Roger. I looked through all the BugChecks: Total of 42 entries; there were 6x 119 and 1x 007, and the remainder were 116.
All of these are GPU related. Could be the driver, could be conflict with the Rift, could be power causing an issue with the Rift, could be a defective GPU. Could also be system memory, the memory controller, or the system agent/PCI-E controller as any data to or from the GPU would have to pass through these. Likewise, an issue with power delivery could underpin any of these.
Thanks for the power explanation; I never considered that power would ever be an issue. It does make sense with other observations I have. Such as: I frequently get the crash when opening the gal map. If there's no crash, I still see a pretty big drop in FPS when opening either the galmap or system map, so there must be a pretty big load on the system with those. Now I'm wondering if there are any in-game options in the maps to lower the load. I'm currently defaulted to the Thargoid War view, and I would presume that has a lot more info required to load than some of the the other views, so I'm gonna change the default view and see if that helps.
A more complete list of the hardware in your system may help. Exact motherboard, GPU, memory, and power supply model and revision numbers especially. Precise age of the PSU too.
Run the sensor part of
HWiNFO and check that the motherboard and GPU are reporting correct input voltages. Transient response problems are quick enough need an oscilloscope to observe, but static voltages will at least rule out the most obvious problems. Assuming your basic voltages appear normal (very close to the specified +3.3v, 5v, and 12v for the primary rails and very near 12v for the PCI-E input voltage on the GPU), you'll want to do some basic stress testing.
Get
OCCT, and run the power stability test. This will hit the system extremely hard and should induce a crash if it's a clear power issue. If you can do 15-20 minutes of the power test without problems, run the CPU and then memory tests for the full hour each, if you can. If you encounter errors, that's a hardware problem, or incorrect firmware settings.
There are numerous ways you can force ED to use less power. However, these will only mask the issue, so should only be considered a temporary solution if a power problem is indicated. A frame rate cap will have the most profound impact, but if you're already capped and reaching that cap, reducing grapical detail will further reduce power demands. You can also use tools like
NVIDIA-smi or
MSI Afterburner to reduce the alloted power limit of the GPU.
I'd also disconnect your Occulus Rift and remove the software for it; you can reinstall it later, after you've sorted things.
Edit: Since these crashes are looking like an overpower demand situation, could this be causing damage?
As long as the specified limiters are in place there shouldn't be any practical way for power demand to be problematic, unless there is an issue with the supply. But yes, dirty power can cause excess wear on devices, or quickly kill them outright, in extreme cases. If you do identify a PSU problem, have a low quality PSU, or have a PSU that has simply worn out over time, you will want to replace it unless you want to run the risk of damaging anything and everything attached to it.