rank for them.
 
What if you got CQC rank for any kills in fighters? That way you could get it for Multicrew, too.

And then they could add missions where you deploy in fighters from capital ships in CZs and fight, which could also boost your rank.

IMO, CQC rank is fine, it's just way too limited. Make it more broad and people could really enjoy it.
 
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