Currently, the two options for jump route planning is max efficiency (min single jump distance) and max range of the craft. There is already a slider which allows you to "tune" your max jump calculation based on the variation in Cargo Mass. Would you consider creating a "max jump" slider under the economical route radio button and have the total mass/cargo mass a dependent indicator for that option? That would allow short range or small fuel tank ships to optimize their route.
A good example is a Mamba with 30LY range and an 8T fuel tank. You can jump 70LY with 30/30/10 as your path, leaving you with nearly zero fuel, or take the max efficiency route - 15 jumps at about 6LY per jump and arrive with 85% fuel left. If we could set the max range slider arbitrarily (up to our actual max) , it could be done in 4 jumps of ~20 or 5 jumps of ~16 leaving enough for a reasonable fuel margin, or even enough to travel out and back on a tank - but without suffering through the 30 jumps on the most efficient route.
Also, since I'm here, how about a "reset" button on the jump range slider to automatically put you back to your current mass/cargo?
A good example is a Mamba with 30LY range and an 8T fuel tank. You can jump 70LY with 30/30/10 as your path, leaving you with nearly zero fuel, or take the max efficiency route - 15 jumps at about 6LY per jump and arrive with 85% fuel left. If we could set the max range slider arbitrarily (up to our actual max) , it could be done in 4 jumps of ~20 or 5 jumps of ~16 leaving enough for a reasonable fuel margin, or even enough to travel out and back on a tank - but without suffering through the 30 jumps on the most efficient route.
Also, since I'm here, how about a "reset" button on the jump range slider to automatically put you back to your current mass/cargo?