I've complained about these things from the very first time I played the game, but after 800 hours of playing I feel more confident I know how to voice things before I just have said in anger.
"Why have Reputation if you're not going to provide a way to raise it?"
Let's break this down:
1. The missions boards pay out in 25,000 credits to 100,000 credits in MOST situations.
2. There is a persistent rumor you'll be nerfing smuggling and long distance trading to make sure of this.
3. You nerfed donation missions into the ground and then raised the prices on them: just for the Empire.
4. You did this after a year meaning everyone in 2015 who joined your game got to pay around about 12,000,000 to 20,000,000 credits for Rep and then the grind was over.
5. Today we have to go to HIP 10716 and WU GUINAGI for Imperial rep gain
6. It's frequently the case that if you get just 3 or so missions paying 25,000 cr from the sytems of HIP 10716 and WU GUINAGI whose rep gain may total to a 1% or so at best later.
1. + 2. = really knocking down your player base
3. + 1. + 2. = really knocking down your future player base: can't get rep, can't get the money required for the ships the rep goes toward buying... can't play your game because you designed it in such a way it can't be won. <--- This is stupid and it seems to be your goal
4. = sending a clear message you really don't care this is a giant waste of our time
5. = would be fine if you either shortened the way this works or paid out more rep for longer distance flights
- This particular section goes into the wider problem of the mission system as a whole. Basically, at 800 hours of game time I should HAVE this already just be having done missions all over the place. But, because of the way rep is given it's like I never played the game. What's so bloody vital about the HIP 10716 and WU GUINAGI systems that they provide all this rep? Nothing. It's just they're the only systems that you can rely upon to get it.
- As someone who spent MONTHS as Squire at 21% because nothing was giving rep I'm more than a little sensitive to how bad missions are and then how bad they are where it relates to rep
6. Again, after nerfing Imperial rep gain into oblivion you go one step further and don't provide enough missions to make a meaningful step forwards with it in a human lifetime unless you log out of the game and try to see if one provide just one more mission... Except the fat woman of course... she provides: Nobles of HIP 10716. The problem with her? She doesn't provide any rep at all... and she's the only one giving missions!
At the end of the day I'm not sure what you were aiming for in making things like this, but the ultimate result is kind of appalling. I get it. You've proven you're a good active developer, but this just keeps dragging on. Fix it already.
Ways this could be fixed:
a. Instead of asking us to donate money (our time) to doing missions (our time again) how about rewarding us for playing you game instead of the steady stream of punishment? Are you that contemptuous we want a clipper/cutter? That's how this comes across. The apathy really builds up in short order.
b. You have a real fetish for monotonous gameplay. Instead of having us go to 1 system and stay there provide a "chained mission". No, NOT those stupid things where we only get credits if we do A, B, C, D, E, F... ZZ, ZZZ, etc where every letter is a station. No, these would be things like, "You fly to station A. Upon turning your mission in a new mission is triggered which raises the overall rep and reward. IMPORANT: You can stop or keep going right here. There's just more money and rep ahead if you keep going." The very important thing to take away from this is that you'd be CHANGING LOCATIONS! It breaks up the monotony so long as the reward is significant enough.
As a person who has grinded 500,000,000 credits from 700,000 credits a turn-in Trading... I'm dead sick of the monotony in the game. Just move us around a bit and stop nerfing things. There wasn't that much to play to begin with.
The rep gain could be small, but significant. IT HAS TO BE PRACTICAL. No more of this 6 months stuck as SQUIRE because everyone NPC is like this troglodyte Noble of HIP 10716 who has ALL KINDS of... USELESS missions. The monetary gain just needs to go up. I LOVE hauling... but your missions pay out nothing. Which again, goes back to. "Why do you have these things and make us do them if they aim to waste our time?" You're just turning people off to the entire game because most of where they'll first find money is missions and the missions so very rarely ever pay out. The most useful advice I ever got about this game was: "STOP DOING MISSIONS!"
c. Stop making things that provide no reward and can actually cause us to lose money (especially when we're effectively HALTING ALL OTHER GAMEPLAY TO PARTICIPATE IN YOUR REPETITIVE MINI-QUEST).
And again, because I'm starting to like FD I'll repeat this... I like this game and I have faith in FD, but I see this stuff a lot in MMO. It's a bad disrespectful tactic to push on people. It just makes them hate you. Yes, hate you. That's not a dramatization. If you really don't want us to play your game, keep making stuff like this.
