Powerplay Removing an independent system from control of a power or super power.

Removing a system from control of a superpower is fairly easy. Simply put an independent faction in control by ousting the superpower aligned faction. (This is more BackGround Simulation work than PowerPlay work.)

Removing a Power from a Control or Exploited System is more difficult, but still possible. More detail about doing that right now will likely just frustrate you, but it requires pledging to a hostile Power and using PowerPlay mechanics to force Turmoil and Revolt of your target system's Control System.

It is highly improbable that you'll be able to remove a system within 50Ly of a Power's HQ from that Power's Dominion.
 
It CAN be done.

It's just hard.

You'll need a really solid grasp on PowerPlay mechanics, and a LOT of boots-on-the-ground CMDRs.
Who then need to play PowerPlay in a dedicated and organised way.

You're kind of better off just joining a power.
 
As mentioned, it's typically possible. There are cases where a power might not be able to lose a loss-making control system, but in a situation like that, I imagine they would give you free reign and not be concerned with what you do. If you are in a profitable control system, my question would be: why? If you are clashing with the controlling power, it may be easier to negotiate than force them out. If your system is profitable, any success in becoming truly independent while be temporary. All available profitable control systems are or will be occupied inevitably and you probably are not going to have the opportunity to choose or even significantly impact which power that is.

For what it's worth, if you PM me I can see what I can do to help you.
 
Removing a system from control of a superpower is fairly easy. Simply put an independent faction in control by ousting the superpower aligned faction. (This is more BackGround Simulation work than PowerPlay work.)

Removing a Power from a Control or Exploited System is more difficult, but still possible. More detail about doing that right now will likely just frustrate you, but it requires pledging to a hostile Power and using PowerPlay mechanics to force Turmoil and Revolt of your target system's Control System.

It is highly improbable that you'll be able to remove a system within 50Ly of a Power's HQ from that Power's Dominion.

I'm not sure how many Ly distant their HQ is. I'll be sure to check it tonight. Will putting an anarchy faction in control do the trick? There are no system factions aligned with this superpower, within the system. The system shows as being "Controlled By" but also lists it as "Potentially Contested," with no other power/superpower listed. It had been totally independent of any power play control, until just 2 Thursdays ago. I've been a resident there for about 1.5 years now. The system in question is not the control system. It sits within the control system region mini bubble. The control system is about 12 Ly away, IIRC. Pledging a hostile power isn't a problem. I'm already pledged to one. It's kind of strange jumping into my home system with a hostile tag on my HUD though.

It CAN be done.

It's just hard.

You'll need a really solid grasp on PowerPlay mechanics, and a LOT of boots-on-the-ground CMDRs.
Who then need to play PowerPlay in a dedicated and organised way.

You're kind of better off just joining a power.

I'm afraid it's probably just going to be me, myself and I doing the leg work here. That'll teach me to take 2 weeks off the game, to plan a camping trip. Got so caught up in dreams of walleye and perch, that I couldn't find the time to login.

As mentioned, it's typically possible. There are cases where a power might not be able to lose a loss-making control system, but in a situation like that, I imagine they would give you free reign and not be concerned with what you do. If you are in a profitable control system, my question would be: why? If you are clashing with the controlling power, it may be easier to negotiate than force them out. If your system is profitable, any success in becoming truly independent while be temporary. All available profitable control systems are or will be occupied inevitably and you probably are not going to have the opportunity to choose or even significantly impact which power that is.

For what it's worth, if you PM me I can see what I can do to help you.
That's part of the problem too. This is a profitable high tech, high population system. It's not the control system though. I doubt a PM will do much good. While it's not Patreus in question here, it is another Imperial faction. Nothing against the Empire, I just didn't want this region of space under anyone's thumb. Since the PP rules kind of frown upon shooting at factions belonging to the same SP, that would kind of put you in the middle. I wouldn't want that either. I'd feel the exactly the same, had it been Alliance, Federation, or one of the smaller powers imposing control here. Of course, it does make a good excuse to "hold a grudge," hehehe.

