It’s difficult to understand. ...With so many new Guardian weapons and modules up for grabs. Why make everyone repeat what should be a single task/puzzle 18-20 times for a blueprint?
The why is easy to answer: Frontier likes to create content as grind walls. They do it time and time again. Just look at the original Power Play, or the military ranks for each power, the very slow CQC rank progression, the original Engineers (even today's Engineers, Sandro absolutely insisted on keeping the grade grind), the USS scenarios and how unvaried they are, and then look at the Guardian Tech unlocks. It's all been designed with the same focus in mechanics: repetitive tasks with little to no variety. It's just how Frontier codes game mechanics into content.
I have a hunch a couple of Frontier's game mechanic coders came from either a freemium game background or low level MMO development, because they seem to just love those kinds of mechanics a bit too much. Or maybe they are really light on staff and simply do the least amount of effort for new mechanics. What's odd is how the art and sound teams do such incredible and exceptional work, I mean they work their fracking butts off, but then the mechanics teams fall so far short of making anything satisfactory. Time and time, over and over again.
It makes me very worried to see what the Q4 update brings for exploration, because I've waited four years for this and it if ends up as basic as these Guardian grind walls then I'll be terribly broken over it.