Does kind of make you wonder how the same team that brought us the riddles associated with thargoid stuff also came up with "do the same thing a heap of times" as well. [sad]
Could be any number of things. My guess is the majority of development time was, no surprise, spent on the art/assets. It's quite nice looking I must say so myself.
However, in the implementation, they likely misjudged how it would be received by players. While flying to new/different sites is neat, when the goal of doing these puzzles is unlocking new weapons/modules,
of course players are going to want to obtain them as fast as possible. They know how to make things look beautiful, they also know how to create fairly complex riddles/etc, but I'm not convinced they've figured out how to properly deal with repetitive tasks in a manner that can keep a majority of players engaged.
The riddles have been great, but one complaint they had been getting was that the majority of the player base experienced it via the forum, reddit, youtube, etc, rather than being in the game. So when the 3.0 series was first discussed the 'personal narrative' was brought up. They knew that the individual player wasn't going to have all the resources available to solve some of the more complex riddles that we've seen previously, so they couldn't go
too far down the rabbit hole with the complexity/difficulty. In turn, they opted for repetition as a means to increase the challenge.
I really want to give them the benefit of the doubt in that they have the atmosphere, and the best of intentions on making this a great game. I think they just missed the mark in understanding how a large portion of the player base would view this. Heck, I even think they have the assets available to make some good fixes, whether it's by upping the blueprints to 3 per scan, or reducing the requirements some, but requiring the player to visit 3 separate systems (which from a lore standpoint, makes the most sense) to obtain each piece of the blueprint. It could even be a message that you get after the first scan that is decoded and points you to another system. Those things add depth, forces the player to
not 'grind', and gets them out to other guardian sites.
This is just my take on this, and everyone has their own take on it, but I genuinely hope they take some feedback on this to heart. This is one example of where some proper beta testers (who could sign NDAs) would go a long ways to flush out some of these issues prior to hitting the masses.