Replay Value, Small Additions, opinions

I can honestly say the game took a good step forward in the right direction! there is much more potential now to making this an amazing game so here is some stuff I personally think could improve the current or future versions

  • It has already been acknowledged but custom team start so I wont go further into it to avoid repeating the topic much.
  • Rule changes and voting on the changes is very good, but for replayability more rule changes could go a long way, I already enjoyed the challenge of having a lower cost cap but having 1 more power unit without penalty. So there is a lot of potential in this area with just those 2 rule changes that came up, idk how many more there are which leads to the next suggestion.

- Simulate race session, I am sure this is not an issue for mid to top field teams or playthroughs but when you know you cannot get more points to move on the constructors and just are preparing for the next season but have to go through 6 more races. I know the animation team that made the camera angles and all the visuals will be upset at that since you can tell they have done some great work on replicating all of the visuals very well, but it is just a suggestion to improve the quickness of replayability.

- Calendar mix-up. just a simple mix-up of which races are moving around either earlier or later on the year and adjusting their temperatures accordingly can go a long way as well, I noticed this since I am 3 years in already and I can feel that getting to a 4th year will be difficult because of the same calendar. I do not know if this causes an issue due to the game being under the F1 license so all I can do is hope.

- track mix-up. like I mentioned before, due to it being a game under F1 it might not be possible but I still want to suggest it. Maybe some races can be removed or added using the vote system, or some tracks that have different variants could also be re-introduced. This can make the game much more interesting in the long run.

- (Balance issue) I am going to post this on the "issue tracker" but might as well place it here too. I believe in some tracks (I have not wanted to exploit this so I cannot confirm if its a track issue or tire issue) I am able to use the "avoid kerbs" option and fully push the tires and it gives me a small speed boost and tires also last much longer in comparison to running normal speed and not avoiding kerbs.


Hopefully this helps a bit! any feedback as well is very welcome.
 
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