Reporting Combat Logs and other exoloits

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Upon disconnection, the ship must stay there accepting damage, period.

I always thought PVPers were the ones saying NPCs were too easy, the whole fun of PVP was the fact that theres a human involved etc.

Killing an idle ship does sound like very engaging gameplay :p
 
If this were to go into effect, all I have to say is enjoy playing this game with a tiny community of only the most hardcore nerds who have no life. To be expected to never have an interruption while playing a GAME is completely unreasonable.

Hold your horses and hold on to your space pixels. Having an interruption while playing a game is one thing... but having interruptions frequently while in combat, is an entirelly different thing. If your life interrupts you, then by all means go and deal with your life at any moment you want.. just dont be so selfish to make your ship dissapear also, because that ship doesn't have anything to do with your real life.. it belongs IN THE GAME.
 
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I always thought PVPers were the ones saying NPCs were too easy, the whole fun of PVP was the fact that theres a human involved etc.

Killing an idle ship does sound like very engaging gameplay :p

If you try to think a bit deeper, you will see that the ship staying in game after you logging off is not to provide a kill to other players, but instead to take away your option of NOT LOSING ANYTHING, thus helping in reducing drastically this lame behavior. Who would combat log, if he knew that there was no gain in doing it?
Got it?
 
In the argument of who is worse for the overall health of the game (CLogers vs Gankers), it's a no brainer, the community would be far better off without the gankers. Let's be honest, the majority of people who get on here to complain about this "issue" are the gankers who were denied getting off on that sweet kill of a helpless player. You had your joystick in hand, you're about to unload your swollen magazine of rail gun darts all over the rear end of that helpless Type-6, and just when you're about to reach the peak of ganking ecstasy... they moment is taken from you, and you're left there just holding your joystick, alone.

The first response of an insecure person who was denied is to become outraged about the damage to their fragile self esteem and make a cry baby post about it.

Wow, just wow dude.

Yeah people who are just playing by the rules of the game are worse than players that cheat death in the game by using an exploit. I've never heard anything so delusional in my life.

The real problem isn't the players in paper airplane explorers or cargo ships, when they log it's disgraceful but understandable, the real problem is players that take part in PvP but then log when they see they are starting to lose the battle. Something NEEDS to be done about these players. I've noticed a lot of them use cutters which cannot be killed in 15 seconds.
I think the log out timer needs to be extended from 15 seconds to 30 or even 60 seconds.
 
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If you try to think a bit deeper, you will see that the ship staying in game after you logging off is not to provide a kill to other players, but instead to take away your option of NOT LOSING ANYTHING, thus helping in reducing drastically this lame behavior. Who would combat log, if he knew that there was no gain in doing it?
Got it?

Yeah, but the thing with taking away that option is that you will then be punishing people with bad connections. Which is simply a bad idea, given that a lot of people just don't have stable connections.

And that's what I think is the whole problem with FD apparently not taking action: what the posters here see is that people log during combat. What they probably don't see is if this also happens outside combat, because nobody cares about that (unless people are actively following CLoggers around that is). FD probably has better metrics on that than any player here that has video's of people disappearing.

I get that it's not fair to be denied a kill, but it's way more unfair to get punished for living in area's with sub-par internet infrastructure. I'm not saying that every player disappearing during combat has internet issues, but I also don't believe that every player regularly disappearing is a combat logger.
 
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Having trawled through various key words with the search function I can't see that FD have ever publicly commentated on the combat logging problem other than consistently saying that it is an exploit and is considered cheating.

Even Braben has said this. No I'm not going to link it but just look through SDC' s very thorough investigation into combat logging and you will find it.

So it seems that there is no official way to report hacking but certainly when various people have raised tickets literally nothing is done so I guess we are left with in game reporting plus thoughts and prayers.

Mods, I'll save you the headache of having this thread develop into all the others and ask one you to close it.

Unless you have any official information to add?
 
Yeah, but the thing with taking away that option is that you will then be punishing people with bad connections. Which is simply a bad idea, given that a lot of people just don't have stable connections.

And that's what I think is the whole problem with FD apparently not taking action: what the posters here see is that people log during combat. What they probably don't see is if this also happens outside combat, because nobody cares about that (unless people are actively following CLoggers around that is). FD probably has better metrics on that than any player here that has video's of people disappearing.

I get that it's not fair to be denied a kill, but it's way more unfair to get punished for living in area's with sub-par internet infrastructure. I'm not saying that every player disappearing during combat has internet issues, but I also don't believe that every player regularly disappearing is a combat logger.

Nonsense. People that have SO bad connections, probably should only use solo, all modes are equal, right? No shame in using solo, problem solved. its not like open has any benefits. A bit selfish to know that you have a crappy connection and still wanna login in open mode.
If the "bad connections" is a real issue (pretty certain it is not), then frontier should deal with it, in a case by case basis and with investigations. Thats why we 've got support.
 
