First off, the Winter Update looks great and is a welcome addition to the existing base game (it also added bumper cars, which had been a glaring omission up till now). Fantastic work, guys!
Anyway, I have a request regarding the Terrain options available to the player within each "biome" you can select at the outset of each Sandbox park you create. While I understand that the current "paint" options are there to accurately reflect the sorts of surface and/or vegetation at ground level for each type of area...and that Planet Coaster is a park simulator....this is also at its heart still a videogame, and within a videogame the possibilities truly are limitless.
As things stand right now, if for example a player wanted to recreate Disney's Animal Kingdom, then when it came time to make the Expedition Everest coaster (please bear with me here; I realize that the pivoting/rotating track segments on the ride aren't currently possible in PC, but that's a subject for another thread) they would have no way to accurately depict the attraction's "snow-covered" peak. Granted it's artificial surfacing and not real snow and ice, but the point is that Planet Coaster's Terrain pallette for each biome currently limits the options at a player's disposal and thus prevents them from fully realizing rides or areas of their parks which they may want to follow a particular theme.
Why can't Arctic/Snow simply be a theme WITHIN a given park, the same with Desert, Caribbean, or any other biome? RCT3 offered this and it's a bit surprising that PC hasn't already. The biomes themselves certainly offer players plenty of unique background choices, but the ability to have distinct areas of your park that reflect each type of biome...a Western or Arabian-themed desert area, a North Pole village, a Jungle area or Savanna (thinking wildlife/prehistoric here but that may be a future update/expansion), etc. all within the same park...is currently restricted because the surface "paint" tools are only able to reflect the likely surfaces/vegetation of the biome you choose at the start.
This is really a simple thing to fix, and players could then have the options to use them (or not) as they see fit.
Anyway, I have a request regarding the Terrain options available to the player within each "biome" you can select at the outset of each Sandbox park you create. While I understand that the current "paint" options are there to accurately reflect the sorts of surface and/or vegetation at ground level for each type of area...and that Planet Coaster is a park simulator....this is also at its heart still a videogame, and within a videogame the possibilities truly are limitless.
As things stand right now, if for example a player wanted to recreate Disney's Animal Kingdom, then when it came time to make the Expedition Everest coaster (please bear with me here; I realize that the pivoting/rotating track segments on the ride aren't currently possible in PC, but that's a subject for another thread) they would have no way to accurately depict the attraction's "snow-covered" peak. Granted it's artificial surfacing and not real snow and ice, but the point is that Planet Coaster's Terrain pallette for each biome currently limits the options at a player's disposal and thus prevents them from fully realizing rides or areas of their parks which they may want to follow a particular theme.
Why can't Arctic/Snow simply be a theme WITHIN a given park, the same with Desert, Caribbean, or any other biome? RCT3 offered this and it's a bit surprising that PC hasn't already. The biomes themselves certainly offer players plenty of unique background choices, but the ability to have distinct areas of your park that reflect each type of biome...a Western or Arabian-themed desert area, a North Pole village, a Jungle area or Savanna (thinking wildlife/prehistoric here but that may be a future update/expansion), etc. all within the same park...is currently restricted because the surface "paint" tools are only able to reflect the likely surfaces/vegetation of the biome you choose at the start.
This is really a simple thing to fix, and players could then have the options to use them (or not) as they see fit.