Just a small suggestion to improve the quality of life for us bounty hunters out there...
Right now, when a bounty hunter starts hunting in a Resource Extraction Site, as he kills more targets more and more authority vessels show up until eventually there are far more authority vessels in the RES than either miners or pirates. This makes bounty hunting kind of obnoxious, especially with all the unshielded Novice wanted ships, because the cops start killing off all the targets before you can even finish scanning them to see if they are wanted. The fact that you have to search through 20+ authority vessels to even FIND a wanted target does not help.
This doesn't happen at Nav Beacons, and I think I have figured out why. At Nav beacons, when authority vessels show up, they eventually leave after a few moments of inactivity. In RES, this never happens, because there are always pirates, and so the cops are always engaged in combat. Because of this, once authority vessels enter a RES, they never leave.
My suggestion is pretty straightforward: limit the number of authority vessels which can spawn in a single RES. My suggested limit would be 10 - still quite a few cops, and enough to provide some protection to the miners there, but not completely overwhelm the RES - but this could be tuned as needed.
Anyway, that's just my suggestion, take it or leave it.
Right now, when a bounty hunter starts hunting in a Resource Extraction Site, as he kills more targets more and more authority vessels show up until eventually there are far more authority vessels in the RES than either miners or pirates. This makes bounty hunting kind of obnoxious, especially with all the unshielded Novice wanted ships, because the cops start killing off all the targets before you can even finish scanning them to see if they are wanted. The fact that you have to search through 20+ authority vessels to even FIND a wanted target does not help.
This doesn't happen at Nav Beacons, and I think I have figured out why. At Nav beacons, when authority vessels show up, they eventually leave after a few moments of inactivity. In RES, this never happens, because there are always pirates, and so the cops are always engaged in combat. Because of this, once authority vessels enter a RES, they never leave.
My suggestion is pretty straightforward: limit the number of authority vessels which can spawn in a single RES. My suggested limit would be 10 - still quite a few cops, and enough to provide some protection to the miners there, but not completely overwhelm the RES - but this could be tuned as needed.
Anyway, that's just my suggestion, take it or leave it.