Remove the traveling grind

To the OP. You should actually perform 5 basic game tasks (cargo mission, explore 3 systems, earn 1 million BH in a res, etc.) and time how long you are spending in jumps, and SC. This data would emphasize exactly how much of game play is spent "waiting".

I don't disagree that multiple jump screens and long SC trips are useless time eaters, but the stats on just how bad they are would do a better job of making your point.

Categorising time spent vs time wasted is a rather subjective endeavour though. Also, getting the feeling that mundane tasks become insurmountable is a sign of depression. So maybe the people that find undertaking travelling to be no fun in a game largely built around travelling should reconsider what they are getting out of the game?

As stated before, I am not against an autopilot feature. At least not in fully mapped systems. As others have mentioned, it will leave us with little to do while it's in control however. So when we do have more stuff to do (besides toying with the Codex and Galnet), it could be useful when just doing routine jumping for, say, trading.

:D S
 
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