Nonsense. People that have SO bad connections, probably should only use solo, all modes are equal, right? No shame in using solo, problem solved. its not like open has any benefits. A bit selfish to know that you have a crappy connection and still wanna login in open mode.
If the "bad connections" is a real issue (pretty certain it is not), then frontier should deal with it, in a case by case basis and with investigations. Thats why we 've got support.
NOPE.

Just because I have the best connection I can afford and is available in my area; I should play away from Open? What is this, 1st Rule required by KPs? Get over yourself.

As to your second point: F.D. investigating said reports; IS the reason why in most cases. Not action is taken, because the report is not correct. Have you thought about that at all?
 
A couple of days ago there was a thread from a serial clogger who had been warned about it by FDev.

If FD are now actually doing something about clogging I wanted to know if there is an official procedure for reporting such?

Would it be in game via the report player function or via support with video / log evidence? Perhaps if someone from FD could give some guidelines that would be great.

Please note : I'm not interested in opinions on the validity of combat logging.

If not reported directly in the game, you can open a ticket with support.frontier.co.uk and choose exploit from the breadcrumb menu
 
NOPE.

Just because I have the best connection I can afford and is available in my area; I should play away from Open? What is this, 1st Rule required by KPs? Get over yourself.

As to your second point: F.D. investigating said reports; IS the reason why in most cases. Not action is taken, because the report is not correct. Have you thought about that at all?

Lets first address the first point, and afterwards we go further, because i see here a clear case of someone that didn't read my post in its entirety. Lets see about you.
Do you have a crappy connection?
If yes, then do you play in open?
If yes again, do you engage in pvp?
If yes, then how often your connection fails, during combat?

Cmon, we need numbers, not only words.
 
Lets first address the first point, and afterwards we go further, because i see here a clear case of someone that didn't read my post in its entirety. Lets see about you.
Do you have a crappy connection? Sometimes. The only good guaranteed internet, is in the major cities, I live in the sticks.
If yes, then do you play in open? Yes, I think that with 50 re-buys I have the right and enjoy 99% of most of the company I meet there.
If yes again, do you engage in pvp? No. However: I am engaged in PvP, often and never by a equal or lesser ship, than my own. Am I bothered by this, enough to un-plug? Nope, because I am there by my own choice and I am comfortable to lose the ship. I can block the player afterwards.
If yes, then how often your connection fails, during combat? Once in combat. Too many times to count, in normal open play. At stations, Nav beacons and RES areas.

Cmon, we need numbers, not only words
My argument is still valid: The different mode options are there and no one, gets to dictate, which I play in.
 
Since you don't have a problem losing your space pixels like others do, then whats your problem? I didnt order people to go to solo. I said it is an option for someone if he cares so much for his precious ship AND IF we had proper anti-clogging mechanics, along with a functioning c&p system, so pretty much not happening.
 
Since you don't have a problem losing your space pixels like others do, then whats your problem? I didnt order people to go to solo. I said it is an option for someone if he cares so much for his precious ship AND IF we had proper anti-clogging mechanics, along with a functioning c&p system, so pretty much not happening.
No, you suggested that those with 2nd rate internet connections, (probably over half the player base) should stay away from your open play game, to avoid you reporting them for pulling their own plugs.

Something you need to get: I am very against cheating and in my own opinion, pulling the plug is cheating the other player. I know that I have had it done to me, in PvP combat. I was pulled out of S.C. and because A, I could afford it and B, I was toying with a FDL missile boat, with a turreted large beam in the huge slot. I thought I would have a go at their Fed Drop-ship. Stripping the shields in seconds and targeting the drives with my seeker missiles. I lost the target sitting there, less than 1Km right in front of me. Poof, gone.

As someone said above: The most infuriating players that do this; are the ones who start the fight.

I also believe that greed, will get you killed. Trading in light weight glass ships, is a case in point.

The issue at hand is the element of proof. How did the disconnect take place? Without being there, you don't know 100%.
 
No, you suggested that those with 2nd rate internet connections, (probably over half the player base) should stay away from your open play game, to avoid you reporting them for pulling their own plugs.

Something you need to get: I am very against cheating and in my own opinion, pulling the plug is cheating the other player. I know that I have had it done to me, in PvP combat. I was pulled out of S.C. and because A, I could afford it and B, I was toying with a FDL missile boat, with a turreted large beam in the huge slot. I thought I would have a go at their Fed Drop-ship. Stripping the shields in seconds and targeting the drives with my seeker missiles. I lost the target sitting there, less than 1Km right in front of me. Poof, gone.

As someone said above: The most infuriating players that do this; are the ones who start the fight.

I also believe that greed, will get you killed. Trading in light weight glass ships, is a case in point.

The issue at hand is the element of proof. How did the disconnect take place? Without being there, you don't know 100%.

Well then the game is perfect now for you, as it is. Enjoy.
 
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