Rooks o7
 
I'm not sure how many Ly distant their HQ is. I'll be sure to check it tonight. Will putting an anarchy faction in control do the trick? There are no system factions aligned with this superpower, within the system. The system shows as being "Controlled By" but also lists it as "Potentially Contested," with no other power/superpower listed. It had been totally independent of any power play control, until just 2 Thursdays ago. I've been a resident there for about 1.5 years now. The system in question is not the control system. It sits within the control system region mini bubble. The control system is about 12 Ly away, IIRC. Pledging a hostile power isn't a problem. I'm already pledged to one. It's kind of strange jumping into my home system with a hostile tag on my HUD though.



I'm afraid it's probably just going to be me, myself and I doing the leg work here. That'll teach me to take 2 weeks off the game, to plan a camping trip. Got so caught up in dreams of walleye and perch, that I couldn't find the time to login.


That's part of the problem too. This is a profitable high tech, high population system. It's not the control system though. I doubt a PM will do much good. While it's not Patreus in question here, it is another Imperial faction. Nothing against the Empire, I just didn't want this region of space under anyone's thumb. Since the PP rules kind of frown upon shooting at factions belonging to the same SP, that would kind of put you in the middle. I wouldn't want that either. I'd feel the exactly the same, had it been Alliance, Federation, or one of the smaller powers imposing control here. Of course, it does make a good excuse to "hold a grudge," hehehe.

Rooks o7

PowerPlay 'profitability' has nothing to do with the system being rich. It is a measurement of Command Capital which is derived from population.

If this happened in the past 1.5 weeks, then the only Power who chose to expand and expanded successfully in that time was Grom into Ix Chita. Every other successful expansion in that time frame was what we call 'preparation sabotage' by a fifth column inside the Power. Saboteurs pledge to the Power they want to damage, and force a deficit-causing expansion upon the Power. The upkeep and overhead costs for maintaining the Control System increases the standing deficit of Command Capital, and makes the Power more vulnerable to attack.

If this is the case, then the Power who is exploiting your system does not want to be there.

Proposed changes in 3.4 may assist in the efforts to remove damage caused by preparation sabotage. Or it may be yet another way for Powers to be sabotaged. No one knows if those changes are coming or when at this point.
 
PowerPlay 'profitability' has nothing to do with the system being rich. It is a measurement of Command Capital which is derived from population.

If this happened in the past 1.5 weeks, then the only Power who chose to expand and expanded successfully in that time was Grom into Ix Chita. Every other successful expansion in that time frame was what we call 'preparation sabotage' by a fifth column inside the Power. Saboteurs pledge to the Power they want to damage, and force a deficit-causing expansion upon the Power. The upkeep and overhead costs for maintaining the Control System increases the standing deficit of Command Capital, and makes the Power more vulnerable to attack.

If this is the case, then the Power who is exploiting your system does not want to be there.

Proposed changes in 3.4 may assist in the efforts to remove damage caused by preparation sabotage. Or it may be yet another way for Powers to be sabotaged. No one knows if those changes are coming or when at this point.

I had not logged in for close to 2 weeks. So, 1.5 weeks is probably an accurate assessment. Prior to that, I was logging in close to daily, as time permitted.

Those are interesting thoughts. If I understand you correctly then, this power won't be there permanently, by design. If you're correct about a fifth column operation, should I be more concerned with who is behind it? IOW, is that "unknown" power likely planning to expand into the region? Since my home system is close to a number of opposing powers, it would be a difficult guess as to who is behind it.

Rooks o7

I'm also thinking this might not be a bad thing. Living in a "hot spot" has potential to bring future PvP to me, instead of searching for it.
 
Technically, if the system was exploited due to being a target for the fifth column, it most likely means that your region is not profitable when it comes to Command Capital value, so no Power will want to expand there. That doesn't mean they won't be forced into it due to sabotage or preventing sabotage.

As for the Power leaving, there is no ETA on a withdrawal mechanic that would make it easy to lose sabotage control systems.
 
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