"Why have Reputation if you're not going to provide a way to raise it?"
Let's break this down:
1. The missions boards pay out in 25,000 credits to 100,000 credits in MOST situations.
2. There is a persistent rumor you'll be nerfing smuggling and long distance trading to make sure of this.
3. You nerfed donation missions into the ground and then raised the prices on them: just for the Empire.
4. You did this after a year meaning everyone in 2015 who joined your game got to pay around about 12,000,000 to 20,000,000 credits for Rep and then the grind was over.
5. Today we have to go to HIP 10716 and WU GUINAGI for Imperial rep gain
6. It's frequently the case that if you get just 3 or so missions paying 25,000 cr from the sytems of HIP 10716 and WU GUINAGI whose rep gain may total to a 1% or so at best later.
1. + 2. = really knocking down your player base
3. + 1. + 2. = really knocking down your future player base: can't get rep, can't get the money required for the ships the rep goes toward buying... can't play your game because you designed it in such a way it can't be won. <--- This is stupid and it seems to be your goal
4. = sending a clear message you really don't care this is a giant waste of our time
5. = would be fine if you either shortened the way this works or paid out more rep for longer distance flights
- This particular section goes into the wider problem of the mission system as a whole. Basically, at 800 hours of game time I should HAVE this already just be having done missions all over the place. But, because of the way rep is given it's like I never played the game. What's so bloody vital about the HIP 10716 and WU GUINAGI systems that they provide all this rep? Nothing. It's just they're the only systems that you can rely upon to get it.
- As someone who spent MONTHS as Squire at 21% because nothing was giving rep I'm more than a little sensitive to how bad missions are and then how bad they are where it relates to rep
6. Again, after nerfing Imperial rep gain into oblivion you go one step further and don't provide enough missions to make a meaningful step forwards with it in a human lifetime unless you log out of the game and try to see if one provide just one more mission... Except the fat woman of course... she provides: Nobles of HIP 10716. The problem with her? She doesn't provide any rep at all... and she's the only one giving missions!
At the end of the day I'm not sure what you were aiming for in making things like this, but the ultimate result is kind of appalling. I get it. You've proven you're a good active developer, but this just keeps dragging on. Fix it already.
Ways this could be fixed:
a. Instead of asking us to donate money (our time) to doing missions (our time again) how about rewarding us for playing you game instead of the steady stream of punishment? Are you that contemptuous we want a clipper/cutter? That's how this comes across. The apathy really builds up in short order.
b. You have a real fetish for monotonous gameplay. Instead of having us go to 1 system and stay there provide a "chained mission". No, NOT those stupid things where we only get credits if we do A, B, C, D, E, F... ZZ, ZZZ, etc where every letter is a station. No, these would be things like, "You fly to station A. Upon turning your mission in a new mission is triggered which raises the overall rep and reward. IMPORANT: You can stop or keep going right here. There's just more money and rep ahead if you keep going." The very important thing to take away from this is that you'd be CHANGING LOCATIONS! It breaks up the monotony so long as the reward is significant enough.
As a person who has grinded 500,000,000 credits from 700,000 credits a turn-in Trading... I'm dead sick of the monotony in the game. Just move us around a bit and stop nerfing things. There wasn't that much to play to begin with.
The rep gain could be small, but significant. IT HAS TO BE PRACTICAL. No more of this 6 months stuck as SQUIRE because everyone NPC is like this troglodyte Noble of HIP 10716 who has ALL KINDS of... USELESS missions. The monetary gain just needs to go up. I LOVE hauling... but your missions pay out nothing. Which again, goes back to. "Why do you have these things and make us do them if they aim to waste our time?" You're just turning people off to the entire game because most of where they'll first find money is missions and the missions so very rarely ever pay out. The most useful advice I ever got about this game was: "STOP DOING MISSIONS!"
c. Stop making things that provide no reward and can actually cause us to lose money (especially when we're effectively HALTING ALL OTHER GAMEPLAY TO PARTICIPATE IN YOUR REPETITIVE MINI-QUEST).
And again, because I'm starting to like FD I'll repeat this... I like this game and I have faith in FD, but I see this stuff a lot in MMO. It's a bad disrespectful tactic to push on people. It just makes them hate you. Yes, hate you. That's not a dramatization. If you really don't want us to play your game, keep making stuff like this.
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