Removing rammers

All those "rules" are just made up though aren't they? There is no official crime either in game nor dictated by the developers for avoiding combat by logging out is there?
They are absolutely made up. Nothing will come of it if you just log out, except a couple of people might complain about you on reddit. Not even the main reddit, it'll be one of the crummy little "we got banned from the main one for being jerks so we'll make our own" subs.

Some of the pvp-oriented discord groups will frown upon you or kick you out if you're known for doing it though.
 
All those "rules" are just made up though aren't they? There is no official crime either in game nor dictated by the developers for avoiding combat by logging out is there?
Yes, actually it's in the games TOS. If you're interdicted and they've deployed hardpoints, you're under attack.

It's not a combat log if you're not in combat.
Well, then, that's the solution to the OP's issue. If he's trying to land at a starport or trying to depart a starport and someone insists on ramming to either prevent landing or departure, if either of you don't have weapons deployed, simply log out to menu, wait 20 seconds, then log back in. The only one experiencing grief will be the rammers and this won't need to be a seven-page thread. :)
 
Yes, actually it's in the games TOS. If you're interdicted and they've deployed hardpoints, you're under attack.
Actually, the game doesn't count you as being "in combat" until they actually fire on you. I've seen some vids posted up of a guy who - on his own stream - got interdicted by another player, submitted, and the instant he dropped just hit escape -> quit to menu before the other guy could even get a shot off.
 
If he's trying to land at a starport or trying to depart a starport and someone insists on ramming to either prevent landing or departure, if either of you don't have weapons deployed, simply log out to menu, wait 20 seconds, then log back in. The only one experiencing grief will be the rammers and this won't need to be a seven-page thread. :)

Having to log out of the game to switch modes or instances is a vastly greater interruption to my play and more profound break in my immersion than anything any other CMDR can do to my CMDR.
 
Having to log out of the game to switch modes or instances is a vastly greater interruption to my play and more profound break in my immersion than anything any other CMDR can do to my CMDR.
Well, the suggestion I made was for the benefit of the OP as a solution to his issue with rammers.
 
Yes, actually it's in the games TOS. If you're interdicted and they've deployed hardpoints, you're under attack.

OK that's interesting, I must give them another read.
Seems quite a stange rule to have. If I am being ganked it's me who gets in trouble for avoiding it, not the ganker.
 
Not a bad one but I was thinking along the lines of every time you run into something you gain a higher probability of being actually killed,

...
Congratulations, you are officially the most stupid person I have come across on the internet in over 25 years.

All those "rules" are just made up though aren't they? There is no official crime either in game nor dictated by the developers for avoiding combat by logging out is there?
Umm.. run into something? Or just another ship? I could have issues otherwise :eek:

I'll put my hand up to be second, if it helps :cool:

Ouch!! Hot, Burny, don't touch!!! Biggest can of worms (barring open/solo & Ganking) in the game! There is a school of thought that you should always stay in game to receive the blessing of their pew-pew and some players get very salty that this is possible - just don't go there!
 
Umm.. run into something? Or just another ship? I could have issues otherwise :eek:

I'll put my hand up to be second, if it helps :cool:

Ouch!! Hot, Burny, don't touch!!! Biggest can of worms (barring open/solo & Ganking) in the game! There is a school of thought that you should always stay in game to receive the blessing of their pew-pew and some players get very salty that this is possible - just don't go there!
Stop being helpful and meek, you'll give the forums a good reputation!
 
Ouch!! Hot, Burny, don't touch!!! Biggest can of worms (barring open/solo & Ganking) in the game! There is a school of thought that you should always stay in game to receive the blessing of their pew-pew and some players get very salty that this is possible - just don't go there!

Undoubtedly it is the disparity of consequence.
If I am shot down I lose whatever it was I was up to and my ship and it's contents
The shooter gets a fine they can easily pay.

I've only been attacked by other players twice and both times it was for little gain on their part.
I did ask them why they did it. Their answers didn't change my view of their actions.
 
