Repeat the same Guardian unlock 18 times? Really?

Given each Guardian Site has many Relics, it would make sense to at least be able to trigger the machine multiple times so long as you have relics to feed it
 
Set it up like that and you still force players to do the same stuff over and over again to unlock all the toys but at least it wouldn't feel quite so much like "You've got to re-tie your shoelaces 20 times before you're allowed to go outside and play".

Yeah, you just have to tie them 6 times and aren't allowed to play for more than 20 minutes a week :p.

I see your point, it would be a better system, but it's still the game design on par with what I would expect from a free mobile game, not a game I payed for multiple times due to "continuous" expansions.
 
There's been a lot of talk about ED bots lately. I'd be the first to condemn their use, but in this case I would applaud anyone who made a Guardian bot, and FDev T&C's be damned. This is simply a lack of respect for players' time. Let's hope the united feedback in this thread gets through to FDev.
 
It's nonsense and entirely empty of any meaningful gameplay. Anything that makes a game more tedious is idiotic. Those developers who allow for it should be rewarded with rebukes from their customers.

It should have been one blueprint per Guardian thing. Doing that 20 times is just more b s .
 
Yeah, and its such a shame. They went from us going 'wow, what a cool site and some cool new toys to boot!' to 'man how incompetent can these designers be?'. Seriously, just have people go to each site once, and have that be enough to unlock all modules.

Do fun stuff + get rewarded = happy gamers.

If FD were into actual space engineering they'd build the greatest rocket ever, then at the very end replace the heat shield with a wooden spoon. It makes no sense and obviously doesn't work. Sure, many design choices are by definition controversial. But here I have seen literally noone say that this is actually fun. Or even somewhat okay. It honestly boggles the mind.

It's bad. It really is. Who comes up with these crappy ideas anyway? Makes you wonder if these people at Fdev have ever actually played their game in the way an actual player does. But if it is really that bad, then why do people do it? That metric, how many people engage with it, is probably all they care about.
 
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It's bad. It really is. Makes you wonder if these people at Fdev have ever actually played their game in the way an actual player does. But if it is really that bad, then why do people do it? That metric is probably all they care about.

You know, I think there is almost a universal opinion here that Frontier didn’t do the best job on the way these Guardian missions/items are currently implemented. But you know, I do believe that they love the game and love working on it and I am pretty sure they don’t deserve to be dumped on. Valid criticism of their work when it’s not the best is one thing but attacking them is not cool imo.

Frontier, yeah this Guardian content is not that good. But Elite Dangerous still is a great game overall. Please take some of the better feedback here and make this content better.
 
If we got 3 blueprints from the puzzle like we do with regular data at data points on planetary surfaces then it wouldn't be nearly as painful in my opinion but it is. I just finished running another 8 times for weapon blue prints for the shard cannon. Need to run 4 more times at another site for module blue prints. I'm not even bothering with the turrets.

The only other choice I could see is lowering the amount of blueprints needed to unlock new guardian tech. Won't do anything for stuff we already have unlocked but it would make unlocking new tech like the stuff we just got now much easier.
 
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Doing a site 4 times was tolerable, fun even. Doing it 12 times was just painful. They should reduce the blueprints needed by a factor of 3-4. It's really just pointless repetition instead of engaging gameplay.

Or put it back to multiples on puzzle completion

If we got 3 blueprints from the puzzle like we do with regular data at data points on planetary surfaces then it wouldn't be nearly as painful in my opinion but it is. I just finished running another 8 times for weapon blue prints for the shard cannon. Need to run 4 more times at another site for module blue prints. I'm not even bothering with the turrets.

The only other choice I could see is lowering the amount of blueprints needed to unlock new guardian tech. Won't do anything for stuff we already have unlocked but it would make unlocking new tech like the stuff we just got now much easier.

oops, like he said!
 
Yeah, you just have to tie them 6 times and aren't allowed to play for more than 20 minutes a week :p.

I see your point, it would be a better system, but it's still the game design on par with what I would expect from a free mobile game, not a game I payed for multiple times due to "continuous" expansions.

Give me a break. I was making it up as I went along. :p

Point is, It'd be a bit better if, at least, it was a case of going to the area and then you had to start at A and then visit B, C, D and E to achieve one thing, then you could go to F to start something else which led you to G, H, I and J.

Something (anything!) like that would be better than go to A and do something, then do it again, and again, and again, and again.....
 
1 blueprint per item is the obvious, sensible, correct answer.

Make it so.....

And while your at it, give us, I don't know, 1 million credits (muhaahahaa) for each repeat blueprint scan handed into some engineer, so that those who wish to farm the site, can do.

Peace and order restored.
 
A way to reset the site in game without having to relog would go some way, at least making it appear more intentional that you have to go through the same thing more than once than the workaround of relogging.

Or a pointer to another system, so you can just keep following a string, even if the individual puzzles are the same.

In fact, I would remove the reset from relog, reduce the amount of blueprints needed, add breadcrumbs to follow to new sites and make sites more varied both in layout and puzzle procedures. Then you'd have continued "quest" with continued reward. Could add some hidden/locked "treasure" to sites that can be sold off for credits, too. Or if items are too complicated to add with the payout, some kind of guardian intel package could work.

FD please listen to posts like this.

I want the new toys, but I don't want to utterly ruin the cool new thing you put in the game, by repeating it using log in log out.
.it is silly.

You must know this.

Why?
 
I'm sure RNGsus himself has his Office at frontier and gets asked everytime a decision has to be made regarding the Level of grind. When the question was asked regarding the Guardian weapons RNGsus was in a bad mood. But however, FD doesn't question his decision.

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I'm sure RNGsus himself has his Office at frontier and gets asked everytime a decision has to be made regarding the Level of grind. When the question was asked regarding the Guardian weapons RNGsus was in a bad mood. But however, FD doesn't question his decision.

They will by Christmas.
 
It just dawned on me, if the Pylon game netted 100 million credits an hour, and the suggested changes in this thread were implemented, people would be complaining about the nerf.
 
I still think they should at least reactivate the "bug" where scanning obelisks would sometimes drop a blueprint. Maybe couple it with the prerequisite of having completed the pylon sequence at least once, like "now you have the decryption key to acquire blueprint segments from some guardian data points".
 
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You know, I think there is almost a universal opinion here that Frontier didn’t do the best job on the way these Guardian missions/items are currently implemented. But you know, I do believe that they love the game and love working on it and I am pretty sure they don’t deserve to be dumped on. Valid criticism of their work when it’s not the best is one thing but attacking them is not cool imo.

Frontier, yeah this Guardian content is not that good. But Elite Dangerous still is a great game overall. Please take some of the better feedback here and make this content better.

Going to have to disagree. They don't love their game and absolutely deserved to be dumped on. It's been proven they don't even play their own game or this garbage would have never been implemented.
It seems the botching of guardian missions is the straw that finally breaks the camel's back with some people, because nodding your head, defending and agreeing with these terrible design decisions is not how we get a better game.
 
MMO with good game design simply timegate this kind of end game activities to a max of 1 or 2 per day or per week even, in order to keep the player hooked for the reward but, at the same time, not allowing them to burn out their soul by giving them freedom to mindlessly grind the same mechanics over and over again.

I know for some people having such timers would mean a complete loss of immersion, but I don't know how this is any different to having thargoids advance towards the bubble every thursday.
 
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