There really should be a way to do this. I know there isn't one, but there should be.
Rooks o7
Rooks o7
Removing a system from control of a superpower is fairly easy. Simply put an independent faction in control by ousting the superpower aligned faction. (This is more BackGround Simulation work than PowerPlay work.)
Removing a Power from a Control or Exploited System is more difficult, but still possible. More detail about doing that right now will likely just frustrate you, but it requires pledging to a hostile Power and using PowerPlay mechanics to force Turmoil and Revolt of your target system's Control System.
It is highly improbable that you'll be able to remove a system within 50Ly of a Power's HQ from that Power's Dominion.
It CAN be done.
It's just hard.
You'll need a really solid grasp on PowerPlay mechanics, and a LOT of boots-on-the-ground CMDRs.
Who then need to play PowerPlay in a dedicated and organised way.
You're kind of better off just joining a power.
That's part of the problem too. This is a profitable high tech, high population system. It's not the control system though. I doubt a PM will do much good. While it's not Patreus in question here, it is another Imperial faction. Nothing against the Empire, I just didn't want this region of space under anyone's thumb. Since the PP rules kind of frown upon shooting at factions belonging to the same SP, that would kind of put you in the middle. I wouldn't want that either. I'd feel the exactly the same, had it been Alliance, Federation, or one of the smaller powers imposing control here. Of course, it does make a good excuse to "hold a grudge," hehehe.As mentioned, it's typically possible. There are cases where a power might not be able to lose a loss-making control system, but in a situation like that, I imagine they would give you free reign and not be concerned with what you do. If you are in a profitable control system, my question would be: why? If you are clashing with the controlling power, it may be easier to negotiate than force them out. If your system is profitable, any success in becoming truly independent while be temporary. All available profitable control systems are or will be occupied inevitably and you probably are not going to have the opportunity to choose or even significantly impact which power that is.
For what it's worth, if you PM me I can see what I can do to help you.
I'm not sure how many Ly distant their HQ is. I'll be sure to check it tonight. Will putting an anarchy faction in control do the trick? There are no system factions aligned with this superpower, within the system. The system shows as being "Controlled By" but also lists it as "Potentially Contested," with no other power/superpower listed. It had been totally independent of any power play control, until just 2 Thursdays ago. I've been a resident there for about 1.5 years now. The system in question is not the control system. It sits within the control system region mini bubble. The control system is about 12 Ly away, IIRC. Pledging a hostile power isn't a problem. I'm already pledged to one. It's kind of strange jumping into my home system with a hostile tag on my HUD though.
I'm afraid it's probably just going to be me, myself and I doing the leg work here. That'll teach me to take 2 weeks off the game, to plan a camping trip. Got so caught up in dreams of walleye and perch, that I couldn't find the time to login.
That's part of the problem too. This is a profitable high tech, high population system. It's not the control system though. I doubt a PM will do much good. While it's not Patreus in question here, it is another Imperial faction. Nothing against the Empire, I just didn't want this region of space under anyone's thumb. Since the PP rules kind of frown upon shooting at factions belonging to the same SP, that would kind of put you in the middle. I wouldn't want that either. I'd feel the exactly the same, had it been Alliance, Federation, or one of the smaller powers imposing control here. Of course, it does make a good excuse to "hold a grudge," hehehe.
Rooks o7
PowerPlay 'profitability' has nothing to do with the system being rich. It is a measurement of Command Capital which is derived from population.
If this happened in the past 1.5 weeks, then the only Power who chose to expand and expanded successfully in that time was Grom into Ix Chita. Every other successful expansion in that time frame was what we call 'preparation sabotage' by a fifth column inside the Power. Saboteurs pledge to the Power they want to damage, and force a deficit-causing expansion upon the Power. The upkeep and overhead costs for maintaining the Control System increases the standing deficit of Command Capital, and makes the Power more vulnerable to attack.
If this is the case, then the Power who is exploiting your system does not want to be there.
Proposed changes in 3.4 may assist in the efforts to remove damage caused by preparation sabotage. Or it may be yet another way for Powers to be sabotaged. No one knows if those changes are coming or when at this point.
For what it's worth, if you PM me I can see what I can do to help you.