Reputation Should Not Determine Mission Quality and Payout

Problem:

Want a good paying mission? Stick to the same few systems, building rep. Never venture beyond your "home turf" area, as you risk days or weeks of low paying missions.

Solution:

Either your station has a variety of cargo that needs moved, pirates that need slain and other assorted jobs. Or it doesnt. Either i agree to do the job, or i dont. But how well you know me, shouldnt affect whether the job needs done.

So...just let me peruse the jobs. ALL of them.

Now, maybe as i gain a good rep, increase mission payouts. Offer me exclusive jobs. But stop shoveling crap at me to begin, because i wont work for you to begin with if you do.

Bravben himself said that the idea was peopl moving all over the galaxy, discovering things. And he further said Fdev failed to deliver that. Failed to motivate that.

Well...youre still failing at it. So, lets fix it.
 
I choose to understand "Reputation" as "Trust". The more a faction trusts you, the better missions they'll give you because you've proven you're worthy of trust.
 
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But only getting crap pay and lousy jobs certainly is a punishment.

Think of it as a way to build trust. You have to put some time in before they'll trust you enough not to die carrying their senior executives, or not to run off with a cargo hold packed full of palladium.

You also build that trust a lot quicker if you have allied status with their faction (Feds, imperial, or alliance).
 
I frequently move around the Bubble, yet I am allied with enough Factions that I can easily go back to them when I want really high paid jobs.

My only issues are (1) I *really* want to be able to use my "Reputation" to call in a favour with those Factions-sacrifice my Rep for some kind of special bonus (Tip offs, better pay-offs for a mission, discount ships/modules, "off the shelf" module upgrades, short-cuts to Super Power, Power or Engineer access....that kind of thing), & (2) I want the higher paid missions to have a difficulty and/or danger increase that properly reflects/justifies the extra pay. If I do a Salvage Job for 1m credits, then it'd better involve a lot more than one paying only 50,000 credits-whether it's in the form of "Get scanned & your mission fails" or "Prevent Rivals from getting the salvage before you" or even if it's just that the salvage is extremely well hidden or in a hard to reach place.
 
It's not hard to get rep >.> If you can't get allied in a day you're doing something really, really wrong.

"Nemesis" missions for when you're hostile; that's what's really needed.

But echoing what Marc Hicks said... if hostile is going to be nothing but a punishment state, Rep needs to become a commodity you can use to call in favours with the faction you belong to.
 
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But only getting crap pay and lousy jobs certainly is a punishment.

That is a consequence of choice

A punishment is a punitive action with the intent to stop repeated behaviour.

Lower pay where you are an unknown quantity is not a punishment, increased pay for assisting a faction and thus improving your reputation with þem is a reward.

Absence of the reward you want is not a punishment
 
I've got some lucrative jobs available hauling cargo from point A to B. Walking into my office you inadvertently interrupt a conversation between myself and a pilot I've been doing business with for a long time. Someone who has never let me down. Has never lost cargo if he was interdicted. You ask if I have any available jobs. My "regular" will get the big payout jobs offered and IF I have anything left over, you may have it.

Moral of the story my impatient, impetuous friend, become a regular.
 
Yes, let's nerf it even more.
\sarcasm

Let's bring back the rank locked missions, make it so you have to earn your money properly.

Money is so darn easy to get already...

Z...
 
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Yes it puts a slight negative on being very mobile I agree. However from a common sense point of view I think it works perfectly well:

-I don't trust random stranger #40215 to deliver 500T of imperial slaves safely when I have a cmdr stood next to you who has successfully done hundreds of missions waiting for the next one and allied with the station.
-I've got a high paying bounty hunting mission here, let me give it to the guy I see every day rather than the new face.

Happens all the time in real life.


Personally my solution would be to increase the reputation gain and loss rates for minor factions so it's faster to make a name for yourself and faster to loose that name when other players are around.

Your solution of allowing any and/all missions would solve this issue but would make having a minor faction reputation pointless, why be Allied or unfriendly if you are going to get the same missions and treatment?
 
Don't even need missions to earn rep, do some bounty hunting in system, doesn't take long. Even getting to just friendly helps out a lot and that doesn't take long.
 
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Problem:

Want a good paying mission? Stick to the same few systems, building rep. Never venture beyond your "home turf" area, as you risk days or weeks of low paying missions.

...


...
Bravben himself said that the idea was peopl moving all over the galaxy, discovering things. And he further said Fdev failed to deliver that. Failed to motivate that.

Well...youre still failing at it. So, lets fix it.




Have you tried selling exploration data?
 
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You gain reputation with a faction faster when you are Friendly/Allied with their associated Super Power. Bring some bounties and/or exploration data along, and they perk right up.
 
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