Request to the devs tasked with the new lighting model in Beyond

One of the best features of Elite for me isn't a feature at all, it's a subtle effect.

When you warp close to a star, it is bright, and it dims your view of the surrounding universe.

Fly away from that star, and the galaxy gradually reveals itself. This is known in astronomy circles as "dark adaption", and it's why shining a white light at a star party is likely to get you pummelled. ;)

PLEASE for the love of God do everything possible to retain this effect. It's realistic, and it literally brings the galaxy to life.

Thank you.
 
And please make it a little bit more dramatic, close to a star one should not see any stars at all.
Also, the shaded part of planets should really be dark and difficult to fly in or drive with the lights off
 
I would like to add:
- Make system stars much brighter. EvE Online for instance uses lens flares and light rays to give an effective impression of brightness.

red_capture.gif


blue_capture.gif


Sunflares_overview.jpg


I know that ED aspires to its own unique graphic identity, but there's only so many ways in which you can make stars look bright, y'know?

Also:
- Make their colouring more subtle; "red", "yellow" and "blue" stars are not literally that colour, after all. It's a reference to their colour temperature. At the moment they look like throat lozenges (Even EvE Online goes a bit overboard).
- slow down the surface animation; like, a lot. It looks too fast and makes the stars feel too small.
- Eliminate the 'wobble' of the plasma expulsion streams in fast-spinning neutron stars. They would not do that; it would just appear as a wider, stable stream.
- also make sure the surface detail scales correctly with the size of the star. This already happens to an extent, but I suspect not enough.

And not so much red-brown in the galaxy dust clouds, please.
 
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I use EDFX, there are fx settings for lens flare, heat haze, ambient light, darker contrasts as well as fxaa and smaa options.

Are these the kind of things? No stars visible that close up.

Very bright and hazy.
1D3Vr3U.jpg


OiCHdFL.jpg


Bit of lens flare top left
jmy6rAq.jpg
 
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I really like this as well, but I'm more for the dark sides of planets actually being dark, I flew into a really dark planet and I was on the edge of my seat in VR, flying by instruments and it was AMAZING! more of that please.
 
I would like to add:
- Make system stars much brighter. EvE Online for instance uses lens flares and light rays to give an effective impression of brightness.
http://content.eveonline.com/www/newssystem/media/66190/1/blue_capture.gif

I know that ED aspires to its own unique graphic identity, but there's only so many ways in which you can make stars look bright, y'know?

Also:
- Make their colouring more subtle; "red", "yellow" and "blue" stars are not literally that colour, after all. It's a reference to their colour temperature. At the moment they look like throat lozenges (Even EvE Online goes a bit overboard).
- slow down the surface animation; like, a lot. It looks too fast and makes the stars feel too small.
- Eliminate the 'wobble' of the plasma expulsion streams in fast-spinning neutron stars. They would not do that; it would just appear as a wider, stable stream.
- also make sure the surface detail scales correctly with the size of the star. This already happens to an extent, but I suspect not enough.

And not so much red-brown in the galaxy dust clouds, please.


I get that already :)

OikFxvp.jpg
 
That only happens with neutron stars. This effect should be applied to all stars.

(translator)

I will have to play Elite with sunglasses or go blind.. if at each jump I take light flashes in the retina.

but why not .. it will just think to install an anti UV double glazing.. or against any other radiation.. has manual opening and closing to be able to admire.

in fact I already find the neutron stars too bright .. nothing that I could already play with sunglasses.. but do not reduce the brightness .. rather add a switch that darkens the window.. then, from my point of view, I agree to make all the stars brighter.
 
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To voice the opposing view, to one post in this thread: Lens flare and bloom needs to die in a solar flare, along with other ugly fake post processing implementations of effects like motion blur, depth of field, and film grain.

If I need to feel things are as bright as they should be, I'll get a proper HDR display, and hope FDev has the game actually outputting HDR, and not only HDR tonemapped to SDR.
 
Optional lens flare would be nice. It is quite silly to see such a dramatic effect on white dwarves and not on regular stars. And +1 to tweaking the "granule" surface. 1 Solar radius stars should have much smaller granules, should also make stars seem bigger. ;)
 
To voice the opposing view, to one post in this thread: Lens flare and bloom needs to die in a solar flare, along with other ugly fake post processing implementations of effects like motion blur, depth of field, and film grain.
All these post-processing effects exist to convey a subjective impression that cannot be created just through a limited visual medium. A PC monitor, TV or film screen cannot generate really bright light, or heat, or size or distance. So visual tricks have to be used to create such an impression. That is what game graphics are all about: to create an impression of a world on the other side of the screen.
 
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