Reptiles have much slower metabolisms compared to mammals and thus consume much less in food compared to their body size and less often. I believe this should be properly represented in the game, but unfortunately at the moment their food costs are comparable to mammals their own size.
There are many examples of reptile parks and farms around the world as well as sanctuaries that don't even sell tickets to guests and can house thousands of reptiles without going bankrupt. They can house numerous species, breed thousands and release them to the wild. There is a reason this can only be done with reptiles and not big cats, bears or elephants.
Source: https://www.youtube.com/watch?v=b_7hsaW6Ipc
Source: https://www.youtube.com/watch?v=PKUcreC6tqw
This, unfortunately, can't be replicated in Planet Zoo, since keeping a crocodile is very costly, comparable to a big cat. This effect is even worse when they have offspring. If you were to try replicating a crocodile farm in Planet Zoo, you'd go bankrupt after just having a dozen offspring when in reality thousands can be kept irl for the same cost we have for a few in the game. Feeding a baby crocodile would cost less than a hundredth of an adult crocodile and in turn an adult crocodile would cost less than a tenth of a mammalian carnivore of comparable size, not to mention frequency.
On top of that, when you add the diminishing animal appeal effect with every additional animal of the same species, this becomes even more problematic. Honestly, not the same amount of people would visit a crocodile farm boasting thousands vs a tiny private property containing just one crocodile, which is unfortunately the case in the game right now.
The same logic should also apply to tortoise hydration requirements. They can go without food and water for many months and thus they were used as "live fridges" by sailors during age of discovery, which eventually led to the extirpation of many species of giant tortoise. This fix would also greatly help with dehydrated baby tortoises dying/having low welfare in the game. I'm not saying they should go without water for thirty years in-game time to match the ratio of irl examples, but could be extended several times to balance game-play.
Edit: When you consider the size differences in the poop of reptiles and mammals in the game, I figured this would be reflected in food costs as well, but unfortunately it's not.
There are many examples of reptile parks and farms around the world as well as sanctuaries that don't even sell tickets to guests and can house thousands of reptiles without going bankrupt. They can house numerous species, breed thousands and release them to the wild. There is a reason this can only be done with reptiles and not big cats, bears or elephants.
This, unfortunately, can't be replicated in Planet Zoo, since keeping a crocodile is very costly, comparable to a big cat. This effect is even worse when they have offspring. If you were to try replicating a crocodile farm in Planet Zoo, you'd go bankrupt after just having a dozen offspring when in reality thousands can be kept irl for the same cost we have for a few in the game. Feeding a baby crocodile would cost less than a hundredth of an adult crocodile and in turn an adult crocodile would cost less than a tenth of a mammalian carnivore of comparable size, not to mention frequency.
On top of that, when you add the diminishing animal appeal effect with every additional animal of the same species, this becomes even more problematic. Honestly, not the same amount of people would visit a crocodile farm boasting thousands vs a tiny private property containing just one crocodile, which is unfortunately the case in the game right now.
The same logic should also apply to tortoise hydration requirements. They can go without food and water for many months and thus they were used as "live fridges" by sailors during age of discovery, which eventually led to the extirpation of many species of giant tortoise. This fix would also greatly help with dehydrated baby tortoises dying/having low welfare in the game. I'm not saying they should go without water for thirty years in-game time to match the ratio of irl examples, but could be extended several times to balance game-play.
Edit: When you consider the size differences in the poop of reptiles and mammals in the game, I figured this would be reflected in food costs as well, but unfortunately it's not.
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