TBH I meant more along the lines of every time you are involved in a collision that results in the destruction of a ship other than your own.
It was just me thinking along the lines of the number of times I've been doing a plaanetary scan bunch of missions and forgotten to put FA back on when levelling out... I think the best one I did took out all of the shields and 65% hull on my BH Courier... I'd like to claim it was me being a n00b, but that last one was just a few days ago :)
(I didn't get the rank of Dangerous because of my combat skills...)
 
OK that's interesting, I must give them another read.
Seems quite a stange rule to have. If I am being ganked it's me who gets in trouble for avoiding it, not the ganker.

Ganking is a legit in game thing. Say you are a super murder hobo with billions of bounty on your head and you just log out every time some one attacks you cus you dont want to be .. ganked... you cant log out of real life, you have to face the consequences of your situation. Imagine if you could just log out of real life and what kind of world wpuld insue from such behaviour.

The 15s timer was from back when you could possably destroy a ship in that time, now not so much and it does leave the timer log out open to simalar abuse.. but combat logging (as in an ungraceful exit)was always a bannable offece.
 
Ganking is a legit in game thing. Say you are a super murder hobo with billions of bounty on your head and you just log out every time some one attacks you cus you dont want to be .. ganked... you cant log out of real life, you have to face the consequences of your situation. Imagine if you could just log out of real life and what kind of world wpuld insue from such behaviour.

The 15s timer was from back when you could possably destroy a ship in that time, now not so much and it does leave the timer log out open to simalar abuse.. but combat logging (as in an ungraceful exit)was always a bannable offece.
Fortunate it is a game and not real life then, isn't it?
 
Fortunate it is a game and not real life then, isn't it?
Well not realy i would quite like it to be real life..and have my very own viper mk 3 lol

however we live in elite dangerous as a character in that world, and just how that experience plays out is dependent on the rules at play. Some rules can be equated to real life and highlight simalar negative effects that would have on the experiance.

The excuse that its a game so no real life comparisoms can be made destroys all concept of realism in games.. often the main atraction to a game is its realism.

The world of elite does not have log out drives in it. That is the direct result of it being a world within a world and not counted as part of it and its internal operation. As in it operates with the idea that there are consaquences you must face with out the expectaion of being able to log out at any moment.
 
Last edited:
At the time, people were taking fast stealth ships and doing stuff like zipping in between miners and the asteroid they're mining. Mining lasers do next to no damage but they still count as "assault". Other people just did it more generally in res sites counting on the average PvEer's lack of trigger discipline, just getting between bounty hunters and their targets.

I guess OP's not about suicidewinders ramming people to get destroyed. It's about proper rammers properly ramming around stations and a worthless crime and punishment system. With time, station turrets become more and more of a nuisance for players. It's still completely doable to group up, heal beams and troll an entire station, but they're now buffed to instantly destroy normal unengineered ships. They're simply not adapted to regulate PvP activity around a station. Having some form of ship capture or lockdown when player killing would be far better.
 
Ganking is a legit in game thing. Say you are a super murder hobo with billions of bounty on your head and you just log out every time some one attacks you cus you dont want to be .. ganked... you cant log out of real life, you have to face the consequences of your situation. Imagine if you could just log out of real life and what kind of world wpuld insue from such behaviour.

The 15s timer was from back when you could possably destroy a ship in that time, now not so much and it does leave the timer log out open to simalar abuse.. but combat logging (as in an ungraceful exit)was always a bannable offece.

I understand that but in real life if you are a highly wanted criminal you are hunted down and thrown in prison for the rest of your life, not given an inconsequential fine.
If not combat logging is in the terms of service, then so to should not ganking
 
I guess OP's not about suicidewinders ramming people to get destroyed. It's about proper rammers properly ramming around stations and a worthless crime and punishment system. With time, station turrets become more and more of a nuisance for players. It's still completely doable to group up, heal beams and troll an entire station, but they're now buffed to instantly destroy normal unengineered ships. They're simply not adapted to regulate PvP activity around a station. Having some form of ship capture or lockdown when player killing would be far better.
Arrrrhhh and we arive once again to the crux of so many ills in this game... hit point inflation.. stairs into the abyss
 
Back
Top Bottom